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Dam, I didn't quit for that long have I? Back to the thread: If I am going to make a infighter, this build is the one I'm going to use. Sounds very well thought out Replies
gkdmstjr said: " quick motion gives you an extra 20 acc and 20 avoid PERMANANTLY. extremely helpful for a job thats has about 24 acc without it at level 30. =D" Especially since straight gets replaced at level 35. Why 1 oak barrel/10 MP? It seems like MP is useless BabyEater said: "Question; Why 1 oak barrel/10 MP? It seems like MP is useless" MP saves you pots as long as you use it, oak barrel has a % chance of working and it isn't that effective. Pot saving > something that isn't very effective. Takeback3r said: " MP saves you pots as long as you use it, oak barrel has a % chance of working and it isn't that effective. Pot saving > something that isn't very effective." MP saves you pots only if you use % ones.[Honsters(etc), when they're worth it] And you won't be doing that for a while. Oak barrel maxed as a 10% chance of not working. >_> BabyEater said: " MP saves you pots only if you use % ones.[Honsters(etc), when they're worth it] And you won't be doing that for a while. Oak barrel maxed as a 10% chance of not working. >_>" You can do what you want of course, it's your story. We just think that oak barrel isn't worth it. Takeback3r said: " You can do what you want of course, it's your story. We just think that oak barrel isn't worth it." I was asking why. >_> And straight is still much faster than screw, with it's long charge and recover time. Im movin to Broa for sure btw :] Listing: Trading 10atk White WG for 10atk SCG
Im 100% skipping MP recovery and maxing hiding. Especially since I know from experience pot wise, that ginseng roots are better then honsters. So Id rather use ginseng roots, and then have hiding. Since a root will heal HP and MP. =/ • 20 Quick Motion • 20 Somersault Kick • 10 Dash • 11 Straight Others argue that getting 1 dash is more benifical while max both Straight and Somersault kick give you a better choice on where to go and train. BigJimgm88 said: "@^ Straight is easily replaced by Double Upper in 2nd job. So why max a skill that only lasts you 20 levels or less when you can max a skill that is benefical all the way to 200?" You cant mob every where and if you are gettin Imp HP then master like most smart players will. you want be getting it till later Dash has been proven for its best for GunSlingers and Infighters dont need it as much considering you have a move that flings you toward them in 2nd.. Its the Same reason as why Swordsmans get Slash Blast and Power Strike. Dash is not that benefical. if you go to turn the oppsite way it cancels Not good in any boss/small maps.. hakusama said: " You cant mob every where and if you are gettin Imp HP then master like most smart players will. you want be getting it till later Dash has been proven for its best for GunSlingers and Infighters dont need it as much considering you have a move that flings you toward them in 2nd.. Its the Same reason as why Swordsmans get Slash Blast and Power Strike. Dash is not that benefical. if you go to turn the oppsite way it cancels Not good in any boss/small maps.." Why would dash not be useful for a close ranged class? It's even less useful for a ranged class especially since they have recoil shot... Takeback3r said: " Why would dash not be useful for a close ranged class? It's even less useful for a ranged class especially since they have recoil shot..." What good is speed when you inclose fighting any how? and screw punch sends you forward (kinda like assaulter) and Dash is only in one directions you have to recast every direction you take for a close range thats not very help considering you WANT to be on top of the monsters and not close. Dash for gunslingers is better they dash a way a bit and THEN use recoil shot. you cant use it in close range from what i've seen. |