Belzier

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General

Reboot: All good except... Quoted from the update notes: "Cash Shop Many items have been removed from the Cash Shop and some items will instead be available for purchase with mesos. For example, Red Cube, Black Cube, Hyper Teleport Rock, Safety Charm, and much more. The Reboot World Cash Shop will still contain your favorite beauty parlor items and equipment covers (including 90-day versions). In addition you can get 90-day versions of some pets, and new items such as the Reboot Meso Sack which will award you with millions of mesos! Items not sold in the Cash Shop include Bonus Potential Cubes, Shields and Scrolls, Gachapon Tickets, Premium Surprise Style Boxes, and Premium Scissors of Karma. Slot expansions are no longer available in

General

The minute hand on the clock does go counter-clockwise on Time Leap. Speed is just one of the things to improve, though it really is an more important factors to consider. Not every skill should be fast, though octopunch should probably be a little quicker. With backspin and such, hopefully we'll find gameplay active enough for things not to seem so slow and monotonous. Also, now that I think about it, if Dragon Strike and Pirate's Revenge both did not provide a damage buff, and instead the debuff gave something to improve damage on top of PDR reduction, I think that would be very fair.

General

To trade or to cube Hello world. I've got a perfect reinforced gollux ring (fully tradable) that I've cubed to unique: 15% luk, 6% dex. In the near-ish future I'll be aiming for 18%-21% str for my gollux pieces. I was wondering if people would find it "worthwhile" to trade their legendary reinforced ring (untradable after transaction) with no real decent stats for my ring. Is that something a person would do? If not, I might as well keep my ring and keep cubing for legendary, right? I think I've got this figured out, but I'm not sure if this is a typical situation, and I'm not sure if 15% luk and no psok needed is worth a bad legendary potential.

General

Disgusting players taking advantage in-game My adventure in Windia for today was running into a girl (or G.I.R.L.) that did a gach run. She didn't type English very well, and is new to the game. She picked up a Boss Nebulite, something that I was really interested in getting for my primary + secondary, but she had sold it just before I got to her. How much did she sell it to this other person for? She sold it for 3m mesos. A 25% boss nebulite for 3m mesos. The guy buying it from her had told her it was worth 1m, but he'd buy it for 3. I have his IGN, but I will withhold it in order for this post to stay up. I told her that she was lied to and taken advantage of, and told the other guy that he should give it back if he had a heart. The guy g

General

When to cube rings I've had my Knuckle, Wrist Armour and Emblem unique for a little bit now. What's kind of potential should I be stopping on? I used to figure that I'd require them to be legendary, but I've figured that if I pour more into chances at tier ups, the money might be better spent on cubing a Unique gollux ring for % Str instead. Should I stop once I get two decent lines on these three items? For example: a 20% boss and 9% or 6% att line? Consider my upgrading long-term, with no immediate funds; just bossing for cubes and such. People often say: "Cube your weapon, secondary, and emblem first." It makes sense to do that, I'm just not sure when to stop. Any less known rules of thumb you can let me know of would be apprec

General

When to cube rings and accessories after the main 3 I've had my Knuckle, Wrist Armour and Emblem unique for a little bit now. What's kind of potential should I be stopping on? I used to figure that I'd require them to be legendary, but I've figured that if I pour more into chances at tier ups, the money might be better spent on cubing a Unique gollux ring for % Str instead. Should I stop once I get two decent lines on these three items? For example: a 20% boss and 9% or 6% att line? People often say: "Cube your weapon, secondary, and emblem first." It makes sense to do that, I'm just not sure when to stop. Any less known rules of thumb you can let me know of would be appreciated.

General

Nexon, item enhancing, and the people I had an idea, so I decided to make a thread about it: Please read it! At least the bottom, under the dashes if you would. I really hope that people could help support this by providing supportive ideas, and for us to keep the discussion positive. As Nexon is the group in charge of the game we all enjoy, supporting them and believing they can make a change to cater to the players is part of the process to bringing about this positive change. You all know what kinds of replies won't help at all, so again, let's please be supportive of Nexon in this discussion.

General

When should one cube equipment? I'm a casual player who isn't super funded, though I've managed to get myself some decent equipments and such from events. I'm currently upgrading to CRA equipments, and I'm trying to get +2 attack for each COG scroll I use on it. It's going decently, though it's a very long process for someone like me. I also have to upgrade to and scroll superior Gollux accessories as well. I'm still stuck in the old mentality that one should first scroll, then enhance, then cube, in that order until satisfied. Even though I have a primed fafnir knuckle, and better than average items, I find that my range is still quite low, around 200k, and it bugs me because I put a lot of work into what I have. In short, I think the prob

General Buccaneer

Double Down Saving Grace In the skill description, it says that Saving Grace gives a 40% chance "for the cooldown not to apply" if Double Down doesn't activate. I assume that this means that it would reset the cooldown of Roll of the Dice should Double Down not activate at a (40% of 50%) 20% chance. I'm assuming that Double Down is just an "upgrade" to Roll of the Dice, meaning that: even on a failed Double Down, the skill has a 200 second cooldown instead of the old 180 second cooldown; that they act as one skill, and not two separate ones depending on the Double Down's success. It's not really clear in the skill description, and I'm not sure where to find more information on it. I've never noticed this cooldown reset b

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