General Firepoisonarchmage

Clarifications regarding Mist Eruption/ Fp general damage Forgive me if this question sounds stupid, but the last time I played a fire-poison mage this skill did not exist, also please answer me only if you read the whole thing and actually play the class. I've noticed how everyone talks about FP mages as the strongest mage class (or maybe #2), and one of the strongest jobs in general as if it's the most obvious thing in the world, and to me, who doesn't actually play it it's kinda hard to see it judging by the skills damage %, so i'd like someone to explain to me how FP mages fight, and if i'm missing something... The main thing my brain can't seem to understand is how a skill that has a 10 seconds cooldown makes so much difference in the

General Bowman

looking for clarification regarding bowmen type comparison i don't have a lot of experience with archers, and couldn't find anything on google that matched the question i had in mind so i figured i'd try asking here. i noticed people usually talk about mercedes as the superior archer job ( purely damage wise of course). now, ive been checking some skill tables online to compare, and i'm wondering how come wild hunters fall behind when, while i see that mercedes got their 30% damage addition skill, not only the wild hunters' hurricane type skill is 270% damage, but they also have a 3rd job skill that gives them additional 40% damage full time, and another one that adds 20% more half the time. am i not understanding the skill descriptions or