looking for Sad Mask owner in bellonova [url=http://i.imgur.com/5xMSUcL.png]help me complete my mask collection ;_;[/url] willing to pay 1.5b (negotiable) for an anvilled sad mask, or possibly up to 10b for an original sad mask. Post here or add me (FORMFEED) if you want to discuss
guide for getting Ss in Odm training as you can see I skipped a couple of titans and I messed up at the end, so there's some room for failure to get SS. important thing is that you can attack while dragging yourself to minimize risk of falling. Also, I didn't find the diagonal attack to be very useful because it has a very thin hitbox.
paladins in post unleashed dojo question here. I used to have 11:00 - 11:30 time in the old dojo, but after unleashed I couldn't complete it. I had around ~75k buffed and ~100% boss damage. for paladins that have completed it, what is/was your range and %boss damage? alternatively, how much were you hitting per line with blast? I'm asking this because I'm upgrading some stuff soon and I estimate I'll have about 110-120k buffed and 130% boss damage.
p/c on some old unobtainable stuff so I moved my old dark knight from scania to bellocan, and brought some items that I think are no longer obtainable just want to know if any of it is worth money - red maple bandana 2007 - yellow maple bandana 2007 - toymaker cap - purple old wisconsin - black old wisconsin - cecelia's earrings - blue valentine rose - white valentine rose - emergency tube - bone helm edit: removed icarus cape
we are Not getting Kms version of unlimited just a PSA. we are getting a different update called "Spark" in CMST. you'll notice that our update includes level 3 link skills while KMS never got them, plus we get the different UI updates that are in spark. (scroll to spark part) Quoted from leafre: What's new? ~ UI revamp ~ Energy Swords and Desperados added ~ Updated tooltips ~ New damage cap (in a complex way) *Empress weapons increase the cap to 4,999,999 *Fafnir weapons increase the cap to 9,999,999 ~ New contents *Visitor PQ/Dungeon, whatever you'd like to call *Strange Ocean - Aqua Road expansion ~ Level 3 Link skills at level 210
Summary of paladin skill changes **Updated for June 28 changes, as posted by orangemushroom and southperry (thanks ) Info on the RED revamp currently in KMS/KMST has been posted already but it doesn't include skill percentages and delays, which I think would be helpful to have in one spot. Will be updated as necessary. [header]Swordman (1st job)[/header] [b]HP Boost[/b] (Removed) [b]Power Strike[/b] (Removed) [b]Iron Body[/b] (Changed) OLD: MP Cost: 14, Weapon DEF: +200, Duration: 300 sec, Delay: 600ms NEW: [i]Increases your Weapon Defense for a fixed amount of time. Reduces the damage done by nearby enemies. Permanently increases your max HP.[/i] MP Cost: 14, Duration: 300 sec, Weapon DEF: +200, Enemy Damage: -10%, Passive Effect - Max HP:
price check 149 att concerto it's one of those special root abyss items 3 line rare, 10 stars, 0 slots, hammered twice thanks
no-boom root abyss items can now be boomed by enhancements an undocumented change: the description now includes "However, the item can be destroyed by Equip Enhancement Scroll" sorry if old
q about gloves in general is it even worth making/buying good gloves? dojo gloves give pretty insane stats and with the right funds (enough to consider buying/making good gloves) it's not at all difficult to grab top 10 gloves once a week so gong gloves (top 50): 10 att/m.att 20 allstat 12% allstat 12% total damage 15% boss damage mu gong gloves (top 10): 15 att/m.att 25 allstat 15% allstat 15% total damage 25% boss damage
q about blast post-buff so, we know blast is going to be buffed from 200% to 290% when the hyper skill patch hits. but does anyone know what blast(32)'s damage is? cause it depends on the increment between levels and I'm not sure if that's changed in the buff
are charges additive or multiplicative? if I have holy charge (152%) and lightning charge (140%) am I dealing (1 + 0.52 + 0.4) = 192% or (1.52 * 1.4) = 212.8% damage? I ask this because I have an excel sheet that predicts my damage and it's overestimating my damage by about 10% using the second way (multiplicative) I have 100% pdr using blast so that is not the issue
price check on Impact Rifle? thought they looked nice and since I've got a paladin I'm looking to buy one to anvil my 1h mace whenever fusion anvils return ideally bellocan price but any p/c would be great
question about assassinate damage Hi, In the skill description it says assassinate deals 150% extra damage while in dark sight and 2.5x damage with a body count of 5. Are these modifiers both multiplicative? As in, is the final damage with DS and body count of 5: BASE DAMAGE * 1.5 * 2.5 ? the reason I ask is the current guide in this section says it's BASE DAMAGE * (1.5 + 2.5) for a fully charged assassinate, so I'm wondering which it is
about site filters ltgtampltgtampltgtltgt actual thread title: about site filters %<>&<>&%<><>% why are there so many random filters in place on this site? really screws with people's threads mrbasil pls
are we getting a free character slot? there's no mention of one in the update notes. but this is the first class update I've seen since I restarted after not playing for a couple years so maybe they just stopped mentioning it in notes
should I create a shadower? Hi, sorry if this kind of thread is stale, I recently created an f/p mage to try it out and only at 117 did I realize the playstyle was not for me so I figured it would be good to ask some opinions before investing some time in creating a new character. damage doesn't matter too much for me, what I'm asking is more about the playstyle. I enjoy warrior classes (paladin esp.) because they're beefy and with power stance you can pretty much ignore bosses' damage and knockback, and use little to no pots during regular training. shadowers seem to look fun to me because they are also melee and also look decently tanky with meso guard. (corny line alert) should I walk the path of the shadower?