Mercedes Dojoing Has anyone else found that mercedes is currently well suited to the new dojo format? Ishtar ring can be planted so that it hits the boss as soon as it spawns. In addition, now that the timer is paused as soon as you kill the boss, a perfectly/well timed Wrath of Enlil right before the boss is killed can shave seconds off your time, due to its fast animation. Now if only I can time when to use my hypers... What do you guys think? Are there that much more better suited classes right now for dojo? I'm just psyched that we seem to excel in something right now.
Lightning Edge and Booster So I just noticed on my Mercedes that buffing up booster and lightning edge still limits the range of lightning edge, albeit to a much smaller degree than rune of swiftness. Has anyone else noticed this? Is it then better to just use lightning edge without booster if I want to spam it for training/movement?
Endgame Training Technniques Does anyone have any definitive answer on the best combination of attacks for SDH when a Mercedes 1hkos? I should note I can't 1hko with rising rush alone or piercing storm, but I can ohko with any other attacks buffed. I personally find Lightning Edge + Leap Tornado spam to cancel the delay the fastest; I get about 3% more exp per unit time than jump>Gust Dive>Lightning Edge>jump>Leap Tornado. Is there a more efficient method? I've already tried linking the leap tornado at the end to the gust dive at the beginning of the latter combination but it sometimes makes me gust dive onto the middle platform. Should I practice this combination more? I don't use lightning edge>staggering strikes because th
Question about damage and range I've just had a longtime understanding that the damage you output is linearly proportional to your range. I've tested it on lower range characters. In short: damage = c(range) where c would be a constant corresponding to the skill% and your crit damage etc. Is this true for all ranges? So let's take an example where my range is over 2m-2m, and I hit 20m per line on a skill. If I can make my range in such a way that I hit 2m per line (a tenth of what I hit before), would that be my a tenth of my true visible range? To further give this a concrete example: let's say my range was 200k-300k at 2m per line, does that mean my true range is 2m-3m at 20m per line?
Gr. 12 Vectors Problems Help I have encountered two vectors problems that I need clearing up on certain points: 1. Given tetrahedron ABCD such that Ab _l_ CD and AC_l_ BD, use any point P to prove that AD _l_ BD Has anyone encountered a similar problem who can give me a clue where to place P? 2. A parallelpiped has one edge formed by vector u = [1,3,-2]. Determine two vectors that would result in a volume of 20 units^3. Although I understand the formula would be 20=(vector u) dot (vector 1) cross (vector 2), the obvious problem of getting 6 variables upon expansion comes. Is there an easier way about actually finding the possible vectors?
Potential equips at lv 80 So due to some silly actions of NPCing my old glove, I had to make a new one. Currently, it's at epic and is 3 lined; I've used at least 20 cubes on it hoping for at least 6% dex. However, through 20 cubes, I haven't even seen one 6% of any stat. Is it impossible for a lv 80 glove to get 6% of a stat?