Cat 1 Worm 0
5th Job Dual Blade DPM test on scarecrow
Special thanks to sid, david and all the other dead xenons whose names I've forgotten.
New meso explosion is poo ;(
Forest Guardian's effect when equipped. Only visual, no additional buff or skill.
I come from a long line of seal riders.
Nerfed Kishin vs Frenzy Totem Frenzy totem exp/mesos in 15 minutes: 1,077,509,932 exp / 2.4m mesos Kishin exp/mesos in 15 minutes : 919,711,565 exp / 2m mesos Tested out the exp/meso rates in one of the new damien maps with frenzy totem and kinshin separately on my xenon. While the xp/meso disparity does not seem to be enormous, remember its only 15 minutes if I had kept going there would've been an over 600m exp difference per hour between these two skills (perhaps even more if I had used HS but I was too lazy). The density of the mobs is also noticeably different when comparing the two maps. Not to mention that Xenon is also one of the slower mobbers in the game so I could not even take full advantage of the extra mobs that the frenzy tot
Blaster the Immortal
Blaster DPM Test 2.574b/s Amazing dpm with blaster using the shotgun punch weaving cancel combo, surpasses even pre-nerf wild hunter. Heres a video of me doing the dpm test on a scarecrow:
Killing cht for levels on my blaster c:
Blaster skills not making sense One of blaster's strongest skill is the passive skill "Combat Training ll" which stacks up to 10 times and every stack gives +5% Final Damage and +3% crit. The problem I have with this skill though is that there is no conceivable way to keep the passive stacked up in combat. Blaster's main attack skill is shotgun punch but that skill does not trigger the passive of combat training ll. You would have to spend 12-14 seconds charging the passive by spamming magnum punch to link into double blast and then the passive would only last 10 seconds after that. Right now blaster is pretty much a 1 skill wonder (shotgun punch) which doesn't link into any of the other skills, the other skills can just not exist and it wo
My evan's equipment video
Marvel 2x EXP coupons can only be used once So I've gotten 30 of these from marvel and I just think that it is bs that nexon would make a rule where you can only use one of these per character. That seems really dumb to me as they are no different from regular 2x exp buffs.
Mainly used thunder dive for the aoe wave clear, wind flash used only on bosses that took longer than 5 seconds to kill.
revamped evan vs chaos vellum
Cancel magic is the bane of my life