Spirateual

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General

Joker equips so i know they only apply to one set, but how does it choose which set to apply to? does it go on a basis of what's more beneficial? I heard that it goes by the higher item set id. would that mean that the joker equip would apply to the set with an id of #355 instead of #353? And if it does work like that, what if you had one item from set 355 but three items from 353? would it apply to set 353 because it has more items or 355 because it has a higher id? sorry if this sounds confusing and all. if anyone has a link to an in-depth thread about joker equips i would love a link to it. thanks~

General

Oz Rings Questions Hi hi~ I was wondering if anyone knew a lot about oz rings, or at least about what I'm about to ask. I have a few questions regarding these rings 1. Can they stack? Like can i have lv 1,2,3,4 (or maybe just 4 lv 4's?) equipped and use them all to get a long duration of the ring's effect 2. Can I use 4 different oz rings at once? Like 4 effects to just get a bunch of buffs 3. Does the cooldown reset to if i unequip it? Or does it keep track of the cooldown and i can switch to another ring during it's cd and just switch back? 4. Do cooldown reduce/buff duration affect oz rings? Or does the inner ability x% to ignore cooldowns apply to oz rings? Thank youu! p.s. buying fluttering camellia flower nx weapon in windia pls (:

General Fashion

Fluttering Camellia Flower on Zero, Da, and Cannoneer Does anyone know what the Fluttering Camellia Flower nx weapon looks like on a Zero, DA, and Cannoneer? Since those classes hold their weapons on their backs, they hold nx weapons differently. I tried bannedstory and mapleme but they dont have a stance specialized for those classes, it's just "standing" or "standing 1". If anyone has the weapon on a zero, da, or cannoneer, or any other class that holds weapons on their backs/hold nx weapons like those classes, please please please show me what it looks like though imgur or something. Thanks! (: p.s. I'm also looking to buy that weapon in windia. pm me if you have it~

General

1v1 and 1v2 dps, hps, and mps for Kms 1.2.518 I compiled this recently, it has each class listed from first to last depending on the criteria (1v1 dps, 1v2 dps, etc.) dps is damage % per second, hps is max hits per second, mps is max damage output per second The 1v2 chart is mainly useful if you're like me and want to know how good your class works with eunwol when soul division is up. Aran and DS are labeled as "inaccurate" due to the fact that I'm too lazy to go back and look up several pages of JoeTang's Warrior %/s thread to find the most recent data for those two classes. On top of that, I do not have hayato because it's not on the first page of the thread, and I'm lazy to look at other pages. Additionally, Jett is not includ

General Fashion

Rate this look please Hi guys, I'm back with another look. In the picture, I put some other versions that took your guys' suggestions into account (no bandaid, no hat, no tail, change hair). 1 is the original, 4 is showing you why I put a weapon that covers the stomach and thighs, and 2, 3, 5, and 6 are the other versions with your guys' suggestions. Again, rate it however you want, whether it be a number, an adjective, an onomatopoeia, etc. (that url though) The color scheme is yellow/black with brown and beige, but not many items fit the criteria while looking good and/or fitting the theme. I originally had it with a rifle blade, but seeing as how that weapon isn't released yet, I thought I'd just use a different weapon for now. I'm open

General Phantom

Cooldown Reduce Hat and Frozen Orb When commenting on this thread, please keep the pre v150 frozen orb in mind. I know you can get 1 or 2 sec cd reduction on hats' potentials, but can you have multiple lines of cd reduce? If not, ignore the rest of this post. With at least 4 sec of cd reduce (since frozen orb is 1.51s cast time), how good would frozen orb be [b][/b]if it behaved the way it did pre v150[i][/i]? I read that frozen orb does ~17 hits per cast, so 3.65 hits/s at 210ms in between hits (source: GoXDS's "I/l Buff in Kmst 1.2.508" thread) How good would phantoms be if you did arrow platter turret post kmst 1.2.509 + frozen orb spam pre v150? This kinda ties in with my previous phantom thread. I'm just curious as to how op

General Phantom

Phantoms around winter Since arrow platter is being moved to 3rd job around winter, would it be better to use arrow platter + arrow platter turret + frozen orb (assuming it's fixed by then) or arrow platter + arrow platter turret + cross surge? basically, frozen orb v cross surge. If you hit cap, i think the first one would be better, so I'm wondering which would do more damage. Keep in mind cross surge is getting changed to 80% for dk (not sure how much it is for phantom), and arrow platter got changed to 120ms delay (8.33/s), 181% damage, and 125% turret damage. Also, would it be better to replace arrow platter (not turret) with mille since mille is 11/s?