2KLeaves

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Attendance Checks I don't want to rant, I will leave that for the comments (if any happen). Things can't change unless people start to voice their opinions. This poll is for Nexon. Vote for attendance check event quests. Do you like them or no? Feel free to comment your reasons, opinions and rants. They keep this thread alive. ;) This thread is interconnected with Nexon forums: [url=http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1253243-Attendance-Checks%26p%3D10557627%23post10557627]Maplestory Suggestions forum[/url]

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Pq Idea List for Nexon Attention: Original thread found in the [url=http://maplestory.nexon.net/community/#%2Fforumdisplay.php%3F326-Suggestions%26nxid%3D6]Suggestions[/url] section on Nexon's official Maplestory forum. Link [url=http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1210422-List-of-PQ-Ideas%26p%3D10222568%23post10222568]here[/url]. What if we had a new PQ every two months? A problem with PQing is the replay value. If you want a good PQ experience it's got to be refreshed. So below are a bunch of PQ ideas for Nexon. I am sure that the PQ event gave them some ideas, too. If anybody wants to add to the list, feel free and I will edit them in. Try to keep them simple, but complex PQs are always welcome. The list is in alph

General Shade

Which servers would you merge? If you were to merge any worlds, which would they be? I will leave it to you to discuss in the comments. Below is my suggestion. Scania Bera Broa / Khaini, then merge with BelloNova Windia BelloNova CMYK GAZED Renegades I left Renegades alone because, even though it is no longer new, it is the newest world. Once a world is merged it is merged forever. Do you think that CMYK and GAZED should be merged? Some of these worlds had low populations to begin with, and players might prefer low population servers. I wouldn't want them to be too populated. I merged Broa and Khaini because they were originally big servers, so they can merge. Then if the population could survive another boost, Bellocan and Nova would join

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Obey the Lols From the Book of Prophecy [quote=2KLeaves]In the Beta there was Wizet, and Wizet was with Nexon, and Wizet was Nexon. And the same was in the Beta with Nexon. Nexon said: "I am the Alpha and the Omega, the first and the last, the beginning and the end..." And the law which was brought to us by Spiegelmann, but grace and truth was brought to us by Wizet. And Wizet is the Word, and the Word breathes out "Maplestory". The Wizet of Nexon lives! But where is Wizet? I ask you, is Nexon not the One standing alone? But Wizet was in the Beta with Nexon, and shall be in the end, as Nexon shall be the same throughout the ages. Wizet's are: the promise that we may not be a pay2win game. Wizet said: "I am the Way,

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Maplestory Devolution Re-Evolution 2.5 This is an overhaul idea without any skill changes, except scaling damage %s. Extracted from my latest ideas to improve the possibility of open world PvP. [b]Ratios[/b] Strength : Attack, unchanged Strength : Defense, 1:3 Strength : Magic Defense, 1:1 Strength : Accuracy, 1:0.3 Intelligence : Magic Attack, unchanged Intelligence : Magic Defense, 1:2 Intelligence : Magic Accuracy, 1:1 Intelligence : Magic Avoidability, 1:0.3 Dexterity : Attack, unchanged Dexterity : Accuracy, 1:2 Dexterity : Magic Accuracy, 1:2 Dexterity : Avoidability, 1:0.3 Luck : Attack, unchanged Luck : Avoidability, 1:2 Luck : Magic Avoidability, 1:1.3 Luck : Magic Accuracy, 1:1.3 Damage Range: Mastery ~ Base Weapon Att * Weapon Mu

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Hero Revamp Idea This is the first of a bigger idea, but I want your comments before I do the rest. The idea is an attempt to scale down the damage, for example, all %damage is planned to be halved, because frankly, the high numbers are unnecessary. So you may notice that the damage for attacks are halved. The damage range formula also changes; it is based on base attack, and multiplied by the weapon multiplier to give the base damage range. This brings numbers down to size similar to what we've seen pre-BB, and all damage is not altered, except just scaled. The other purpose to this revamp is to allow players more flexibility with their classes. Each class has the ability to choose between tank, specialist and support, and can mix and matc

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