VlogTriX

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General Buccaneer

Buccaneer Lore What makes you a buccaneer? Ode to those days, when we were untouchable, literally. We were the brutes of the sea, and did not sling energy around. We anchored opponents in and unleashed the fury of our punches. This is why we exist and nothing more.Let your dragon's roar and let them soar, pummel them from below and give the enemies more, it is without bore that we will ram them through the door, thus releasing the unsightly gore and taking the damage to the core. Cheers to the sky and the floor, but do not forget our lore that you're a pirate-brawling, scum-loving, barrel-hiding sea whore. From your fellow Buccaneer, RyuStryx (Dragon Strikes)

General Buccaneer

Need your expert Is my range below average? So I've been on hiatus with MS for about a year now, but definitely want to try out some of the new content. Level: 185 W/O buff: 109 k range Fully buff: 145 k range Is this adequate enough or below average in today's game? I'm definitely not OP, and I could care less, since UA Buccaneer (Yup, still spamming those electric sharks) has always been my favorite character to play, BUT I don't like being too weak where I can't enjoy the game. Advice on equips if improvement is needed

General Buccaneer

Hyper Skill Build What is the preferred hyper skill build? Mine so far looks likes this, and my interest is in bossing: Active Skills: Unity of Power (max) Epic Adventurer (max) Stimulate (max) Passive Skills: 50+ Strength (max) 50+ Dex (max) 10% HP (max) 10% Magic Defense (max) 10% Critical (max) Advance Skills: Double Down (increases the chances of dice rolls 4,5, and 6) (max) Octopunch Damage 10% (max) Octopunch Boss Rush 10% (max) Octopunch +1 more hit (max) Buccaneer Blast +1 more hit (max) Do you think I need to change anything around? Your opinions on this build?

General Buccaneer

Buccaneer Hyper Skill Released Fourth Job Enhancements: Double Spiral - Reinforce: Double Spiral's damage is increased by 20%. Double Spiral - Extra Target: Double Spiral's number of monsters hit is increased by 2. Double Spiral - Bonus Attack: Double Spiral's attack count is increased by 1. Fist Enrage - Reinforce: Fist Enrage's damage is increased by 20%. Fist Enrage - Boss Killer: Fist Enrage's damage to bosses is increased by 20%. Fist Enrage - Bonus Attack: Fist Enrage's attack count is increased by 1. Energy Blast - Reinforce: Energy Blast's damage is increased by 20%. Energy Blast - Extra Target: Energy Blast's number of monsters hit is increased by 2. Energy Blast - Bonus Attack: Energy Blast's attack count is increased by 1. Hyper

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