Skill Ranges Do you think skills attack too far? Imo, anybody can one-hit their entire screen. What about warriors vs archers? Are skills too big?
Attendance Checks I don't want to rant, I will leave that for the comments (if any happen). Things can't change unless people start to voice their opinions. This poll is for Nexon. Vote for attendance check event quests. Do you like them or no? Feel free to comment your reasons, opinions and rants. They keep this thread alive. ;) This thread is interconnected with Nexon forums: [url=http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1253243-Attendance-Checks%26p%3D10557627%23post10557627]Maplestory Suggestions forum[/url]
5 Unique things about your class I want to know; what is special about each class? List five points about why you like your class and/or what makes it unique.
Cross World Storage Imagine. Do you think that a global economy would help Maplestory, or is it toxic to GMS? Edit: There could be a gray answer. Yes with transferred items being tradeblocked? Btw, this is not anything serious, but rather up for discussion and speculation.
Pq Idea List for Nexon Attention: Original thread found in the [url=http://maplestory.nexon.net/community/#%2Fforumdisplay.php%3F326-Suggestions%26nxid%3D6]Suggestions[/url] section on Nexon's official Maplestory forum. Link [url=http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1210422-List-of-PQ-Ideas%26p%3D10222568%23post10222568]here[/url]. What if we had a new PQ every two months? A problem with PQing is the replay value. If you want a good PQ experience it's got to be refreshed. So below are a bunch of PQ ideas for Nexon. I am sure that the PQ event gave them some ideas, too. If anybody wants to add to the list, feel free and I will edit them in. Try to keep them simple, but complex PQs are always welcome. The list is in alph
Which servers would you merge? If you were to merge any worlds, which would they be? I will leave it to you to discuss in the comments. Below is my suggestion. Scania Bera Broa / Khaini, then merge with BelloNova Windia BelloNova CMYK GAZED Renegades I left Renegades alone because, even though it is no longer new, it is the newest world. Once a world is merged it is merged forever. Do you think that CMYK and GAZED should be merged? Some of these worlds had low populations to begin with, and players might prefer low population servers. I wouldn't want them to be too populated. I merged Broa and Khaini because they were originally big servers, so they can merge. Then if the population could survive another boost, Bellocan and Nova would join
Obey the Lols From the Book of Prophecy [quote=2KLeaves]In the Beta there was Wizet, and Wizet was with Nexon, and Wizet was Nexon. And the same was in the Beta with Nexon. Nexon said: "I am the Alpha and the Omega, the first and the last, the beginning and the end..." And the law which was brought to us by Spiegelmann, but grace and truth was brought to us by Wizet. And Wizet is the Word, and the Word breathes out "Maplestory". The Wizet of Nexon lives! But where is Wizet? I ask you, is Nexon not the One standing alone? But Wizet was in the Beta with Nexon, and shall be in the end, as Nexon shall be the same throughout the ages. Wizet's are: the promise that we may not be a pay2win game. Wizet said: "I am the Way,
Smaller Damage Effects Does anybody else agree that the damage numbers are too big? Whenever I see people hunting on youtube and in the game, all I see are the numbers and nothing to be fascinated by the actual player. Numbers fill the screen and nothing else. I think they should be smaller. Text size. No bigger than a character's head.
So lonely I'm sorry, but MS has no more in-game community. Nobody talks, it's all single player. #ForeverAlone
Sword Blunt Axe differences? Are there any differences between swords, blunts and axes besides pixels? Do you think there should be a difference?
Education Reform I'm Canadian, so I'm not sure how US education is like, but either way; we need a better education system (P-12). Does anybody have any thoughts on education reform? Perhaps there are some fresh minds out there? What do you think? :)
Why you shouldnt be rage-quitting Did my research essay on video games and aggression. Found this: It is a recent posting from Rochester University. Grand Theft Auto does little to people, it is more likely how you experience the game that makes people aggressive, like say playing a jump quest or Call of Duty. EDIT: I wrote my essay on Skyrim... Link above is just a source lol. If you really want to read it go ahead:
Funniest Two Words Banana cookies #FunniestTwoWords
Damage Range vs Base Damage What if Maplestory had base damage instead of damage ranges? Which would you prefer in a game? And what are your thoughts on them? Damage ranges = min and max base Base damage = all damage output is multiplied by one number (Att)
Maplestory Devolution Re-Evolution 2.5 This is an overhaul idea without any skill changes, except scaling damage %s. Extracted from my latest ideas to improve the possibility of open world PvP. [b]Ratios[/b] Strength : Attack, unchanged Strength : Defense, 1:3 Strength : Magic Defense, 1:1 Strength : Accuracy, 1:0.3 Intelligence : Magic Attack, unchanged Intelligence : Magic Defense, 1:2 Intelligence : Magic Accuracy, 1:1 Intelligence : Magic Avoidability, 1:0.3 Dexterity : Attack, unchanged Dexterity : Accuracy, 1:2 Dexterity : Magic Accuracy, 1:2 Dexterity : Avoidability, 1:0.3 Luck : Attack, unchanged Luck : Avoidability, 1:2 Luck : Magic Avoidability, 1:1.3 Luck : Magic Accuracy, 1:1.3 Damage Range: Mastery ~ Base Weapon Att * Weapon Mu
Hero Revamp Idea This is the first of a bigger idea, but I want your comments before I do the rest. The idea is an attempt to scale down the damage, for example, all %damage is planned to be halved, because frankly, the high numbers are unnecessary. So you may notice that the damage for attacks are halved. The damage range formula also changes; it is based on base attack, and multiplied by the weapon multiplier to give the base damage range. This brings numbers down to size similar to what we've seen pre-BB, and all damage is not altered, except just scaled. The other purpose to this revamp is to allow players more flexibility with their classes. Each class has the ability to choose between tank, specialist and support, and can mix and matc