iVege

none

General Darkknight

more drk nerfs Loooool Beholder's Revenge: instant kill chance has been removed Dark Impale: instant kill chance has been removed Reduce Reincarnation - Cooltime Reduce: cooldown reduction has been decreased from 20% to 10% Killer Gungnir Descent - Boss Killer: damage boost on bosses has been decreased from 20% to 10% Dark Thirst: cooldown has been increased from 90 seconds to 120 seconds lol @ the morons who jumped on the drk bandwagon after red i hope you regret your decision funny how they've been lowering cooldowns for the 150 hyper skills but went the complete opposite direction with dark thirst but you guys totally deserve it REINCARNATION'S SHORT AND NON-GLITCHY COOLDOWN MADE IT __IMPOSSIBLE__ FOR YOU TO DIE

General Marksman

Damage Display Glitched? Aggressive Resistance? While Aggressive Resistance seems to work fine, whenever it's on the purple numbers that show up are significantly lower than what we actually take. Yes, we take reduced damage, but not as much as the displayed numbers would imply. Anyone having this issue, and know why it's occurring? Just from guessing, I'd say the purple numbers appear as if Illusion Step's damage reduction is additive with Damage Reversing when they're in fact multiplicative. But I don't know for sure. Also I've updated the guide to more properly reflect the skill builds best(?) for a post-RED Marksman. Input there would be nice also.

General Bowmaster

Bowmasters are ugly as hell I just wanted to rant a bit on how disgustingly awful the Bowmaster branch looks. It's just awful. This job must be one of the ugliest and tacked-on out of all the classes in the game. I really have not seen any other job so far that looks so disgusting. Right now, I'm a Marksman, and while I'm content with 90% of the things that this job has to offer, I find the 2H stance horrible to look at. Even with a non-concealing weapon, I still hate how both arms are lifted up into the air like that. When I was a Dark Knight, we had Purple Surfboards to assume a 1H stance, but Marksmen have no such weapons as far as I know. Some Bowmaster skill effects are another incentive for me to job change, but even with all these re

General Darkknight

Final Pact-centric Fantasy Dark Knight Reorganisation [header]Southperry thread for betting reading.[/header] [header2]A Southperry thread.[/header2] Same thread once: [url=http://www.southperry.net/showthread.php?t=71784]Southperry thread here for better viewing/reading.[/url] Same thread twice: [url=http://www.southperry.net/showthread.php?t=71784]Southperry thread here for better viewing/reading.[/url] Same thread thrice: [url=http://www.southperry.net/showthread.php?t=71784]Southperry thread here for better viewing/reading.[/url] Basil version below, which sucks: Here's another one. It's centered around the Final Pact skill, which I have made changes to also. It focuses on the counter that you have to reach to revive from Final Pact, wh

General Marksman

Marksman guide updated for Red Just saying. No one plays this job anyway so it doesn't really matter. I'm just joking. Marksmen are totally popular and new Marksmen are swarming in every second. I have the bare minimum done, at the very least. That is, the skill builds. Skill comments are placeholders for in-depth skill information. [*]If you find mistakes or disagree with the builds, please let me know. [*]Are there any glitches Marksmen are experiencing? I think Hookshot's animation is kinda messed up/different from the KMS videos. Am I wrong? [*]Need confirmation: Tot level ups are from 30-35, 48-50 (or was it 28-30?) and 58-60? I know there's a drake thing as well but that sucks so meh. okay, so it's 30-35, 46-50 and 58-61? [*]Need conf

General Darkknight

very buggy this class [*]tons of stuff referencing beholder instead of evil eye, including tutorial and absence of beholder when using beholder skills [*]hex buff icon is the old one [*]beholder uses hex animation when healing [*]heal animation appears when buffed by hex [*]domination icon disappears a few seconds after casting, but is still active. using it again will turn it off, but no changes to icons [*]gungnir's descent says that its damage depends on your max hp [*]beholder doesn't exist if you leave it to dominate and then run away really fast. skills like sac won't reach it and it won't come to you unless you get close again. [*]when summoned, beholder flies around like a bird. after changing maps, it becomes still. after recasting

General Chat

The term 'feminist' is extremely sexist In Old English, men and women were originally called "wermen" and "wifmen", respectively. "Men" was generically used to refer to refer to both genders. Nowadays, "wermen" has been merged with "men", yet "wifmen" retains its exclusiveness with "women". This is extremely sexist, as us women do not need men to place us in a special category of our own. Even though "men are expendable, women are special" is something that is very true and naturally occurs in this world, it is the world being inherently sexist. Women are being oppressed and mocked by men for being "special", and are treated with things like "chiv

General Darkknight

Animation of Potato I know that the animation of Potato is terribly unsynced, but the videos were not on normal attacking speed. I was wondering if the rounding of action delay and animation delay created the bad syncing. How do the animation delays round properly to the action delays, anyway? Or do they not and we simply can't see it because of the speed at which it happens? I think I actually did Dark Synthesis frame-by-frame before already (as mentioned [url=http://www.basilmarket.com/forum/2562619/0/Lazy_Graphics_Team_for_Dark_Synthesis_Hyper_Skill.html]here[/url]), but I don't really remember what procedures I took back then. So I'm just asking if anyone with a normal speed weapon and Potato knows.

Show me more!