General

Reducing the effect of potencial Im one of the players who truly think that the potential system is what ruined the game. Before potential came out, the damage difference between the unfunded and funded was 2X at most. Because the difference wasn't so large, any mapler had the chance to fight end game bosses like zakum However as of right now the difference between the funded and unfunded is more then 200X. This makes it really hard for nexon to create news bosses as it becomes either too much health or too little health. So instead of removing the potential system, what do you think of reducing the effect of potential by 2/3 So basically a 9% luk item will become 3% luk instead which will be considered "unique" 30% boss becomes 1

General

Maplestory power creep Do you guys think in the history of games, maplestory has the worst power creep of all time? looking back 7-8 years ago the top players did an avg of 15k damage per cast. But as of right now top tier players are doing 400 million damage per cast. Which means we are doing 26,666 times more damage then the past. I dont even know why nexon let things get this bad. 26,666 times people! So my question is, any game out their that's worst then maplestory in terms of power creep?

General

Maximizing your damamge with minimal funds Many people seem to wonder what equips they should buy, this is my personal opinion on all the equips that a character would want to maximizing their damage with minimal funds. Once you gather all the listed equips below the ratio of mesos/damage will increase dramatically. for example upgrading 3% top to 6% will cost an extra 250m. So in my personal opinion, once you gather all the equips listed below then start upgrading for end game gear. witch hat 15m 6% earring 15m 3% top 3mil 3% bottom 3mil 3% cape 5mil 6% shoes 50m. 6% tempest ring 50m 6% tempest pendant 50m. 6% belt 50m. 6% shoulder 50m. loveless weapom 50-200m. (depends on job) high quality dimension gloves 40m. Mystic face Quest. Mystic E

General

maplestory bosses are crap not sure if this is just me but i feel like bosses in maplestory dont mean anything. In the past bosses actually meant something like zakums hat drops, HT skill books etc. Today the only boss that actually drops something is empress i'm guessing. I feel like Nexons definition of hard is impossible, i mean seriously what kind of game has a boss that cant be killed... like hard magnus. Normal magnus is already really hard but it doesnt yeild crap. The point is what is the point of bosses in maplestory? This is just me ranting on how silly bosses in maple is. I feel like nexon needs to add some sort of reward for defeating bosses.

Show me more!