BasilMarket

Sad Mask
Would you be so kind as to disable your ad-blocker on BasilMarket please? Your support is greatly appreciated.

Latest Posts

How weak Arans became after KMS 1.2.248 patch

Aran

@ackarred: The final attack triggers when you combo from Smash Swing's Final Blow effect into Beyonder, so it helps make up for the loss of lines when you take that option. In any case, you're getti

Finalized Evan Changes

Evan

[url=http://www.insoya.com/bbs/data/ucc/201511/15/20151115_0c1becf16c0189dd76009feb0ecec08c.png]So I've given up on actually trying to figure out this dumb skill.[/url] Point is, Mana goes off abou

Revamped evan

Evan

@juarmo: I think it's alright to compare one "illegal" situation to another, especially when you'd be silly to not take advantage of the MPE green potion. In both cases, the attack speed

Revamped evan

Evan

I'm noticing that a lot of these skills have incredibly low percentages for fourth job attacks. Which is kind of funny, considering what this was a revamp of. Mana Circle's kind of a confusing ski

Just a thought

Battle Mage

two (2) staves

Mihile / Mikhail Revamp What do you think of it?

Mihile

Guardian of Light: Stance effect has been removed, Guardian of Light now creates a shield for 15/30 seconds which absorbs the damage of up to 3/6 attacks and increases your damage by 15%/20%. The shie

Is this a buff, nerf, or neutral change for Dual Blades?

Dual Blade

[quote=LlamaKing]http://www.basilmarket.com/forum/2877264/ [/quote] Oh, FC's already a separate multiplier? Wonder how I missed that. In any case, if it's true, then there isn't really a good reas

Is this a buff, nerf, or neutral change for Dual Blades?

Dual Blade

If FC doesn't give total damage anymore, then theoretically the damage bonus won't stack with boss damage anymore. That should be a buff in damage on higher end things. It does massively screw over

Full translation of Hayato changes

Hayato

[quote=hangwithhung]@McEgg: You have restored my faith in Hayatos, sort of. 570ms start up delay isn't bad but 160 x 3 at 360ms (that's the current delay on Mille) WITH the 20% damage bonus hyper is

Full translation of Hayato changes

Hayato

[quote=hangwithhung]I just want something to be done about Hayato's 1v1. Seriously that 160% x 2 is disgusting.[/quote] It's worth mentioning that the 570 ms on Shinsoku is it's startup delay, and

small BaM nerf in upcoming kmst patch

Battle Mage

I'm just sad that I won't be able to have the cooldown of dark genesis and sweeping staff sync up every two sweeping staffs now. Battle rage delay is dope though

hard gollux solo

Battle Mage

[quote=Fryber]What aura? Because that's mighty impressive.[/quote] I use Weakening Aura on jaw, Drain Aura on the eyes, and Dark Aura on the forehead gem. I think Weakening might be better there, but

hard gollux solo

Battle Mage

At 260k clean and 78% bd, it takes me around fifteen minutes to do hard gollux. Take that how you will.

Is it just me or does nexon not care about battle mages

Battle Mage

[quote=LittleTLK] To summarize: FB's %boss and dojo's lack of PDR made pre-revamp times faster. Because FB doesn't have %boss and we have lower attack speed now, dojo times are down now.[/quote] I

Is it just me or does nexon not care about battle mages

Battle Mage

[quote=TaintedZero] If there's anything close to an easily comparable dps metric for a class, it's dojo. When presenting an argument, it's best if you avoid contradictions.[/quote] Dojo times are r

Is it just me or does nexon not care about battle mages

Battle Mage

[quote=AznFlip]I like how "fun" keeps being used as a reason for the revamp being an improvement. Apparently fun is a fact. [/quote] Also possible is the fact that the revamp was, in fact, a

Returning to Maple Story

Battle Mage

A slight clarification. Total Damage does the exact same thing it did before Unleashed, with the only change being that it shows up on range as well. It still stacks with Boss Damage. If you're still

Reaper Bugged

Battle Mage

[quote=Rainful]It's a toggle, took me awhile to figure out too (if that's your problem)[/quote] I think the issue might just lie in the small thing that Reaper doesn't do any god damn damage

I Cry From Now On,

Battle Mage

[quote=LittleTLK]I'm not complaining that bam is low on the DPS charts. I'm using that as proof that battlemages were not overpowered and did not deserve the nerf. And so what if the reach on BKB is

The Revamp Everyone Is Soooo Excited About Is Near

Battle Mage

I feel that a lot of the decisions in this revamp were based around a bossing endgame. So you get things like the removal of spammable Sweeping Staff to help with damage reflection, lowered attack spe

Would you prefer to keep our class how it is now?

Battle Mage

[quote=LittleTLK]You are insufferable. Everything you're saying is nothing more than "I said so, so I'm right and you cannot be right" Not to mention you think you can re-write the laws of

Would you prefer to keep our class how it is now?

Battle Mage

@LittleTLK The problem here is that you want to have your cake and eat it too. Followed by getting another cake. There's a concept called balance, and it soared right over you. They really can't get a

Would you prefer to keep our class how it is now?

Battle Mage

There's really no point to having another "serious discussion" (in scare quotes because this is maplestory for god's sake) about the revamp when there's an entire thread literally all about

Would you prefer to keep our class how it is now?

Battle Mage

y'all need to stop gettin bkbutthurt lmao I kind of miss the canceled bam revamp, those blow animations were neat.

kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage

[quote=AznFlip] We still have to consider the following: -BaMs loss 5% critical rate -BaMs loss 5% maximum critical damage -Reaper does not crit (this was in KMST, haven't seen any vids in KMS yet) -

kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage

[quote=lKingAura]Let me help you out: -50% dmg on dark shock -10% dmg from battle mastery -15% matk on dark aura -20% dmg on spell boost -10 matk on staff expert -50% dmg from BKB Hyper skills nerf f

Kms 1.2.223 Wildhunter Reborn

Wild Hunter

[url=http://www.insoya.com/bbs/zboard.php?id=ucc&no=52202]chaos vellum bossings.[/url] By the looks of it, jaguar skills can be used without interrupting wab, for more deeps per deep. Rampage also

kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage

[quote=InspektaJuice]It's actually 30% magic attack.[/quote] Oh, how about that. Apparently the dark aura passive was changed from damage to 15% magic attack too. This revamp's just super.

kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage

It's worth mentioning that the 30% magic attack from spell boost more than makes up for the loss of damage %, which has diminishing returns anyways. [b]Edit:[/b] spell boost just gives 30 flat magic

kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage

On one hand, battle mage lost 45% damage, several attack speed tiers, and enormous hitboxes. On the other, [url=http://www.insoya.com/bbs/zboard.php?id=ucc&no=52187]blow attacks don't sound stupi

kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage

[url=http://orangemushroom.net/2014/10/29/kms-ver-1-2-223-black-heaven-second-chapter-return-of-the-resistance/]http://orangemushroom.net/2014/10/29/kms-ver-1-2-223-black-heaven-second-chapter-return-

Kms 1.2.223 Wildhunter Reborn

Wild Hunter

[url=http://www.insoya.com/bbs/zboard.php?id=ucc&no=52169]live server yiffing videos are up.[/url] It looks like jaguar artillery definitely is a second line of damage at this point. But more imp

Kms 1.2.223 Wildhunter Reborn

Wild Hunter

[quote=Elufu]The DPS calculations is based on the jag cannon(I can't find much information on this) applying the another bite debuff as an unmounted jaguar would do. [/quote] [url=https://www.youtube.

Kms 1.2.223 Wildhunter Reborn

Wild Hunter

[quote=bluebomber24]They tend to rely on the Status resist for training purposes not bossing purposes., which is similar to how BMs are. You would lose out on quite a bit of dpm from the Jag cannon, i

Kms 1.2.223 Wildhunter Reborn

Wild Hunter

[quote=bluebomber24]Yeah, WH might have a different training style, but bossing should still be the same, just stronger and with the occasional bind.[/quote] I was under the impression that summon jag

Kms 1.2.223 Wildhunter Reborn

Wild Hunter

the loss of mobility's going to be crippling, especially without crossover for evasive movement. bind's neat. ten different sources of damage is neat. having up to 65% status resist is just super.

Kms 1.2.223 released. Mechanic Revamp

Mechanic

"Note: this is the skill data from the test server, the real patch has not been released yet! I'll let you know when I have updated the values!" I can keep deluding myself for a few more hou

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=KniteX0]Welll, from that bloody queen video you can tell that you can't fire missiles and the iron-B at the same time, and i can't really tell which would have higher dps (missiles only witho

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=KniteX0]Well Orangemushroom says it's supposed to shoot at a rate of 6 times every 0.18 seconds (as opposed to siege's 6 per 0.25) but it doesn't look like it (looks more like counting the s

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=ak44]No I still maintain that it hits at 180ms. There is a slight difference in attack speed when a 3rd job mechanic uses SPLASH vs a 4th job mechanic holding his SPLASH key down. And both of t

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=ak44]daily reminder of best class https://www.youtube.com/watch?v=o5qERmyVigE&list=UURAVeJKucWfYw_yougeQuVg edit: SPLASH is really fast and is similar to other rapid fire skills in that i

Battle Mage

Assuming I'm reading things correctly, the boss damage from finishing blow was actually removed, so it's effectively a loss of 10% bd with the hyper. You do get 10% more status resist from blue now

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=ak44]fantastic news IRON skill definitely is too weak, even if tank mode converges missiles onto one enemy. Even by numbers SPLASH has 26160% damage output while IRON has only 6600% + 1600% hy

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=Alienstock]@McEgg: 1- Last paragraph of the thread 1st post only relies on opinion wich leads to... 2- Only relying on opinions makes your argument poor and totally uninteresting and useless.

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=Alienstock]1- The use of insults does not make your argument more convincing but show the lack of information you have. 2- Have you played the new mechanic? 3- Opinion has still the lowest val

Kmst 1.2.515 Mechanic Revamp

Mechanic

[quote=Alienstock]We do not care about opinion, it has a low value in terms of argument. Explain your position with facts and proofs wich would elaborate why you're against this revamp.[/quote] What

Battle Mage

Can't really complain about losing aura stacking when the passives give largely the same bonuses you had to begin with. All this means is that recasting buffs after dying is less of a pain now. Also

Kmst 1.2.515 Mechanic Revamp

Mechanic

Splash fire is the stupidest looking keydown skill I've ever seen I love it

Battle Mage

I'm kind of annoyed about bkb losing its spammability, but it really might not be as big of a nerf as you're all making it out to be, what with the buffed percentages on finishing blow and the new r

Are Bowmaster getting nerfed or buffed?

Bow Master

One of those posts is a test server patch, and the other one is the patch for the live kms server. You should be able to solve this. And yes, it is a buff.