Arjace's I/L Training Help Guide
Maple story Forums : Ice/Lightning Wizard, Mage, Arch Mage : Talk about the Ice/Lightning Wizard, Mage and Arch Mage classes Thread starter
Requests I would like to request that this guide be changed to Arjace's Complete I/L Guide. ~Thanks~ Intro Well I've been seeing a lot of thread about needing places to train so I've decided to make a guide to help us all Dice Roll You want to get 4/str 4/dex and whatever you can get on luk and int. Try to get higher int. Adding Ability Points Your luk should always be 3 above your level. The rest of the points go into int. DO NOT PUT ANY POINTS INTO STR OR DEX! Some people choose to cap luk at a certain level but that is entirely up to you. Magician Pros and Cons Pros Lots of nice training spots Highest damage for 1st job Lots of MP Fast to level Cons Need MP pots which is hard if you¡¦re unfunded Before you max magic guard you¡¦ll die pretty easily Becoming a Magician Becoming a magician is simple. First, talk to Olaf in Lith Harbor. Answer his questions and then choose the path of a magician. Olaf will notify Grendel the Really Old that you will be coming. Then you take the taxi to Ellina (100 mesos), go to the highest building, and talk to Grendel the Really Old. Congratz, you are now a Magician. 1st Job Skills Improving MP Recovery- Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. Passive. Mastery Level: 16. Improving Max MP Increase- This skill boosts up the amount of increase on Max MP after each Level UP, or AP used on Max MP. Passive. Mastery Level: 10. Prerequisite: Level 5 MP Recovery Magic Guard- Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. Supportive. Mastery Level: 20. Magic Armor- Temporarily boosts the weapon defense by blowing magic into the armor. Supportive. Mastery Level: 20. Prerequisite: Level 3 Magic Guard. Energy Bolt- Use MP to attack one enemy. Active. Mastery Level: 20. Magic Claw- Use MP to attack an enemy twice. Active. Mastery Level: 20. Prerequisite: Level 1 Energy Bolt. 1st Job Skill Paths Meso Build: This build is for new players Level 8: 1 to Energy Bolt Level 9: 3 to Improving MP Recovery Level 10: 2 to Improving MP Recovery, 1 to Improving Max MP Increase Levels 11-13: 3 to Improving Max MP Increase per level Levels 14-16: 3 to Improving MP Recovery per level Level 17: 2 Improving MP Recovery, 1 Magic Claw Levels 18-23: 3 Magic Claw per level Level 24: 1 Magic Claw, 2 Magic Guard Levels 25-30: 3 Magic Guard per level Power Build: This build will level you faster but spend A LOT more money. Level 8: 1 Energy Bolt Level 9: 3 Improving MP Recovery Level 10: 2 Improving MP Recovery, 1 Improving Max MP Increase Levels 11-13: 3 Improving Max MP Increase per level Levels 14-19: 3 Magic Claw per level Level 20: 2 Magic Claw, 1 Improving MP Recovery Levels 21-23: 3 Improving MP Recovery per level Level 24: 1 Improving MP Recovery, 2 Magic Guard Levels 25-30: 3 Magic Guard MP Build: This build gives you the most mp a mage can ever get but it¡¦ll be harder to level. Level 8: 1 Improving MP Recovery Level 9: 3 Improving MP Recovery Level 10: 1 Improving MP Recovery, 2 Improving Max MP Increase Levels 11 and 12: 3 Improving Max MP Increase per level Level 13: 2 Improving Max MP Increase, 1 Energy Bolt Levels 14-16: 3 Improving MP Recovery per level Level 17: 2 Improving MP Recovery, 1 Magic Claw Levels 18-23: 3 Magic Claw per level Level 24: 1 Magic Claw, 2 Magic Guard Levels 25-30: 3 Magic Guard In the end, all of them should look like this: 1 Energy Bolt 16 Improving MP Recovery (maxed) 10 Improving Max MP Increase (maxed) 20 Magic Claw (maxed) 20 Magic Guard (maxed) 1st Job Training 8-12 Snails and mushrooms Not a challenge but good enough xp to get you through. If you have trouble with these levels I will laugh. 13-17 Slimes Slime Tree Slime Tree in Ellina. The slimes are everywhere so you should get by pretty easily. Exp: 10/10 Money: 9/10 Crowds: Moderate 16-22 Ribbon Pigs, Pigs Pig Beach The pigs are nice xp and you can easily woosh past these levels. They have decent drops and you can sell those pig heads you get too. Exp: 9/10 Money: 10/10 Crowds: High 23-30 Horned Mushroom, Zomby Mushroom Ant Tunnel Really sweet exp. Try to get in a party and share the exp. Otherwise, you can just solo. This is one of the best places to train so I really recommend it. Exp: 10/10 Money: 9/10 Crowds: High 23-26 Horned Mushroom Horned Mushroom Tree Basically looks like slime tree. If the zombie mushrooms are a waste of killing time, this is always another option. Exp: 8/10 Money: 8/10 Crowds: Low 24-30 Wild Boar, Dark Axe Stump Land of the Wild Boar This place is GOOD. It can get pretty populated but it does have pretty sweet drops. If you're here during maple anniversary, then you're in for a ride! Exp: 10/10 Money: 8.5/10, During Anniversary: 100000000/10 Crowds: High 24-30 Octopus, Blue mushroom Caution Falling Down Located at the top of kerning construction site. Easy kills on octopuses and they are everywhere! This place can also get pretty crowded. Also, I recommend that you stand on those yellow construction marks and snipe of with magic claw so you don't get damaged. Exp: 10/10 Money: 8/10 Crowds: High 1st Job PQs 11+ HPQ This pq is actually really nice exp. Also, you can get some nice equips and good exp in the bonus round. Just listen to you're party and you'll be fine. Entrance Difficulty: 9/10 Money: 0/10 unless bonus stage is done 21-30 KPQ A quick pq. It's amazing if you know how to do it right. BUT LEARN IT RIGHT BECAUSE IF YOU MESS UP YOU WILL NEVER BE WANTED AGAIN! Entrance Difficulty: 8/10 Money: 7/10 21-30 ACPQ A 10 minute pq that resembles pokemon (lol >_< ). You damage the monsters and then you Catch ¡¥Em All. It may be kinda long but its great xp and on top of that, you can get a chair reward after 200 pqs which is worth about 10-20m. Entrance: 0/10 Money: 9/10 I/L Wizard Pros and Cons Pros Has a freeze skill Has a mob skill Easy training in earlier levels Wanted in Cpq Equips don¡¦t cost as much as some other jobs (sins *cough cough*) If you add up the damage of lightning it¡¦ll be like 5k Cons A lot of places are MEGA pot burners Need A LOT of money for pots Better training places get crowded (STDs, Voodoos/Hoodoos) Training gets annoying in 60+ Not necessarily needed in any other pq besides Cpq Becoming an I/L Wizard After a bit of training and pqing you are ready to become an I/L Wizard. Go back to Grendel the Really Old and he¡¦ll give you a task. Go to the 2nd Job Instructor and bring back a recommendation letter so he knows you are ready to job advance. You can find the Instructor in the map that has 3 long trees going vertically up (sorry forgot map name). Make your way up and talk to the Instructor. He will send you to a map and you have to fight curse eyes and collect 30 marbles. Once you collect the marbles, he¡¦ll give you the recommendation letter. Head back to Grendel the Really Old and give him the letter. Congratz, you are now an I/L Wizard. 2nd Job Skills MP Eater- Absorbs a percentage of an enemy's MP. However, if the enemy runs out of MP, this skill does nothing. Passive. Mastery Level: 20. Meditation- Raises the party's Magic Attack for a period of time. Supportive. Mastery Level: 20. Prerequisite: Level 3 MP Eater. Teleport- Instantly moves the character a distance in a certain direction. Supportive. Mastery Level: 20. Slow- Slows down the monsters around you for a period of time. Can slow up to 6 monsters at a time. Supportive. Mastery Level: 20. Prerequisite: Level 5 Teleport. Cold Beam- Attacks with a block of ice that will freeze any freezable monsters. Active. Mastery Level: 30. Thunderbolt- Uses electricity to hit up to 6 monsters at the same time. Active. Mastery Level: 30. 2nd Job Skill Paths Pure Ice: This build maxes ice first. Level 30: 1 Teleport Levels 31-40: 3 Cold Beam Level 41: 3 MP Eater Levels 42-47: 3 Meditate Level 43: 2 Meditate, 1 Thunderbolt Levels 49-57: 3 Thunderbolt Level 58: 2 Thunderbolt, 1 Teleport Levels 59-64: 3 Teleport Levels 65-69 3 MP Eater or 3 Slow Level 70: 2 MP Eater, 1 Slow or 3 Slow Pure Lightning: This build maxes lightning first. Level 30: 1 Teleport Levels 31-40: 3 Thunderbolt Level 41: 3 MP Eater Levels 42-47: 3 Meditate Level 48: 2 Meditate, 1 Cold Beam Levels 49-57: 3 Cold Beam Level 58: 2 Cold Beam, 1 Teleport Levels 59-64: 3 Teleport Levels 65-69: 3 MP Eater or 3 Slow Level 70: 2 MP Eater, 1 Slow or 3 Slow Ice/Lightning: This build maxes ice first, then lightning straight after. Level 30: 1 Teleport Levels 31-40: 3 Cold Beam Levels 41-50: 3 Thunderbolt Level 51: 3 MP Eater Levels 52-57: 3 Meditate Level 58: 2 Meditate, 1 Teleport Levels 59-64: 3 Teleport Levels 65-69: 3 MP Eater or 3 Slow Level 70: 2 MP Eater, 1 Slow or 3 Slow Lightning/Ice: This build maxes lightning, then ice straight after. Level 30: 1 Teleport Levels 31-40: 3 Thunderbolt Levels 41-50: 3 Cold Beam Level 51: 3 MP Eater Levels 52-57: 3 Meditate Level 58: 2 Meditate, 1 Teleport Levels 59-64: 3 Teleport Levels 65-69: 3 MP Eater OR 3 Slow Level 70: 2 MP Eater, 1 Slow OR 3 Slow 2nd Job Training 30-35 Teddies Terrace Hall At terrace hall they are pretty much everywhere. Don't use your new skills unless you have to because they won't do you too much good. Just use straight out magic claw. You can freeze, then use magic claw or your can mob and use magic claw. Exp: 9/10 Money: 8/10 Crowds: Moderate 30-35 Jack-in-the-box¡XCredit Thirdout and Thiefzer0 Haunted House Pretty easy and good xp. A straight map and it¡¦s the same idea as voodoos/hoodoos and nightmares. Exp: 9/10 Money: 7/10 Crowds: Low 30-40 Crows Crow Forest Basically stand and zap away with lightning. Quick and easy kills and if you¡¦re an ice first, you can still do it(you just won¡¦t get xp as quick) Exp: 9/10 Money: 7.5/10 Crowds: Low 35-40 Fire Boars Burning Land Now your skills come into use. Ice will do perfectly in Burnt Land. Lightning MAY work here too. Just fight your way through this part. Exp: 10/10 Money: 9/10 Crowds: Moderate 40-47 Kitties Garden of Red/Yellow You should be fighting at kitties at this point. If you are ice, fight at cellions or lioners. If you are light, fight at cellions or grupins. Exp: 10/10 Money: 8/10 Crowds: High 40-50 Sakuras Amoria (map to the right) An alternative for kitties. Same thing and same exp but this place is more crowded. If you're not funded I recommend here because of the 350-400 mesos per kill. Exp: 10/10 Money: 10/10 Crowds: Very High 40-50 Retz Helios Tower This is a really good place to train. Just spam your lightning on one screw. If you're an ice build you may have a tougher time here. Exp: 10/10 Money: 7.5/10 Crowds: Low 40-52 Lorangs Lorang Lorang Lorang Weak to lightning but a pot burner. Still pretty good xp in the lower levels. This place can start getting boring though. Exp: 8/10 Money: 8/10 Crowds: Low 48-55 Extra D¡XCredit Can0fSoup Parking Lot Nice training here and in these levels you can get .05% per kill. That is incredibly awesome xp but just watch that you have magic guard on. Exp: 9/10 Money: 10/10 Crowds: Low 50-55 Chronos/Platoons Ludi Clock Tower Now you can go to chronos if you like. Grinding will become slower here but there is many other alternatives. Exp: 9/10 Money: 9/10 Crowds: Moderate 50-60 Nightmare Horse Haunted House (Room near voodoos/hoodoos) Well this is one of the best places to train I have ever seen. It is in the Haunted House and it spawns in 3s. VERY similar to hoodoos/voodoos. In the lower levels you should be able to get at least 20~30% an hour. Also, put in one point in MP Eater before you come here. Then you won¡¦t have to use MP pots since every time you use MP eater you regain tons of MP. Definitely recommended. Exp: 10/10 Money: 10/10 Crowds: Moderate 50-65 Cellion/Lioners Garden of Red/Yellow 2 The bigger version of kitties. Now I recommend you use ice and mob them with lightning. Now that both ice and lightning can be maxed, I suggest you go to cellions because they aren¡¦t too good against both. Lioners have better drops. Exp: 8.5/10 Money: 8.5/10 Crowds: Moderate 55-62 Red Slimes Secret Spa Great training and everything is weak to ice. Just watch other for the poison geysers. They get pretty annoying. Exp: 9/10 Money: 8/10 Crowds: Moderate 55-65 Wraiths Kerning Subway Just basic training. Xp is really good in lower levels but again, it may get slow. You can just teleport and zap them up everywhere. Also, there is a pretty nice chance of a red whip which can sell good on MTS. Exp: 9/10 Money: 9/10 Crowds: High 55-65 Paper Lantern Night At the Forest Awesome training. Just mob em all up and you can use ice. Both lightning and ice do very good in this map. Exp: 10/10 Money: 9/10 Crowds: High 55-70 Red Drakes Burning Land 2 Training here is pretty much the mark of an I/L. Nice xp and the rare chance of steelies. You may get ksed but for the most part, you¡¦re good. Exp: 7.5/10 Money: 10/10 Crowds: High 60-70 Water Goblins Vanished Village Fast little goblins in Zipangu. This is one of the fastest training places for an I/L in these levels, however, it¡¦s by far the biggest pot burner in I/L training. Monsters spawn extremely fast and it¡¦s easy to thunderbolt them but they are constantly hitting 200-300 damage. Keep a finger on the MP button at all times! Exp: 10/10 Money: 3/10 (Good drops but u¡¦ll be losin a lot of money for pots) Crowds: Very High 60-75 Coolie Zombies Map before Dead Mine Really good training but it may be hard to get here without a dead mine scroll. Partying with a priest or cleric can really help the effort pay off. Exp: 7.5/10 (since reduced spawn) Money: 8/10 Crowds: High 60-75 STDs (Straw Target Dummies) Practice Field You¡¦ll really get accustomed to this place. A straight map where you can mob up all the STDs. Great xp but a pot burner in the earlier levels. Once you hit about 68, it might become a pot saver. You can train here a little earlier or later but I don¡¦t recommend it. Exp: 10/10 Money: 8.5/10 Crowds: Extremely High 64-75 Hoodoos/Voodoos Haunted House Vanity Room In the Haunted House these give great xp. Only problem is that they¡¦re very highly populated. With or without 2x, it¡¦s still a great place to train. Just watch out for ksers. Also, all you have to do is stand in the middle of the room and mob them up. Not too hard. Exp: 10/10 Money: 9/10 Crowds: Extreme to the Extremest High ƒº 65-75 Gryphons Mountain Cliffs These monsters fly everywhere but they are easily mobbable and they give awesome xp. Just watch out because you might fall into a danger zone and get tele¡¦d all the way to another map. These pot burn. Exp: 10/10 Money: 8/10 Crowds: High 65-75 Mix Golems Forest of Golems The spawn in FoG is extremely thick and it is a populated area but don¡¦t be fooled. You can do really well here because you can freeze up these massive things Exp: 8.5/10 Money: 8.5/10 Crowds: Extremely High 2nd Job PQs 35-50 LPQ You can party here but now no one is here. It can be hard to find a party and people in this PQ may be really big jerks(not to offend anyone) Entrance Difficulty: 2/10 Money: 8/10 35-50 CPQ Now this is a PQ worth doing. Incredible xp and you can trade your points for a spiegleman necklace which can be sold for a ton. Entrance Difficulty: 5/10 Money: 10/10 51-70 OPQ Not too good anymore since glitch pq is patched. Even if it is unpatched I do not recommend it because it is bannable (it also doesn¡¦t provide mesos). Orbis Rush pq is another option but once again, it¡¦s not too good. Entrance Difficulty: 0/10 Money: 7/10 51-70 LMPQ Probably the best PQ in the entire ms. You get about 10k xp each round and rounds are done in 1-2 minutes. This can be godly as long as you have a good leader. If you are a lead (like me) then you should be even better off. The rewards (like pots) can be NPC¡¦d and sold for easy money. Entrance Difficulty: 9/10 Money: 10/10 55-100 PPQ A pirate PQ. You don¡¦t get too much xp but there are some quests revolving around it and you can also get that cool pirate hat so it¡¦s worth doing a couple of times. Entrance Difficulty: 0/10 Money: 0/10 I/L Mage Pros and Cons Pros Has seal to seal magic attacks Has a freeze MOB attack Has composition which is useful in many places Good training spots in Leafre Cons Most training spots are pot burners Hell levels from 70-75 A lot of arguments on whether or not to put points on thunder spear Thunder spear not needed a lot 3rd Job Skills Element Amplification- Use more MP, but increase Magic Attack. Supportive. Mastery Level: 30. Seal- Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can't use attacking skills, but the skill does not work on boss monsters. Active. Mastery Level: 20. Prerequisite: Level 3 Element Amplification. Magic Booster- Uses up a significant amount of HP and MP to increase the attacking speed for spells. Supportive. Mastery Level: 20. Prerequisite: Level 3 Element Amplification Partial Resistance- You get additional resistance from Ice & Lightning. Passive. Mastery Level: 20. Ice Strike- Fires ice blocks at multiple enemies. If struck, all monsters other than ice-based ones will freeze. Cannot attack more than 6 at once. Active. Mastery Level: 30. Thunder Spear- Gathers up the power of lightening and turns it into a spear, attacking a single enemy. Monsters will be damaged with a lightening-based attack. Active. Mastery Level: 30. Magic Composition- Uses ice & lightening-based spell on a single enemy. Applies massive damage to monsters that are weak against ice or lightening, and the enemy will be frozen for a certain time. Active. Mastery Level: 30. 3rd Job Skill Paths Slow Skill Path Level 70: +1 Ice Strike Levels 71-79: +3 Ice Strike Level 80: +3 Amplification Levels 81-83: +3 Booster Level 84: +2 Booster, 1 seal Level 85: +2 Ice strike, +1 Amplification Levels 86-93: +3 Amplification Level 94: +2 Amplification, +1 Composition Levels 95-103: +3 Composition Level 104: +2 Composition, +1 Partial Resistance Levels 105-110: +3 Slow Level 111: +1 Slow, +2 Seal Levels 112-116: +3 Seal Level 117: +2 Seal, +1 Booster Levels 118-119: +3 Booster Level 120 +2 Booster, +1 Thunder Spear Thunder Spear Skill Path Level 70: +1 Ice Strike Levels 71-79: +3 Ice Strike Level 80: +3 Amplification Levels 81-83: +3 Booster Level 84: +2 Booster, 1 seal Level 85: +2 Ice Strike, +1 Amplification Levels 86-93: +3 Amplification Level 94: +2 Amplification, +1 Comp Levels 95-103: +3 Composition Level 104: +2 Composition, +1 Thunder Spear Levels 105-113: +3 Thunder Spear Level 114: +2 Thunder Spear, +1 Seal Levels 115-119: +3 Seal Level 120: +1 Seal, +1 Partial Resistance There is A LOT of controversy on which skill path to choose. I¡¦m choosing the Thunder Spear Skill Path because it won¡¦t be a while until I get to 4th job. Chain Lightning is said to replace Thunder Spear. 3rd Job Training 70-85 Birks The Crossroad Well these are the hell levels and there is a lot of controversy of where to train. During these levels you can train anywhere above in the 2nd job spots or you can train at this new place, Birks. They are weak to ice and give a lot of good xp. Just watch out for Dual Birks who aren¡¦t weak to ice. Exp: 10/10 Money: 7.5/10 Crowds: Moderate 75-85 Kru/Captain Red Nose Pirate Den This is a pretty nice place to train. There are also a few good sniping spots so you can just stand there and spam ice strike. Try to use ice strike instead of thunder because if you don¡¦t freeze them, they can do good damage. Exp: 9/10 Money: 8/10 Crowds: High 75-90 Death Teddies Forgotten Path of Time We are finally here. The death teddies! These monsters have very good hits doing more than 1k damage. The good thing is that they give about 1.3k xp per kill. You should use better potions here. Exp: 9/10 Money: 8/10 Crowds: High 75-90 Lucidas Stairway to the Sky, Hall of Mushroom Good place to train and good spawn of lucidas. They are everywhere so make good use of ice strike. There is some controversy about training here so make sure you get your facts straight. Exp: 8/10 Money: 8/10 Crowds: Low 75-90 Wolf Spiders Wolf Spider Cavern These tough monsters are everywhere but they have amazing drops and xp. They hit high but you should be able to use ice strike. Just watch out and you¡¦ll be fine. Exp: 10/10 Money: 9/10 Crowds: Very High 78-100 Red Kentaurus Area of the Red Kentaurus These kents are all weak to ice but there are no sniping spots. They give proficient xp but they can all attack you at once. Be careful while you train here because when they all gang up on you, you probably will die. Exp: 8.5/10 Money: 9/10 Crowds: Moderate 83-92 Bains The Cave of Trial These big bull dogs are pretty nice. They give pretty good xp and they are weak to ice. This place will get boring though after a couple hours of grinding. Exp: 8/10 Money: 7.5/10 Crowds: Low(ish) 85+ (you can do it into 4th job) Squids/Lethal Squids Dangerous Sea Gorge These squids are supposed to be ice striked. Having thunder spear won¡¦t make the effort any easier. This place gives really good xp and you can share it all with a squid party. Exp: 9/10 Money: 8.5/10 Crowds: High 90+ Vikings/Gigantic Vikings Warped Path of Time Most guides say to train here at level 85 but I don¡¦t recommend it because you will have a tough time. There are SOME viking parties so make good use of them. Exp: 8/10 Money: 8/10 Crowds: Moderate 85+ Goby, Skeleton Fish Deep Sea Gorge Well these fast fish are great xp. They come in little goby houses that explode with a trillion of them. Just ice strike them all to death. Seal will help here once you get it. Exp: 9.5/10 Money: 8/10 Crowds: Very High 90+ Red Wyverns Red Wyverns Nest All weak to ice¡K.Can¡¦t say too much more Exp: 8.5/10 Money: 8.5/10 Crowds: Very High 102+ Himes Encounter With Buddha For all people who don¡¦t know, this is dreamy ghosts. A lot of pros train here and it is basically a straight map. You can mob and freeze them. WATCH OUT FOR BLACK CROW. THERE IS NO CHANCE YOU WILL BE ABLE TO KILL HIM! Exp: 10/10 Money: 8/10 Crowds: Extremely High 102+ Jr. Newties Destroyed Dragon Nest It¡¦s good to party here. This place will help you train when you hit 4th job as well. Exp: 9/10 Money: 8/10 Crowds: Extremely High 3rd Job PQs 55-100 PPQ Not recommended unless you have to do the quests. In 3rd job it really becomes a waste of time. I/L Arch Mage Pros and Cons Pros Have good combo attacks with Ice Demon and Chain Lightning Can easily kill elementally based monsters Has a helpful summon The goal of an I/L Extremely fun to play Has Blizzard, one of the most helpful skills in MS Cons The quickest way to leveling up is spamming blizzard (over 2k MP a cast) Need to be able to spend at least 15m on pots One of the weakest 4th job classes Training gets extremely slow (not only for I/Ls) Pretty much the same training spots the whole time. 4th Job Skills Maple Warrior- Increase all players' stats within a party by certain percentage. Supportive. Mastery Level: 20. Big Bang- Gathers up numerous particles around the area as energy sources for a short period of time, culminating with a final powerful explosion. Active. Mastery Level: 30. Mana Reflection- By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. The returned damage cannot exceed 20% of maxHP of the monster. Active. Mastery Level: 30. Ice Demon- Provides consistent damage to a monster using ice pieces from Ice Demon. Monsters stricken by Ice Demon become vulnerable to fire-based attacks. Active. Mastery Level: 30. Infinity- Enables one to draw magic powers from sources around the area and use it for a time being in place of one's own MP. Time required between skills: 10 minutes. Active. Mastery Level: 30. Ifrit- Temporarily summons Ifrit, who is fire-based. Attacks up to 3 monsters. Active. Mastery Level: 30. Prerequisite: Level 5 Ice Demon. Chain Lightning- Attacks a single monster using a high-voltage lightning attack. If struck, monsters around the affected monster will receive damage as well. Active. Mastery Level: 30. Blizzard- Summons spears of ice from the sky, showering up to 15 monsters at one time with a nasty blizzard. Incurs tremendous ice-based damages to the attacked. Active. Mastery Level: 30. Awakening- Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. Supportive. Mastery Level: 1. 4th Job Skill Path I take no credit whatsoever for this build but I figured I should put it here. link 4th Job Training Basically train at skelegons/skelesaurus, jr. newties, red wyverns, gobies, vikings, himes, and squids. The only new training spot is skelegons/skelesaurus. I¡¦ll try to get more information on 4th job training as I progress. FAQ Q: Should I max Thunder Spear, Slow, or Partial Resistance? A: Well Partial Resistance isn¡¦t worth maxing. The first point already gives you about 40% resistance. Between Thunder Spear and slow, that¡¦s your choice. Slow is helpful with fast monsters and papulatus. Thunder Spear is said to be replaced by Chain Lightning. However, I¡¦m maxing Thunder Spear because I don¡¦t see me getting close to 4th job anytime close. This is based on your opinion. Q: Do zombies provide sufficient training? A: Well they used to but now they don¡¦t. Ever since their spawn go reduced, it isn¡¦t worthwhile to go there unless your partying with someone. Q: I messed up my SP, what should I do? A: Well you can get SP resets, become a different type of mage, or you can restart. I messed up my SP because I had some 14 points on Energy Bolt and less on Magic Guard. A couple of bucks fixed that up Q: What is better in the long run, an I/L or a F/P? A: Well this is another topic with lots of controversy. In 1st job they are the same (no duh). In 2nd job, I/Ls have the slighter advantage. In 3rd job, I/Ls start out better but then F/P overrun them. In 4th job they are about equal again. Well if you add it up you should get the answer. That¡¦s why I chose I/L Q: What do you recommend I do to get passed the ¡§Hell Levels¡¨? A: Well in most worlds Voodoos/Hoodoos become over-populated. I recommend you train at Birks and then gradually switch to Wolf Spiders. You may have a tough time but you can fight your way through. If you have any questions about I/Ls PM me. I¡¦ll answer it in the FAQs. Inspirational Videos Here¡¦s a couple of inspirational videos to help you keep fighting on. link link link link link link link Updates Looking for more FAQ questions. Just updates some stuff..Still analyzing CwK spots. Help I would really appreciate it if you guys could give me suggestions on how to improve my guide. Feedback always helps. Also, if you found this guide helpful go to the top left corner of the guide and click on the red thumbs up. It would be awesome if someone could help with finding a few new 4th Job Skill Paths. I'll credit you. Just PM them to me. Thanks in advance ~Arjace~ This guide belongs to me and me only. If you want to post it on another site please ask for permission. No plagiarizing! Replies
Thiefzer0 said: "early 3x you can usually start training there. 2 hit with claw easy." okay thanks. i'll add that and give both of you credit Although I got a few comments - Coolie zombies aren't so good training anymore since they lowered the spawn, oh and glitch PQ isn't patched. And from self experience, birks are really pot consuming and you can easily die there, less EXP than kents and more damage, so I don't really recommand unless you can deal the damage and you can't go to kents yet. I did an experiment and found out that birks are the best training (2.50% per 10 mins), if you can handle the damage. vHoodoos are after them with 2.43% per 10 mins, cellions are 2.24% per 10 min and pirates are the worse with 2.11%. This is with a level72 mage that really suck at training :P anyways, great guide, very helpful, keep the hard work! =] PM if someone has any questions. o im lvl 50 witht the following equips & skills where should i train? 28 lightning MAX Cold Beam 2 MP Eater 1 Tele Aqua Golden Circlet ~ 8int 1luk 5slots (lucky with 2 30%s here) Skull Earrings ~ 5matk Arc Staff ~ 12int 83matk 0slots (bought from that trade thingy... awesome staff +6) Yellow Adventurer Cape ~ 7int Dark Calas, Esther Shield, Blue Pennance, and Green Goldwind shoes all unscrolled and avg help i really need a good place to train Allergy season anyone? New Pic: GM mob event in Yellonde
Register / login
|