Smartguy's Comprehensive Bandit Training Guide
Maple story Forums : Bandit, Chief Bandit, Shadower : Talk about the Bandit, Chief Bandit and Shadower classes
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Latest Update (8/16/09): Rewrote a couple parts of the guide and updated ratings and training spots.
Welcome to my thief training guide- for bandits! Here you can find all of the bandit training advice you’ll ever need… as long as you’re under level 80. XD Three Things You Should Read Before Flaming This Guide Yes, like half of this guide is copy-pasted from my assassin training guide. But that is because most lower-level training spots in MS are applicable to all jobs and there is really no need for class-specific description. Therefore, it would be a huge waste of my time to rewrite everything. Now, at first glance, it may seem like my guide was COMPLETELY copy-pasted. But that's not true; read it before you flame please. Deciphering the Code Before we get to the training spots, it would probably be beneficial for you to know how to interpret this thief training guide. So here’s a handy cross-section that describes every part of each section: Title: The title of each section holds the map name of the training spot and the recommended levels to train there. Though there are a wide variety of bandits, I based the level range mainly on semi-funded regular-dex bandits. Super-funded and dexless bandits can skip a few levels ahead of the range; unfunded regular-dex bandits may want to wait behind. Monsters: This part tells you what monsters in the map so you can look them up on Hidden-Street to see if you can kill them. Description: The description is the part that really matters. If you can only read one thing in each section, read this. This tells you what’s good about the map, what’s bad, how to train there, etc. Crowds: This rating tells you how many people are normally training in the map per world. A map with a crowd rating of “very high” means you may never find a spot there. “High” maps are also pretty difficult to find empty channels in. You shouldn’t have much of a problem finding a spot in a map with a “moderate” rating. “Low” means very few people train in this map, and it’s possible for you to never see a person training in a “very low” map. Exp: The Exp rating tells you the amount of exp you’ll probably get from a certain map. Ten out of ten is the highest and one out of ten is the lowest. Money Gain:[/b] This rating tells you the amount of money gain you can expect from training in the described map, It ranges from “high” to “negative” (negative means you’ll be losing money). Henesyes Hunting Ground I (Level 10-18) Monsters: Red snails, blue snails, shrooms, pigs Description: Henesyes Hunting Ground I is very crowded, so you probably shouldn’t train here if you reside in a big server (Scania, Bera, Windia, Broa). Anyways, stay on the lower two levels of the Hunting Ground from levels 10-14. You can try training at the third level from level 14-18, but by then it’ll probably be better just to go straight to the top level, which is filled with pigs. It’s a relatively good alternative to Pig Beach, since it’s much closer to town than the beach and the spawn’s about as good. Crowds: High Exp: 8/10 Money Gain: High http://global.hidden-street.net/maps/vihenesyswest.php Henesyes PQ (Level 10-20) Level Limit: 10+ Description: If you don’t know how to do the Henesyes Party Quest, refer to this guide: http://global.hidden-street.net/quests/pqhenesys_st01.php Because you’re no use in HPQ until level 20 or so (when the exp gets lousy), you’ll probably be doing either Lure or Smuggle PQ most of the time. In Lure PQ, summon the bunny and have a warrior in your party slash blast all the monsters approaching the bunny with a low-attack weapon. The attack will lure away the monsters, but not kill them. Since there’s a limit to the amount of monsters in the map at one time, nothing will spawn as long as the warrior keeps using slash blast. This type of PQ is advantageous for low-level characters, since they can sit on their butts and do nothing the whole time. Smuggle PQ is against the ToS, so I can’t tell you how that works. Both types of HPQ give great experience and are excellent alternatives to training. Unfortunately, it’s really hard to enter HPQ in most worlds and even harder to get into a good party. Entrance Difficulty: High Exp: 8/10 Money Gain: Nonexistant (unless you enter the bonus stage, which isn’t recommended) Dungeon, Southern Forest I, II(Level 10-16) Monsters: Slimes Description: These two maps, better known as slime trees, are awesome. Awesome spawn, awesome exp. You HAVE to go here. The slimes tend to gather in mobs at the top and bottom of the maps, so they’re usually pretty easy to reach with your dagger. Crowds: Moderate Exp: 10/10 Money Gain: Moderate http://global.hidden-street.net/maps/vielliniasouth.php#southernforesti Pig Farm (level 15-20) Monsters:Ribbon Pig, Pig Description: The Pig Farm is a mini-dungeon located in east Henesys. It has a good spawn of Ribbon and regular Pigs, albeit lower than that of Pig Beach. However, it also has no Iron Pigs, and very, very few other people. I HIGHLY recommend training here for at least a few levels. Crowds: Very low Exp: 9/10 Money Gain: High Pig Beach (Level 16-20) Monsters: Pig, Ribbon Pig, Iron Pig Description: Pig Beach is extremely good exp at lower levels, if you can afford to train there. At level 18, the exp will start to slow down, but it’ll still be the best place available for a while. The map is relatively flat, so if you can find a channel (Pig Beach is sometimes crowded) training here shouldn’t be very hard. Just kill everything in your path. If you can't afford enough pots to take the beating of the pigs, let someone else take over the main part of the map and just train on the upper right hand platform. The spawn there is also good, but less harsh than the rest of Pig Beach. Make sure to watch out for the iron pig that spawns here every hour. Personally, I would rather go to Pig Farm. Crowds: High Exp: 9/10 Money Gain: Low http://global.hidden-street.net/maps/vilithharbor.php#thepigbeach Caution Falling Down/North Construction Site (Level 18-23) Monsters: Octopus, Blue Mushroom Description: Caution Falling Down and the Kerning City North Construction Site are parts of the massive influx of hidden-streets released in Patch 0.49. The two sister maps have an extremely good spawn of Octopuses and Blue Mushrooms, which are usually very rare monsters. This means it’s both a good training spot AND a great place to pick up on quests. Caution Falling Down is sometimes crowded, but if you can’t find a spot there you can go to Northern Construction Site, which is less popular. Both platforms are relatively small, so it shouldn’t take too much effort to train here, even with double stab. Crowds: Moderate(Caution Falling Down)/Low (Northern Construction Site) Exp: 9/10 Money Gain: Moderate http://global.hidden-street.net/maps/vikerningcity.php#cautionfallingdown An Empty House (Level 20-25) Monsters: Green Mushroom, Orange Mushroom Description: “An Empty House” boosts two platforms of Green Mushrooms, each with decent spawn. One or two Orange Mushrooms also spawn on the floor of the map, but you can ignore those. This map is extremely close to Henesys, so it’s great for those who don’t like long walks. Crowds:Very low Exp: 8/10 Money Gain: Moderate http://global.hidden-street.net/maps/vihenesys.php#anemptyhouse Dungeon, Southern Forest III, IV (Level 20-25) Monsters:Bubbling (Tree #4), Green Mushroom (Tree #3) Description: These two tree dungeons are basically higher-level copies of the Slime Tree. They have great spawn, therefore yielding great exp. I personally recommend going to Tree #3 because Green Mushrooms can’t jump, unlike Bubblings. Crowds:Low Exp: 9/10 Money Gain:Moderate http://global.hidden-street.net/maps/vielliniasouth.php#southernforestiii Outside East Entrance of Ariant (Level 23-30) Monsters: Desert Rabbit (F), Desert Rabbit (M) Description: Outside East Entrance of Ariant is mostly flat and has good spawn, even though it’s really big. The map is right next to Ariant (hence the name), so refilling your potions is easy. You can start training here once you can 1-hit KO a Desert Rabbit (F) 100% of the time. Crowds: Very low Exp: 8/10 Money Gain: Moderate Kerning PQ (Level 23-30) Level Limit: 21-30 Kerning PQ is a great way to gain mesos (I made my first 5 mil from here) and is pretty good exp if your leader is a godly clicker. The PQ is pretty crowded in most worlds, so entering may prove difficult for some. If you can’t enter within 3-4 tries, I suggest you stop trying. Bandits can start Pqing at about Level 25; less if you’re funded. Guide: http://global.hidden-street.net/quests/pqkerning_st01.php Entrance Difficulty: High Exp: 6/10 (but those are some niceee rewards) Money Gain: High Cave of Mushrooms (level 25-35) Monsters: Zombie Mushroom, Horned Mushroom Description: This mini-dungeon is located at the bottom of Ant Tunnel II, and is a great alternative to Ant Tunnel I. The map involves more climbing than Ant Tunnel I, which may hinder your training, but it’s also a LOT less crowded. Most of the monsters spawn at or jump to the bottom floor. Crowds: Very low Exp: 8/10 Money Gain: Moderate Ant Tunnel I (Level 26-35) Monsters: Horned Mushroom, Zombie Mushrooms Description: Since this place is crowded in most servers, finding a channel may be hard. Zombie mushrooms and horned mushrooms have better Hp:exp ratios than boars, so this place is very good exp for those who can’t 1-hit KO boars 100% of the time yet. Though the bottom level gives the best exp, it’s the most crowded part of the map and is full of Ksers. Since bandits are ridiculously easy to KS, I suggest you start at one of the higher levels, eventually working your way down to the bottom. The spawn here is really bad when there are fewer than 3 people per map, so Maplers in less crowded servers should go to the Cave of Mushrooms. Crowds:High Exp: 9/10 Money Gain: Moderate http://global.hidden-street.net/maps/visleepywoodanttunnel.php#anttunneli Orbis Tower 20th Floor (lvl 28-38) Monsters: Jr. Sentinel Description: Due to the map’s narrow design, easy-to-kill mobs of Jr. Sentinels often form, making this place a good alternative to boars and the Ant Tunnel. Jr. Sentinels have slightly worse Hp:exp ratios than boars, but they drop more mesos and have less weapon attack, making them ideal for those low on cash. The place isn’t very crowded either. Crowds: Very low Exp: 7/10 Money Gain: Moderate http://global.hidden-street.net/maps/osorbistower.php Perion Excavation Site III (Level 25-40) Monsters: Rocky Mask, Wooden Mask Description: Once you start 2-hit KOing Wooden Masks 100% of the time, Excavation Site III will be an awesome training spot for many levels. In the beginning, training here will be expensive, but once you can 1-hit KO the masks, things get much easier. To train, I suggest circulating in a circle to maintain the map; the upper platforms start hogging all the spawn if you only train on the lowest level (the one with the best spawn). Crowds: Low Exp: 10/10 Money Gain: Low http://global.hidden-street.net/maps/viperionexcavation.php Land of Wild Boar (level 25-40) Monsters:Wild Boar, Dark Axe Stumps, Jr. Boogies Description: Land of the Wild Boar is a really big map, but its high spawn compensates for that. This training spot can be both shared and soloed. The exp you get from here is pretty good once you can 1-hit KO Wild Boars 100% of the time. It’s generally pretty easy to train at the Land of the Wild Boar; just avoid getting hit by a magic attack from Jr. Boogie, which can curse, weaken, and blind you (all at the same time, too!). There are two rocks at the top of the map which can be used to kill Jr. Boogies if they become too much of a problem. Crowds: Moderate Exp: 8/10 Money Gain:Low http://global.hidden-street.net/maps/viperioneast.php Land of the Wild Boar II (Level 25-40) Monsters: Wild Boar, Dark Axe Stumps, Axe Stumps Description: Though the spawn here isn’t as good as that of the Land of the Wild Boar, there are no Jr. Boogies here and the map is smaller. Once you can 1-hit KO these 100% of the time the exp will be about as good as its bigger, Boogie-infested counterpart. The map is easy to train at because of the small platforms, though boars move really fast. To maintain the spawn, move along the map in a clockwise motion Crowds: Low Exp: 8/10 Money Gain: Moderate http://global.hidden-street.net/maps/viperioneast.php Sahel 2, Sahel 3, Desert of Serenity (level 30-45) Monsters: Sand Rat, Scorpion Description: These three maps all have one large, flat floor of Sand Rats and two platforms that you can either use to rest on or enter a Hidden-Street with. Since the spawn here is extremely fast, the exp is great, as long as you can 1-hit KO the Sand Rats. Crowds: Low Exp: 10/10 Money Gain: Moderate http://global.hidden-street.net/maps/osmagatia.php#sahel3 Monster Carnival PQ (lvl 30-45) Level Limit: 30-50 Description: Carnival PQ pwns. Seriously. The PQ is party-verse-party, and there are three party rooms, which means it is 6 parties per channel. This makes Carnival PQ much, much easier to enter than most other PQs. If you win, you get 20-30k exp (depending on how many points you get), and if you lose, you usually get 5-10k exp (also depending on how many points you get). Each PQ is exactly 10 minutes, so if your leader is a good clicker and you get lucky, you can easily get 100%+ an hour here. In case you don't know, that exp is AMAZING, considering that most PQs rarely yield more than 20-30% an hour. Plus, Rooms 3 and 4 are PERFECT for training bandits. And Carnival PQ monsters drop Maple coins, which you can exchange for level 30-50 weapons. So if you're poor, this PQ will serve as an easy way to get the equipment you need without paying. If you're not poor, you can still make the exclusive Spiegelman necklace, which will be your only option for a pendant until level 50. Unfortunately, bandits are one of the least-wanted classes in this PQ, so you might have to wait until you’re level 40+ before you can join a party. Trade wins (when teams take turns letting each other wins) tend to be better exp than normal PQs, so if you can manage to arrange one, try it. Guide: http://www.basilmarket.com/forum/655947/0//Monster_Carnival_Guide.html# Entrance Difficulty: Low Exp: 10/10 Money Gain: Very high Purple Plains (Level 30-50) Monsters: Sakura Cellions, Wooden Stumps Description: Before Leprechauns, this was THE money-making places. The Sakura Cellions of Purple Plains drop huge amounts of cash and have pretty high spawn, too. And once you can 1-hit KO these, they’re decent exp. Even if you can’t 1-hit KO Cellions, you can still get quite a bit of money here. Crowds: High Exp: 7/10 Money Gain: Very high http://global.hidden-street.net/maps/viamoria.php Cave of the Evil Eye I-IV (Level 32-40) Monsters: Evil Eye, Jr. Boogie Description: This is one of the places in MS where training without a ranged attack isn’t a disadvantage. The map is extremely narrow, and the spawn is very high. Double Stab does a very good job of killing the mobs here. To train here, start at the top, and kill your way down. Then go to the Cash Shop for a few seconds. Once you come out, you’ll land back on the top of the map. P.S. Watch out for the Jr. Boogies. Crowds: Low Exp: 10/10 Money Gain: Low Royal Cactus Desert (Level 33-40) Monsters: Royal Cactus Description: Royal Cactus Desert is small and flat, a basis for many training spots. The spawn is decent, so you’ll probably always be killing something. Royal Cactuses move as slow as hell, so you won’t be spending too much money on potions. And if you get tired of training, there are three resting spots right above your head. Sounds good? Yeah, the place is pretty good. You can start training here once you 2-hit KO Royal Cactuses, though a 1-hit KO would be a lot better. Crowds: Very low Exp: 8/10 Money Gain: Moderate Ludi PQ (Level 35-40) Level Limit: 35-50 Description: Ludi PQ is a fun way to break out of you boring routine of grinding, grinding, and more grinding. I suggest you go under level 40; the exp isn’t very good over that level. The place has been a ghost town ever since the release of MCPQ, so finding a channel is extremely easy. Finding a party is the thing that’s hard. This PQ can be extremely stressful, since a single disconnection in the party will totally screw up everything. After finishing this PQ 35 times, you’ll get a free set of Broken Glasses, which can be sold with Scissors of Karma for a ton of money. You can also get some nice scrolls as rewards when you finish this. PQ guide: http://global.hidden-street.net/quests/pqludibrium_st01.php Entrance Difficulty: Very low Exp: 5/10 Money Gain: High Vanity Room 2 (lvl 35-45) Monsters: Psycho Jack, Mirror Ghost Description: The spawn here isn’t exceptional, but I still highly recommend you train here because of the Psycho Jack’s great HP:exp ratio. The map is flat and relatively small, so maneuvering won't be much a problem. Just watch out for the mirror ghost that pops out once in a while; he'll inflict 200-300 damage to you a hit. Crowds: Low Exp: 8/10 Money Gain: Low http://global.hidden-street.net/maps/msphantomforest.php#vanityroom2 North Desert Road 2 (Level 37-42) Monsters: Kiyo, Sand Dwarf Description: North Desert Road 2 is completely flat, very long, and has a series of resting spots on the top of the map. The spawn is good (similar to Night at the Forest), so you can start training here once you’re able to one-hit KO the slow-moving Kiyos and Sand Dwarfs (2-hit KO is also acceptable). To train here, start at the left of the map and kill everything in your path until you reach the right. Then go into the Cash Shop and leave quickly. You will end up back at the left of the map. Repeat. Crowds:Very low Exp: 9/10 Money Gain: Moderate Eos Tower 100th Floor (Level 37-42) Monsters: Ratz Description: Ratz are great training once you can 1-hit KO them, though a 2-hit KO is also acceptable. There’s not much of a training strategy here. Just climb up and down and kill everything. The map is thin, so easy to kill mobs often form on the platforms. Plus, this place is really close to Ludi PQ, so if you ever get bored… Crowds: Low Exp: 7/10 Money Gain: Moderate http://global.hidden-street.net/maps/ldeostower.php#eostower100thfloor Sky Terrace 1, Cloud Terrace 1, Terrace Hall (lvl 37-42) Monsters: Pink Teddies, Brown Teddies Description: A 1-hit KO will serve you best here, though a 2-hit KO will still do you good. Teddies have a pretty nice rate of NPC’able drops, so training here won’t be a real cash burner. The exp you get is decent, though not amazing. Crowds: Moderate Exp: 8/10 Money Gain: Moderate http://global.hidden-street.net/maps/ldludibrium.php Study [3] (Level 40-55) Monsters: Nightmares Description: Study [3] is a small, completely flat room. It exercises a constant spawn of Nightmares, which have extremely good Hp:exp ratios (1930 Hp for 120 Exp FTW!) Now that I think of it, this place is a lot like Voodoos and Hoodoos, except lower level. Anyways, the Nightmares spawn 4 at a time, with 3 on the left and 1 on the right. In the middle is the mirror ghost; watch out for him because he’ll do 200-300 damage to you a hit. Even if you manage to stay away from the ghost, bring a lot of potions because this place can be a huge potion burner. Being able to two-hit KO Nightmares 100% of the time is recommended. Crowds: Low Exp: 9/10 Money Gain: Nonexistant http://global.hidden-street.net/maps/msphantomforest.php#study3 Eos Tower 95th Floor (Level 43-50) Monsters:Dirty Ratz Description: Same as the 100th Floor, the exp here is decent once you can 100% 1-hit KO the main monster in this map, the Dirty Ratz. To train here, climb up and down, killing everything in the way. Mobs form easily on the small platforms, so killing shouldn’t be very difficult. It’s all pretty simple. Crowds: Low Exp: 7/10 Money Gain: Moderate http://global.hidden-street.net/maps/ldeostower.php#eostower95thfloor Hallowed Ground/Haunted Hill (lvl 43-50) Monsters: Jr. Wraith, Headless Horseman Description: The Jr. Wraith map next to the Haunted Mansion has good spawn and is completely flat. Train here if you can 1-hit KO Jr. Wraiths 100% of the time and can’t 1-hit KO flyeyes yet. Headless Horseman occasionally spawns here, but it never spawned on me, so that shouldn’t be much of a problem. Crowds: Low Exp: 7/10 Money Gain: Moderate http://global.hidden-street.net/maps/msphantomforest.php#hollowedground Helios Tower 99th Floor (Level 45-55) Monsters: Retz Description: In the middle of the 99th floor is a set of 3 platforms with a series of knobs in between. The platforms are very close to each other, so you can use the knobs to jump from one platform to another in a matter of seconds. This allows constant killing, which is why Helios Tower 99th Floor is great exp when you can 1-hit KO Retz 100% of the time. The map is moderately crowded with I/L wizards, but finding a channel usually won't be a problem. Crowds: Moderate Exp: 8/10 Money Gain: Moderate The link to this map is unavailable. The Dangerous Cave (Level 48-55) Monsters: Flyeyes Description: Training here is boring. I mean, REALLY boring. You’ll probably never train at a place this boring ever again. However, if you can put up with all the boredom, flyeyes are decent exp if you can 1-hit KO them. To start training, simply stand on the middle ledge on the 3 steps in the right side of the map. Then jump and attack everything that comes toward you; you should be able to hit almost every flyeye. Watch out for ones flying behind you though. Keep attacking and, if you don’t have a pet, don’t loot the drops. The Dangerous Cave is quite empty, but the trip to the flyeye cave is dangerous, so watch out. Crowds: Very low Exp: 7/10 Money Gain: Negative http://global.hidden-street.net/maps/aqaquadungeon.php Secret Factory (Level 50-55) Monsters: Toy Trojan Description: To enter this map, hit random boxes in Toy Factory Process Room 4 and 5; one of them will teleport you here. When you enter this map it’s usually empty. But that’s easy to fix. Hit the boxes scattered around the floor, and BAM! Toy Trojans pop out of the box six at a time. These mobs are great, especially when you can 1-hit KO Trojans 100% of the time. The map layout is pretty crappy because of the conveyer belts, but the box spawn is constant enough for training here to be good exp. This place may be a money drainer, as these Trojans drop barely anything. Partying here is difficult because there are actually several maps in each channel; the map you get sent to is random. At least that means fewer people. Crowds: Very low Exp: 7/10 Money Gain: Nonexistant http://global.hidden-street.net/maps/ldludibrium.php#secretfactory Ludi Maze PQ (lvl 51-60) Level Limit: 51-70 Description: Ludi Maze PQ is an extremely easy PQ to learn. When I started, I simply followed one of my more experienced members to the tauros. The quest is good exp most of the time, though the actual exp that you get is pretty random. A regular PQ lasts 2-3 minutes; if it takes longer than that go find another party. Since you finish the PQ so quickly, your inventory will probably clog up with the prizes, so make sure you empty out your “use” slots before entering. Guide Entrance Difficulty: Low Exp: 8/10 Money Gain: Very high Orbis Rush PQ (lvl 51-65) Level Limit: 51-70 Description: Unlike Ludi Maze PQ, Orbis Rush PQ gives very stable experience. Plus, it’s the only PQ in existence where your class, strength, or brains don’t matter. The exp is best if you smuggle, though regular rush is ok too. Entrance Difficulty: Very low Exp: 8/10 Money Gain: Nonexistant Suburban Area 2 (Level 50-75) Monsters: Trucker Description: Big monsters, big mobs. That’s basically all I have to say about this place. You can start training here once you 2-hit KO Truckers. I suppose you can begin earlier and start training here with a 3-hit KO, but I don’t personally recommend it. It doesn’t matter how you move around the map, as long as you touch down on all 3 platforms, to keep the spawn up. Crowds: Low Exp: 10/10 Money Gain: Low http://global.hidden-street.net/maps/visingapore.php#suburbanarea2 Practice Field: Beginner Level (lvl 50-75) Monsters: Straw Target Dummy Description: You may train here once you can 2-hit KO these 100% of the time. The spawn here is awesome, the map completely flat, and these dummies are located in is right next to a town. They tend to gather in large mobs, too. Watch out for KSers though; these maps tend to be full in most servers during the weekends. Crowds: High Exp: 9/10 Money Gain: Moderate http://global.hidden-street.net/maps/osmulung.php#practicefieldbeginner Mountain Cliffs (lvl 53-75) Comparisons between this map and other similar training spots provided by penn4tennis Monsters:Gryphon Description: When you first enter Mountain Cliffs, you may not find the place to be of any training potential because of the map’s highly irregular layout of cliffs and teleports. However, most people can master the map within 30 minutes or so of training, so that is not a sustaining problem. To help you make things faster, here’s a circulation map (made by sapphire8). Now, the biggest reason this map is so highly rated is because of the Gryphon’s superb HP:exp ratio. Even though Gryphons give 220 exp, their HP:exp ratio is so low that you can start one-hit KOing them 100% by your late 60s. The Gryphons fly around and spawn extremely quickly, so there is almost always one to kill wherever you go. Since this place is usually un-crowded, it serves as a perfect alternative to more popular maps such as V/Hoodoos. However, you must bring a lot of potions as you will get hit a lot. Crowds: Low Exp: 9/10 Money Gain: Negative http://global.hidden-street.net/maps/msnewleafcity.php#mountaincliffs Forest of Golem (lvl 53-80) Comparisons between this map and Mountain Cliffs provided by penn4tennis Monsters:Dark Stone Golem, Mixed Golem Description: Ever since NLC and Mu Lung were released, the Forest of Golem has become worse and worse. But you can still train here. The place is best if you can 2-hit KO mixed golems; it’s even better if you can manage a 1-hit KO. Partying with 1 or 2 people here is highly recommended, since the spawn is inconsistent unless the map’s 4 platforms are being cleared constantly. Unfortunately, no one actually trains here anymore, so you probably won’t be able to find a party. If you decide to train here, make sure you bring A LOT of Hp potions. It’s ridiculously easy to get hit. Crowds: Very low Exp: 7/10 Money Gain: Nonexistant The link to this map is currently unavailable. Dead Mine 1-4 (Level 60-70) Monsters: Minor Zombie, Flyeye Description: The spawn in here sucks, the map layouts are awful, and the exp you get is complete rubbish. So why am I including this in the guide? Because Minor Zombies drop Zombie’s Lost Gold Tooth. Zombie’s Lost Gold Tooth is an etc. item required to finish Part 3 of the Zakum quest. It is very hard to obtain (the drop rate is crap), so many people just purchase 30 of them (the required amount) from the FM for about 100k per tooth. Desperate Zakum helm buyers will pay up to 150k per tooth. Since training here will wield at least 10 teeth an hour, this means you’ll be making at least 1 million mesos an hour, which is a very good profit. The potions cost of training here is relatively low, since the zombies move slowly and are spaced relatively far apart. So you can always try out the Dead Mine when you’re low on cash. Crowds: Very low Exp: 4/10 Money Gain: Very high Sophia’s Bedroom 3, Vanity Room 3 (lvl 60-80) Monsters: Hoodoos, Voodoos Description: Voodoos and Hoodoos are both a gift from heaven and a curse from the hell. First, let's review what's good: V/Hoodoos have one of the best Hp:Exp ratios in Maplestory and are located in Sophia's Bedroom 3 and Vanity Room 3, which are COMPLETELY flat and very small. The bad: V/Hoodoos are really, really crowded. If you’re under level 60, you're probably not going to hold a spot for very long. To train here successfully, you must be able to 3-hit KO the dolls. Otherwise, you’re good. Just watch out for KSers, and try to avoid this place during 2x exp. Crowds: High Exp: 10/10 Money Gain: Moderate http://global.hidden-street.net/maps/msphantomforest.php#sophiliasbedroom3 Ghost Ship 1 (Level 63-68) Monsters: Pac Pinky Descriptions: This is the first map of the Ghost Ship. The spawn here is high, the map’s platforms are flat, and no one trains here (with the exception of the occasional cleric). It’s a pretty good training place once you can 2-hit KO Pac Pinkys 100% of the time. You’ll have to move around a lot since the monsters tend to spaced far apart from each other, though. And the large and fast-moving mobs here pack a punch, so don’t count on making any money. Crowds: Low Exp: 8/10 Money Gain: Low-Nonexistent http://global.hidden-street.net/maps/visingapore.php#ghostship1 Mysterious Path 3 (Level 63-80) Monsters:Slimy, Selkie Jr. Description: Mysterious Path 3 could very well have fastest spawn in all of GMS. No, seriously. The mobs are absolutely HUGE. It’s also extremely crowded, so if you play in a populated server or only during primetime (10 AM to 10 PM PST), you probably won’t be able to find your own channel. I recommend sharing this map. It’s not so bad as long as there are 3 people (one per platform), and you can 2-hit KO the Slimys. Mages and bowmen always want the bottom platform, so as a bandit, you probably won’t be able to take that one. To train here, simply kill everything in your way with Savage Blow/BoT. The money gain from this map is pitiful, since you will be spending most of the time stabbing your way through dozens of fast-moving monsters with magic attacks. Crowds: Very high Exp: 10/10 Money Gain: Negative http://global.hidden-street.net/maps/visingapore.php#mysteriouspath3 50-Year Old Herb Garden (Lvl 65-70) Monsters: Jar, Ginseng Jar Description: The spawn is really fast. I mean, really. Ever since Nexon's revision of this map in Patch 0.49, it's been like a two-platform Straw Target Dummies. And once you can 1-hit KO Ginseng Jars 100% of the time, it gives nearly the same amount of exp, too. The best part: almost no one ever goes here. However, the jars move faster than Dummies, so looting is harder and you have to be slightly more alert. Training here is still relatively easy, though. Simply circle the map in a clockwise motion. Crowds: Very low Exp: 8/10 Money Gain: Moderate Ghost Ship 5 (Level 63-70) Monsters: Selkie Jr. Description: This map is located deep in the Ghost Ship. It’s not that hard to find, though. The spawn here isn’t as good as the spawn of its counterparts, Ghost Ship 1 and 2, but experience you get is still nice. A two-hit KO is recommended. Like most of the Ghost Ship, you won’t be making much money due to the fast moving, magic attack-wielding mobs. Crowds: Very low Exp: 8/10 Money Gain: Nonexistant-Low http://global.hidden-street.net/maps/visingapore.php#ghostship5 Ghost Ship 2 (Level 65-72) Monsters: Slimy Description: Ghost Ship 2 is a standard Ghost Ship map: 2 flat platforms with a high spawn of spaced out, fast-moving level 60 monsters. Like its counterparts, I recommend you be able to 2-hit KO the monsters before training here. The money gain from this map is, as usual, pretty bad since you’ll barely have any time to pick up drops. Crowds: Very low Exp: 8/10 Money Gain: Low-Nonexistant http://global.hidden-street.net/maps/visingapore.php#ghostship2 Vanished Village (lvl 70-80) Monsters: Water Goblins (Kappas), Samiho Description: Flat map, great spawn. It reminds of Night at the Forest. But that's probably because Night at the Forest is right next to Vanished Village. The place isn't very crowded and is located in Zipangu (accessible from almost everywhere in Maplestory), so Water Goblins are a great choice when you can't find a map at Voodoo/Hoodoos, Mysterious Path 3, or even Straw Dummies. Water Goblins have more HP than Golems (their technical counterparts), but at least the map here is flat. Just watch out for their magic attacks. And bring a few all-cure potions; the Samiho here have an annoying tendency to curse you. Crowds: Moderate Exp: 7/10 Money Gain: Low http://global.hidden-street.net/maps/vizipangu.php Lower Ascent (level 70-90) Monsters: Windraider, Stormbreaker, Crimson Tree Description: Once you leave V/Hoodoos and Straw Target Dummies, this will be the best map you can train at for a very, very long time. Windraiders have an amazing HP:exp ratio (even better than V/Hoodoos), zero knockback requirements, and an extremely short-ranged magic attack. You can start training here once you are able to 6-hit KO Windraiders. However, the best exp gain comes once you get a decent level or Band of Thieves and/or can 4-hit KO them with Savage Blow. Here is a guide on how to reach and do the CWK jump quest, which you’ll need to pass (just read the travel and JQ section; the rest won’t work for bandits). And for those who can’t figure it out how to keep the map up and running themselves, here is a recommended map circulation diagram (made by sefen). Crowds:High Exp: 10/10 Money Gain: Moderate (more if you can use the Phantom Forest Exchange Quest) http://global.hidden-street.net/maps/mscrimsonwoodmountain.php#lowerascent Tornado Corridor (Level 70-90) Monsters: Windraider Description: This map is located in the lower left-hand corner of the inside of the Crimsonwood Keep, and is a very good alternative to Lower Ascent. Unlike Lower Ascent, the map is very small and only spawns Windraiders. Plus, it’s a lot less crowded due to the difficulty of reaching Crimsonwood Keep. The mobs here are smaller than those at Lower Ascent, but overall, Tornado Corridor is still very bandit friendly. Crowds:Moderate Exp: 10/10 Money Gain: Moderate (more, if you can use the Phantom Forest Exchange Quest) http://global.hidden-street.net/maps/mscrimsonwoodmountain.php#crimsonwoodkeep Training Spots Beyond Here I really don’t know anything about 3rd job bandit training spots. For further information, check Kazegiri’s Chief Bandit FAQ or something. Legal Crap and Credits I would like to give thanks to: -MrBasil for creating Basilmarket -Various members of my former guild for providing me some important info on lvl 60+ training spots Other Guides of Mine How to Prevent Yourself From Being Scammed The Comprehensive Assassin Training GuideEverything a Newbie Needs To Know Smartguy's Ultimate Permanent Beginner Guide (NEW!) New Blog: VuTales is now public.
Replies
nice man, i definaltey plan on coming back to check it out
Actually in hpq you can get a rice cake on top of head.
So if you go a few months back in time, you can sell it for like 100 mill MesosPlease4: So if you go a few months back in time, you can sell it for like 100 mill i always like to go back in time and sell it for like 100 mill hey sup i have a question if you dont mind.....im lvl 49 and i have good equips.but im not dexless and some dexless says that i suck bad so i wanna know...if i hit 6 times 350-455 with sb...it is good?plz answer me
NoobChilliSauce: hey sup i have a question if you dont mind.....im lvl 49 and i have good equips.but im not dexless and some dexless says that i suck bad so i wanna know...if i hit 6 times 350-455 with sb...it is good?plz answer me Um, yes. That's good. New Blog: VuTales is now public.
i kill them wit 2-3ko n is great exp i no ......but wheres is this tornado corridor ?
Left side of the bottom floor of Crimsonwood Keep.
New Blog: VuTales is now public.
How doi upload a pic to this basil account?
I wanna know where i can train in my lvl?
recklokes: I wanna know where i can train in my lvl? I have no idea. Try asking mejust or kazegiri. New Blog: VuTales is now public.
how do i put my char pic?
tomyamin: how do i put my char pic? You have to submit your character through BasilID>Players. New Blog: VuTales is now public.
I'm a lvl 61 dit with a xxx~1209 range (and getting a better dagger soon) and I was wondering where should I train (perhaps try WR?).
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