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kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage Forum Talk about Battle Mage

McEgg Level 200 Windia Battle Mage 4
http://orangemushroom.net/2014/10/29/kms-ver-1-2-223-black-heaven-second-chapter-return-of-the-resistance/

As far as I can tell, the following things have changed from the kmst version:
Yellow Aura's passive gives 2 attack speed now, in addition to 15% evasion rate, 30 speed, and raising the speed cap by 20. The aura itself still only gives 1 attack speed.
Drain Aura's passive gives 3% hp back per kill. The regular recovery's still 1000 hp every 4 seconds though.
Blue Aura's defense bonus is back to 150%.
Battle Mastery's damage% buff is lowered from 30% to 20%.
Nerve Stimulation gives 25% evasion rate, 30 speed, and raises the maximum speed cap by an additional 20.
Dark Aura's active effect is buffed to 20% damage. The passive is down to 15%.
Debuff Aura is applied for 8 seconds, after mobs are exposed to it for 4 seconds.
Spell Boost's damage buff has been reduced to 10%. The other bonuses stay the same though.
Death Contract's damage formula is reworked from 170% + 2% * per character level to 200% +2% * per character level. Cooldown while bossing is lowered to 5 seconds.
Battle Master still gives an additional hit to blow type moves for 40 seconds. The cooldown is down to 120 seconds.
BKB still has the 9 second cooldown, and is down from 700% to 650%.

Most of the bonuses lost with aura were returned in the passives, with the exception of damage %, which they felt needed to be nerfed a lot. Wonder why.
Doesn't look like your blow animations are getting changed anytime soon, either.
Posted: October 2014 Permalink

Replies

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BlackxMist Level 232 Bera Battle Mage 4 See what games, anime & art BlackxMist is intoBlackxMist
yea whyd they nerf all the damage boosts. kind of dumb.
Oct 30 2014
yty656 Level 177 Bera Shadower
I wish they let the auras stack! And the hp regen thing is op as hell but I like it
Oct 30 2014
AznFlip Level 186 Khaini Bow Master
@lKingAura: Lumis (300 horiz/500 vert) and I/Ls (270 horiz/395 vert and can jump) still have higher range. Only main advantage is that tele can be used on ropes.

@bluebomber24: We already had most of those.

Only logical step for Nexon to do now is nerf every other class.
Oct 30 2014
TaintedZero Level 226 Broa Battle Mage 4 Emcy Guild See what games, anime & art TaintedZero is intoTaintedZero
Only main advantage is that tele can be used on ropes.
[/quote]
Afaik this only works if you're within enough range that teleport would've gotten you to the top of the platform as if you were mid-air tp'ing. It's not something you can continually use on a rope like a Mercedes/Zero.
Oct 30 2014
blaziken662 Level 112 Yellonde Battle Mage 2
I don't complain for the lost of Aura stacking, as the passive buffs are better than their active effects. There is mention that the Aura's range had been increased, but there aren't videos where we can confirm that, as our Auras are mean to give support to other party members and the current Aura ranges are impractical for that role.

My only genuine complain could be that Debuff Aura only gives 10 % Elemental Reset! And it's via an Hyper Skill! I guess that lone issue renders us useless as attackers/soloers at high level bosses. Also, Drain Aura's passive effect of 1000 HP regen/4 secs may sound OP, but our current Drain can heal almost twice the amount in the same timespan! Also, there is no evidence that Drain Aura takes into account our ABSOLUTE Max HP (After buffs) or Base HP, as most high level BaMs reset their Conversion SPs because of that...
Oct 30 2014
bluebomber24 Level 206 Windia Bow Master
@lKingAura: Lumis (300 horiz/500 vert) and I/Ls (270 horiz/395 vert and can jump) still have higher range. Only main advantage is that tele can be used on ropes.

We already had most of those.[/quote]

Then yall are broken. And I don't see why every other class needs a nerf
Oct 30 2014
AznFlip Level 186 Khaini Bow Master
@bluebomber24: the reason I said that was because the nerf on BaMs was completely unwarranted. Since Nexon logic is that a class who wasn't so ultra strong to begin with needs a nerf, then every class should follow since basically almost every single class is stronger.
Oct 30 2014
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