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Dam, I didn't quit for that long have I? Back to the thread: If I am going to make a infighter, this build is the one I'm going to use. Sounds very well thought out Replies
BigJimgm88 said: " The way Energy Charge works is when you attack, an energy bar fills as you do more damage. Once its full, Energy Charge is cast. A bubble surrounds you and the energy bar glows. Thats when all the effects take place." So every time you use an "energy" skill, it uses up energy and when you run out, you need to recharge it? I can't tell from the vids :3 but can they be chained for better mobbing potential? As in... Screw Punch > Backspin Blow > Screw Punch > Backspin Blow > Screw Punch > Somersault Kick > Somersault Kick > Somersault Kick :3 BigJimgm88 said: "like its been stated before,this isnt some skill spamming class. strategy is key, and after 2nd job, you have 2 different playing styles (transformed and non-transformed). In 4th job, there is no 1 skill to use as your main attack. you have to judge yourself what would be more advantagous. max out fist for consistant boss damage? dragon strike for great mobbing? and what about super transform? do you sacrifice power in your non-transformed state to have a super powerful albiet short time of attacking?" I should post this after every post that says something like, "Pirates are just a warrior and a bandit combined." Well said. KyuGuy said: "Hm... I know that Screw Punch can't be spammed, and Backspin Blow can't be spammed, but can they be chained for better mobbing potential? As in... Screw Punch > Backspin Blow > Screw Punch > Backspin Blow > Screw Punch > Somersault Kick > Somersault Kick > Somersault Kick :3" Yes, that's generally how Infighters attack. They alternate between their multiple attacks to avoid the brief delays. They can be chained together for better mobbing potential, and they usually are. New Pic: Barack Obama!
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