General Paladin

Beyond KMS v1.2.269 Changes New Skill TL;DR: Blast takes on your last charge's element and its buff gets removed (but made into passive boosts), all charges' attack ranges are boosted (along with dmg buffs to equalize them all), and elemental charge's buff is now timed/refreshed upon a charge use. Threaten's chance hyper gets increased to 25% instead of 20%. The new skill is a passive-ish rotating aura made of hammers (1 hammer per stack of ECharge, up to 5) that deals constant damage as they rotate. You can use the skill to make these hammers bigger and stronger,30 sec up/60 sec CD. New Skill: Blessed Hammer: Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage. (max

General Cannoneer

BF Cannonball just got buffed From Orange Mushroom: Big Huge Gigantic Cannonball: name has been changed from BF Cannonball to Big Huge Gigantic Cannonball, damage and attack interval have been adjusted, the effects of Buckshot now apply to this skill Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 20 seconds and can hold up to 3 at a time. Cooldown: 0.5 seconds. Level 50: Consumes 500 MP. Shoot a giant cannon ball that deals 1200% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 20 seconds and can hold up to 3 at a time. Cooldown: 0.5 seconds.

General Kanna

Hypers in Tms Source: [b]Kanna[/b] [b]Vanquisher's Charm Reinforce[/b] Required Level: 183 Damage +20% [b]Vanquisher's Charm Extra Target[/b] Required Level: 162 Monster Count +2 [b]Vanquisher's Charm Bonus Attack[/b] Required Level: 143 Attack Count +2 [b]Falling Sakura Reinforce[/b] Required Level: 168 Damage +20% [b]Falling Sakura Extra Target[/b] Required Level: 189 Monster Count +2 [b]Falling Sakura Extra HP Recovery[/b] Required Level: 149 HP Recovery +20% [b]Bellfower Barrier Persist[/b] Required Level: 195 Duration Increased by 20 Seconds [b]Bellflower Barrier Cool Time Reduce[/b] Required Level: 177 Cool Down Reduction : 100% [b]Bellflower Barrier Boss Killer[/b] Required Level: 155 20% More Damage when Attacking Boss [b]Pama's Shi

General Kanna

Lets talk about fifth job Well, we all know that fifth job is coming soon. However, Kanna, Hayato, Jett, and Zen all don't even have Hypers and have been sitting in the dark for a while now. Do you think we'll even be getting a fifth job? If you do, what are your predictions? Personally, I think we will. It'd be pretty unfair to leave a few classes out of what seems to be such a huge leap. It'd be pretty cool to see another Shikigami that mobs more. I would also really like to see Haku act as a shadow partner, dealing more lines with less damage. Another Barrier would be lovely, but I can't see what it would provide without being too over the top. Sorry if this seems out of place, I'm just trying to encourage discussion. :)

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