Elufu

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General Mercedes

Reboot Server: Mercedes Finally got some time enjoying the feels to be noob again. It's great and I'm quite proud of the skill kit we have. Currently lv 153 and a buffed range of 71k. I've only got 2 piece of pensalirs at 10 star (one is my dbg) so that's a pretty good standing imo. [Sample damage:] Going to leave notes of possibly useful information as I go. **Bossing:** Zakum: Pretty easy, but worth noting to start from the right arms first and snipe the left arms from the right side of Zakum to avoid being blinded. Hilla: I was able to solo her at late lv 14x in 7 minutes, comes down to 5minutes the moment you hit 150. I'm not sure if this is a thing in the actual servers too but the DR timing is slow, so you can definitely stop casting

General Mercedes

kmst 1.2.024 - Queen of Buffs, here we come! Before we even hit our skills: lv 100 Emblem for heroes. Please give a moment for this to sink in. and.. now skills. [Heroic Madness] Skill delay has been removed. Max damage limit has been converted to 10% increase in cap. Finally we got the weird skill delay removed. I was wondering why Epic Adventures can cast while moving and we couldn't. [Spirit Surge] Converted to a passive skill. !? REALLY>? R U SRS. Oh my word. I literally only have to cast Ancient Spirit and Elvish Blessing occasionally... <3 [Elemental Knight] Damage reduction on the knights. Ice 350+20*x% > 285+10*x% (550% > 385%) Fire 350+20*x% > 285+10*x% (550% > 385%) Dark 385+24*x% >

General Bowman

Reboot: Bowman changes Pre-patch hype thread(for now) ##What to expect? KMS 1.2.238 (Skill changes): KMS 1.2.239 (Hyper stat): **Bowmaster:** Nexon recognising issues with their skills after years. Not a first and BMs will forever be cursed. ANYWAY, with FA being fixed for a lot of the classes and Armor Break converted into a less error prone function(??), you will definitely see a significant boost in damage. As previously raised by a few of us the on-paper damage of GMS BMs currently do not reflect what actually occurs in game. Hopefully the damage difference is reduced. -fingers crossed- twopointonefour: "Make sure you add No Delay quiver to bowmasters list. Huge part of this patch is the delay removal!" **Marksman: I err.. uh.

General Bowman

Kmst 1.2.20 - Just a tad more kms 1.2.246 changes added. [b]Bowmaster:[/b] Arrow Platter: Key-down arrow platter damage reduced from 140% to 85% Wound Shot: 90%p* Damage increase for Key-down arrow platter passive introduced (My sincere condolences to Phantoms.) [*%p is additive i.e. Makes it 175%] Bow Expert: Passive introduced to set-up installation at max/min angles by pressing up or down keys [b]Marksman:[/b] Snipe CD reduction hyper: Required level reduced [KMS 1.2.246] Snipe now triggers Final Attack. [b]Wind Archer:[/b] Bow Expert: Now passively adds 10% Final damage (More damage to compensate for Ignore ER% loss) [b]Mercedes:[/b] (TBH, I was expecting a nerf to the recent buff but nope.) Character Card: Clarify/correct description I

General Mercedes

Kms 1.2.245 - Mercedes changes is [url=http://www.basilmarket.com/forum/2893761/]great.[/url] Not sure if dream. Quick rundown on damage changes (may change after refining): Hit/s: 29.17 (remain unchanged) or 30.10 with summons(Notes: Knights can deal up to 1 billion damage) Raw Output: 16.4k%/s -> 24k%/s (up to 28k%/s) Empress: 6.9k%/s -> 8k%/s Cvel(w/ x60%ID gear): 6.3k%/s -> 7.3k%/s This is a [b]considerable improvement[/b] attending to our incredible amount of TD% and converting it to a multiplier that is not additive to our Boss/TD%. The effects of E.resist ignore removal from defense break can be hardly seen. I believe NexonKR is trying to push us away from spamming IR and make us actually use combos to improve our damage out

General Bowman

Kmst 1.2.19 - I dont even know Nexon. I dont want to know Updating post with KMS 1.2.245 changes. [b]Bow Master[/b] [b][i]KMS 1.2.245 - [/b][/i][Mortal Blow]: [quote=OM]Mortal Blow: instant kill chance has been removed, now after 9 attacks your next attack will have its damage increased by 80%[/quote] [Arrow platter]: A cooldown will be added for installation. Mid-air installation functionality also removed. [CD: 5s] [Hurricane - Reinforced]: Damage increase. [20% -> 30%] [b]Marksman[/b] [b][i]KMS 1.2.245 - [/b][Mortal Blow]: Insta-KO functionality will be replaced for a chance to increase attack damage. [10% chance to inflict +20% more damage and 1% HP/MP recovery] [Sniping]: No longer 1hko normal monsters. [b]Windarcher[/b] [Triffling

General Mercedes

Dear Mlc Mercedes Representative Dear MLC Mercedes Representative (if there is one. If not, future representative), Personally the damage component of our skill set was never a concern for me and while the raising of the damage cap absolutely trampled down the reputation of Mercedes to absolutely mediocre, I honestly didn't really care too much. I have been quite vocal as a fellow Mercedes about how we are fine and to not let others decide what Mercedes is. Unfortunately the tarnished reputation stayed with us. It's still here and it will never go. I totally agree we're not the best at anything, we're probably just under average out of all the classes and we don't exactly dominate in anything within our bowmen colleagues. But hey, we're sty

General Mercedes

Avoid using Mini Blade damage effect I've always been using the normal size normal effect damage animation but today out or curiosity I was trying out the other effects. Mini blade looked really good and so I was using it for grinding. Now, initially there was no issue and I was just enjoying a better less obtrusive damage animation. However after about an hour or so, my maple client became very laggy. Opening my task manager revealed that it was eating up almost 3gb of Ram... took me awhile why this was occuring until I figured that it was something to do with changing the damage effect. I'm not sure if this is a maple wide issue or just the way I train but avoid cutting cooldowns and using the mini blade effect (could possibly occur with

General Mercedes

kmst 1.2.10 - Mercedes Changes [b]Various buffs have had their skill duration changed:[/b] - Spirit Surge (180s -> 200s) - Ignis Roar (180s -> 200s) - Water Shield (180s -> 200s) - [b][Decrease][/b]Ancient Warding (210s -> 200s) [b]Various buffs have had their skill delay reduced:[/b] - Ignis Roar - Water Shield - Ancient Warding [b]Skill chaining availability widened:[/b] - Leap Tornado - Aerial Barrage - Rolling Moonsault - Legendary Spear (This is actually pretty significant) - Wrath of Enreal (This is actually pretty significant. You may now reduce the CD with a wider range of skills) [b]Increased summon duration on Elemental Knights[/b] 160s -> 210s [b]Added 4s Cooldown on Rooling moonsault[/b] WHAT? WHY? ...no idea what

General Bowman

I want to be a bowman ...but I don't know which is best for me. pros and cons plis. best archer? funnest? tankiest? or:[quote=bluebomber24]I really like BM, but I don't want skill names that make me sound like a Chef. Should I still main it?[/quote] Fortunately for you, you have just visited the most elitist proliferated branch of Basilmarket. -Sunglasses on- Jokes aside, the basil bowman community has have provided a lot of support and technical information for fellow bowmans in the past, but all of this seems to get lost behind the many new forum posts that don't answer your question somehow. Naturally, instead of googling you make a forum post and ask but the typical response would be.. [b]"go flipping use half a brain and bloody go

General Mercedes

Mercedes - Mobbing frustrations **Warning: Primarily a rant thread. If such threads make you feel uncomfortable, I suggest you hit the 'Back' button. Now, straight into the topic... If I said that I have no issues with Nexon re-applying the CD on Spikes Royale that would be a blatant lie. It was great to be lazy and all but the removal of CD itself didn't affect me much, because all the chain linking made lightning edge a viable training skill. Then what's my grief? The absolute lack of map control. This could be because Spikes now has CD. Maybe, but there are other things that come to mind. 1. The recent scarcity of the highly efficient training grounds due to an inflation of grinders and lack of channels (from recent DDoS attacks)** What

General Mercedes

Kmst 1.2.513 - Mercedes Queen of minor patches [b]Summary:[/b] Looks like the chaining mechanics has received a fair bit of criticism (in particular with the discomfort/clunky-ness?) and they're looking to address this with this patch. Also some mobbing damage increase here and there and .. probably the most important thing to note is.. Wrath of Enreal's CD to be reduce-able like Spikes Royale (CD can be reduced by chaining) is in KMS. [b]Skill Changes:[/b] Rising Rush: By pressing the up key while casting Rising Rush you can skip the rush portion. i.e. You can "lift" monsters without having to rush/move forward. [i]Damage%changes and skill delay changes[/i] Stunning Strikes: Chainable with Wrath of Enreal. [b][i]240% -> 260%[/

General Kanna

Kanna Dps Breakdown Hi fellow Kannas and based god of Kannas. The purpose of this thread will be to make it more clear on how DPS is calculated particularly in the manner of how JT does his except with limited used of RNG and of course with the option to add in the godly M.ATT% buff that you guys have. [b]I've noted a few sneaky sheet additions in a few of my DPS spreadsheets. Please, "File>Make a copy" if you want to make edits (most of the sheet is locked for editing anyway).[/b] Otherwise I'm open for suggestions, so feel free to make a request and I'll consider if it's worthy to be added. - Shows you a breakdown of your damage sources and how they convert into DPS. - You may choose your target type to see how your DPS chang

General Beasttamer

Beast Tamer Dps breakdown Hi fellow Beast Tamers, I'm definitely not a regular here around in this sub-forum (actually my first time here) and I don't necessarily main a Beast Tamer.. although I do possess one and have played one to roughly know what they are like. Anyway, thank for his curiosity. The link below will take you to a google spreadsheet that allows you to see a rough analysis on Beast Tamer's damage execution. Again, I'm not a Beast Tamer main so I wouldn't know for sure how skill executions are like during bossing. [url=http://docs.google.com/spreadsheet/ccc?key=0An5-TcCPsuLqdDFLSEpzSWt2MFJkSVZzSG5SdGZZZ2c&usp=drive_web#gid=86]Beast Tamer DPS breakdown[/url] General notes regarding this breakdown can be found [url=http://w

General Bowman

Bowman Dps breakdown **THREAD IS OLD AND HAS BEEN LOCKED (by the site)** [June 2016] Details on 5th job etc has become available. Significant game mechanic changes and the following information will no longer be relevant. The purpose of this thread will be to make it more clear on how %DPS is calculated particularly in the manner of how JT did for [url=http://www.southperry.net/showthread.php?t=50733]his analysis[/url] except with limited used of RNG. - Shows you a breakdown of your damage sources and how they convert into DPS. - You may choose your target type to see how your DPS changes depending on bosses. - You may add additional Boss%, Ignore Def% and ATT% to see how they scale. - Exclusion: Does not take into account your Att and Stat

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