General Quests

Guild Pq Bringing it up to 2015 standards Hey everyone, As part of the Maple Leaf Council we are looking at different aspects of the game that could be changed or altered in some fashion to better accommodate to players. I have elected to look into Guild PQ and attempt to create discussion on what can done to the PQ in order to generate activity within it. Last weekend I did two runs of the PQ to determine its current standing and whether it is actually fully functioning or not. In the past it has been quite prone to glitches and d/c issues. If you are unfamiliar with the PQ or just want to revisit the nostalgia of one the last remaining original PQs of this game please see this video I've put together on my channel. I do not want to see th

General Corsair

Mlc Corsairs I need your opinion Hey guys, After discussing the ideas put forward from players from Basilmarket and Reddit I went through everything with the council. Two of the major talking points were the addition of an extra line of damage for rapid fire (reduced second line though) or the implementation of a broadside arrow platter that fires out cannonballs similar to what the broadside skill does now. Keep in mind broadside would still remain a mobbing skill as well. It would just give us another use for our battleship. I'd like the pass the question back to you guys to get your opinion. I've also discussed with the council issues regarding to current summons, some of the useless stats on the dice roll and changes to how broadside wo

General Corsair

Calling all Gunslingers, Outlaws amp Corsairs Hey guys, This is very, very late notice but I would like to open this thread for any suggestions / open discussions for any class-specific issues & changes you would like brought up regarding Corsairs. I'll be opening this thread on reddit as well as through the Maple forums but I figured since the majority of the corsair population is active on here it would be the best place to start. I've browsed through the Corsair section of Basilmarket and read through a number of new and old threads to gauge what people generally feel about the current status of the class as well as what is coming in the "Reboot" update. Here are my thoughts to begin with: - Remove cooldown on brain scrambl

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