NinjaClns

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General

Hyper teleport rock glitches Today i wanted to train on my dark knight so i transferred my hyper tele rock to him and tried to teleport to bw's walls 5 but it was saying that i couldnt go there, so i tried other maps in LHC and they all said the same thing. there were also other maps that were telling me that i couldnt teleport to it or i couldnt tele there. Is anyone else having this problem? [url=http://img140.imageshack.us/img140/6196/a0ca07a796e84f20a55521c.png]picture that shows what im talking about[/url]

General

Question about herbalism and alchemy I've currently made both an accessory crafter and smither to level 10 and now i just need an alchemist, but i'm really confused about what to do for it. People keep telling me to fuse things but how does fusing work cause so far all i have been doing is going around and digging up plants on my dark knight. my guild mate even told me that i can make items have % pot on them by fusing. can someone please tell me how fusing works and what i can do with it?

General

Question about herbalism and alchemy I've currently made both an accessory crafter and smither to level 10 and now i just need an alchemist, but i'm really confused about what to do for it. People keep telling me to fuse things but how does fusing work cause so far all i have been doing is going around and digging up plants on my dark knight. my guild mate even told me that i can make items have % pot on them by fusing. can someone please tell me how fusing works and what i can do with it?

General

P/c on percent scar helm and other items i recently went on a scarga run, and got a STR scar helm with 17/16/13/16, with a rare pot of 3%dex, +4int the other items i wanted to know how much they are worth are blue marine staff: 107 magic att, rare pot: total damage 3%, int 5 Dimon wand: 116 magic att, rare pot 10% chance lvl 3 poison when attacking, 5 magic att Half Earrings: 4 luk, Rare pot: luk 3% str 3% Dimon wand: 113 magic att, rare pot 10 magic att, 5 att Rex's blue earrings: 4 dex 5 luk 10% hp, rare pot 3%int, 40 mdef, MaxHp 3%

General Nightlord

help with my hermit hi, i was wondering if my hermit has average range 1659-2552, my claw gives me 11 luk and 40 wep att, and my glove gives me 3 luk 2 wep att, and my hat give 2% luk my dex is 126 +17 making it 143 my luk is 391 + 66 making it 457 my wdef is 609, mdef is 374 (if this even matters for you) hp is 3186 when full and mp is 1850 when full, i have a lot of equips that give me hp, plus 100 from will power the stars that i use in order are 1 illbi 2 steely 2 tobi 2 iccicles 1 kumbi 1 snowball is this good for being level 100 or no, if not is there anyway that i can increase my range, cause i dont want to start over when im so close to making 4th job

General Nightlord

How are you supposed to put ap points? I'm a lvl 68 and I have slot of equips that improve luk and dex, and every time I click auto assign. It tell me to put all five on to luk, so I was wondering if this is right or are you supposed to put dex = lvl x 2, like in the very beginning of the game. The character that I'm using I've had since the very beginning of the game, I've just been playing off and on. I have a base of 129 on dex but with items it equals 136 so should I keep raising dex by 2 and 3 on luk if not please tell me what I am doing wrong and what I can do to fix it.