Link Mule gear I make a lot of Link Mules, but the Absolute Belt and Evolving Ring III are really the only tradable things I have worth swapping around characters. How to go about making a generic gear set for future mules?
The destruction of the fox-point village 1. Create Shade 2. Skip the level 50 quest where you return to the village 3. Obtain Ludi summoning sack 4. Return to the fox-point village and use sacks 5. Fox-point village is now full of powerful monsters that nobody can kill
How do I get to Fox Point village? Chase needs to get back to her people.
Mini-game station without event hall? Any other way to get in? I'm on a weaker computer right now until I can get my main one fixed, and the Event Hall freezes my game within a few seconds of entering. I can get out if I mash up just as I log back in, but I can't passed the first NPC dialog with the dog. The event hall is the only map that gives me this trouble. (also the maze to get to Gollux, but I can just bypass it with a teleport rock)
Nexon explains the logic behind quotShadequot ;p=10191203&viewfull=1#post10191203&nxid=6 I'm still not sure where they got the later from the former, but it makes sense that they couldn't keep "Eunwol".
Pink Beans homeworld You&I updates Grandis' map to show a bunch of new planets. Grandis is another dimension. Pink Bean is from another dimension. Do you think we might finally be able to visit Pink Bean's home?
Snail Pet? I thought the snail pet quest was removed a long time ago, but when I logged into my Beast Tamer mule earlier today I noticed it was in her cash inventory. How do I get it these days?
Third Job? I've been leveling Xenon for the Link Skill, but third job is irritating the heck out of me. All of the skills feel so slow and awkward that I've found myself mainly using that second job car skill to train. Am I missing something or is it just like this?
Does the HiddenStreet dog hat code still work? I thought the hat was kind of ugly and never bothered to redeem it. The code is still sitting around in my mailbox somewhere.
quotDefaultquot Cygnus Knight look? For all of my skill link mules, I always try to give them the most "default" looking appearance possible (always using the face/hair in the promo art and hanging onto their beginner outfits) since they just sit on my select screen, anyway. The Cygnus Knights, on the other hand, all have the same default hair. It's gonna bug the heck out of me to have 5 identical characters to shift through when I want to use a specific one. Any suggestions for "fitting" hairstyles/colors/genders for each of the 5 knights? Preferably ones I can get for free with the Tot coupon.