General

Kishin still not fixed I guess all Nexon employees went to vacation for the summer. - cube exploit - botters in every map of twilight perion - kishin glitch - act 1 glitch - Monster spawn rune also glitched - heroes of maple act 1 still glitched. All these issues ahve been reported throughout multiple server maintenances and still have not been fixed. This last server maint. fixed none of the things Nexon promised to fix. Nexon's always had bad service but this is a new low for sure.

General

Best medal currently It is a toss-up between: - Black swordsman (15w/m.atk, 15all stats, 15jump/speed) - Beater Medal (28w/m.atk, 20all stats) - Chaos Root Abyss conquerer(3w/m.atk, 8all stats, 5% boss, 5% PDR) - Monster park Extreme Meadal(7at w/m.atk, 7 all stats, 10% PDR) Rank these from best to worst My opinion: Beater Chaos Root Abyss Monster Park Extreme Black Swordsman But since most people don't have beater, I guess Chaos Root Abyss will be the medal most people go for.

General

If this happened to any other class So as you are probably unaware, since the the last server maintenance, all jett characters have been unplayable. Logging into a jett will instantly crash your maplestory. I reported this to nexon twice, and they told me they've known about this but did not address it yet. Basically for 10-14 days, an entire segment of maplers have been locked out of the game. imagine if this happened to nightlord, dark knight, or zeros. It would have gotten fixed in days. But since it's jett, this issue will likely take 2-3 years to fix. Re-balancing classes, Nexon? LOL that's a good one!!

General Shade

Advanced guide to Character CardsSHADE Currently, the majority of dedicated players view character cards as a minor way to boost their damage. That is, they formulate their card combinations based on how much stat or atk each card or deck combination can provide. They might choose kaiser for the +80 str, (which, on a side note, is a flat increase unaffected by %stat additions) or they might choose +80DEX angelic buster to boost their secondary stat. However, given most of the direct stat increases provided by individual cards are minor and have negligible effects on damage output, it is clear Nexon designed this system to be something else. Have you noticed some peculiar, uncommon stats such as %crit, %abnormal status resistance, and %min/%

General Demonavenger

5th job demon avenger ;divpage=13&no=63760 Demon Frenzy: Burn your own body to receive the power to take endless revenge. [max level: 50] Level 1: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 1% of your maximum HP. Increase your final damage by 1% per 4% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 152% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 148 seconds. Level 50: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 4% of your maximum HP. Increase your final damage by 1% per 2% of your maximum HP consumed. Every few seconds, spill Demon bl

General

Confusion on definition of FUN Play what you like. I like the skill mechanics of shade and its well-designed arsenal of high utility skills(no buffs, mob control, long range, simple play-style), but I like the skill animations of corsair and its creative themes. Especially Ugly bomb -- that skill is basically a reskin of Dark's dark explosion, hero's blade explosion, and paladin's lv170 hyper, and buccs lv170 hyper, but the animation and name just seems so cool. So what would you guys choose? Comfortable play style or uniqueness and aesthetic appeal in the skills?

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