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kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage Forum Talk about Battle Mage

McEgg Level 200 Windia Battle Mage 4
http://orangemushroom.net/2014/10/29/kms-ver-1-2-223-black-heaven-second-chapter-return-of-the-resistance/

As far as I can tell, the following things have changed from the kmst version:
Yellow Aura's passive gives 2 attack speed now, in addition to 15% evasion rate, 30 speed, and raising the speed cap by 20. The aura itself still only gives 1 attack speed.
Drain Aura's passive gives 3% hp back per kill. The regular recovery's still 1000 hp every 4 seconds though.
Blue Aura's defense bonus is back to 150%.
Battle Mastery's damage% buff is lowered from 30% to 20%.
Nerve Stimulation gives 25% evasion rate, 30 speed, and raises the maximum speed cap by an additional 20.
Dark Aura's active effect is buffed to 20% damage. The passive is down to 15%.
Debuff Aura is applied for 8 seconds, after mobs are exposed to it for 4 seconds.
Spell Boost's damage buff has been reduced to 10%. The other bonuses stay the same though.
Death Contract's damage formula is reworked from 170% + 2% * per character level to 200% +2% * per character level. Cooldown while bossing is lowered to 5 seconds.
Battle Master still gives an additional hit to blow type moves for 40 seconds. The cooldown is down to 120 seconds.
BKB still has the 9 second cooldown, and is down from 700% to 650%.

Most of the bonuses lost with aura were returned in the passives, with the exception of damage %, which they felt needed to be nerfed a lot. Wonder why.
Doesn't look like your blow animations are getting changed anytime soon, either.
Posted: October 2014 Permalink

Replies

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AnthonysWill Level 62 Bellocan Blaze Wizard 1
The loss of attack speed and cooldown on Battle King Bar seem to be the only drawbacks of this revamp.
Everything else is a major buff.
As for Attack Speed, Staff is at Slow (8)
-PASSIVE Yellow Aura passive makes (6)
-Staff Booster makes that (4)
-ACTIVE yellow aura makes that (3)
-If you have it, Decent SI gloves will make it (2)
-Further more, you can break the speed cap with MPE green potion.
Oct 31 2014
TaintedZero Level 226 Broa Battle Mage 4 Emcy Guild See what games, anime & art TaintedZero is intoTaintedZero
I agree 100%, this revamp was great IMO. I can understand why people are raging but for me it doesn't bother me at all. I cannot wait for this to hit GMS.[/quote]
Personally, I do a lot of events and things other than worrying about dps (which seems to be the biggest complaint so far), even tho I've decently funded my character. SS/BKB is an incredible tool for mobbing and makes BaM and ideal class for things like farming Evo, training, competing in Kritias invasions and clearing Tower of Oz. That's really my main loss.

For training, most classes can solo SH by sitting mid map, attack using a skill that'll clear roughly half the map, pivot, rinse, and repeat. Our main attack now clears only 6 mobs w/ poor horizontal coverage and zipping around w/ Dark Shock would be a knock to mobbing efficiency (vs SS/BKB) as well. Heck, how do we even clear the eye stage at Gollux w/o the guaranteed safety of being able to reach the eyes from outside the portal the teles up from mid jaw?

I loved my BaM from the start, but was really enamored when we gained our hyper and became one of the top mobbing classes in the game. I'm not necessarily raging, but this revamp is just a sad departure from what I love about the class from a playability standpoint. I'd trade dmg to keep SS/BKB any day.

Edit: Rest of the changes are okay for the most part. I still think we could use ele reset to keep up in terms of bossing dmg and that 1.3x staff weapon multiplier that other mages get would be nice.
Oct 31 2014
AznFlip Level 186 Khaini Bow Master
@AnthonysWill: and the major buff would be?

-Loss of large hitboxes
-Loss of stackable auras
-Loss of range on teleport
-Loss of DoT
-Drain seems to only work if you kill a monster, so for the less funded, we got buffed since we need to use more pots
-60% avoid + 20% dodge buffed to 45% avoid
-75% damage buffed to 30% damage (only if you use dark aura) + 15% magic attack
-+20% boss attack for Finishing blow removed and replaced with 10% boss (again only if you have dark aura on)
-70% maximum critical damage buffed to 65% maximum critical damage
-45% critical rate buffed to 40% critical rate

Did I miss any other major buffs?
Oct 31 2014
BLUJayun Level 110 Broa Marksman
How come no one's commenting about the new Dark Genesis animation?
Oct 31 2014
TaintedZero Level 226 Broa Battle Mage 4 Emcy Guild See what games, anime & art TaintedZero is intoTaintedZero
I really like the new animation. Wish it were a little larger even; it's so 'tiny' for an ulti.

@AnthonysWill: and the major buff would be?

-Loss of large hitboxes
-Loss of stackable auras
-Loss of range on teleport
-Loss of DoT
[/quote]

-Loss of 5m per line w/ Battle Master for those of us that cap.
Oct 31 2014
canerias Level 26 Broa
Im surprised that no one on this thread mentioned the huge AOE range increase on auras taking into consideration that a lot of people has complained about the low aura range on the past.
Oct 31 2014
LittleTLK Level 201 Broa Beginner
Ok, so they fixed a few issues I had. They gave us back some of our %avoid, bringing us up to 40%.
They fixed our issue with losing 15% max crit.
They gave us only 1 more attack speed though. I can reach faster (3) with dSI using a fafnir without yellow aura, which is "ok." It beats the estaff, I guess.
They reduced the cooldown on battlemaster from 200 to 120 seconds, which is nice, I suppose.
They gave us more distance on teleport to make up for the loss of teleport mastery (enhance). We're at 210 horizontal, 290 vertical in this one and our current is 240 horizontal, 300 vertical.
Drain Aura's passive is now 3% absorbed per soul instead of 1, which helps training.
They gave us -25% damage taken using blue aura, which makes up for the loss in avoid and the loss in %def.
They added 10% more magic attack to that new passive in 4th and increased dark aura's active form 15% to 20%, which is better for the party.

I only have 2 gripes:
-still no new blow animations. that's stupid. they better give us new ones soon. I know it takes time to do that compared to adding passives and number changing. I'm hoping they add that into part 3 of this patch.
-Battleking bar's new mechanic is livable. It's gonna hurt our mobbing, but I can deal with it. Would have preferred if they left it alone, though.

I can live with this. It's much better than before.
Oct 31 2014
LittleTLK Level 201 Broa Beginner
EDIT:
Just re-read it.
What the hell, man? That's awful. Thanks a lot, Nexon.

Nexon logic:
>release controversial update that arguable nerfs a class that didn't need a nerf
>receive tons of feedback complaining about the nerf
>revise update to nerf even more

Let me help you out:

-50% dmg on dark shock
-10% dmg from battle mastery
-15% matk on dark aura
-20% dmg on spell boost
-10 matk on staff expert
-50% dmg from BKB
Hyper skills nerf for dark gen[/quote]

Are those minuses or just a hyphen-leading list?

Anyway, I'm still not convinced the new buffs + reaper will make FB spam > current FB + BKB.

Kinda sucks that I even have to wonder, considering how low on the dps ladder we are.

In a perfect world, I'd love to get 50% eleresist ignore on staff mastery and BKB back to how it was before. If they just added that, I'd be all on board the hype train for this revamp.
But considering BKB defines our class 170+, I'm not so hyped for this. FB is a lackluster skill, honestly. It should hit 8 to 10 mobs and the range really need to be increased if we're losing spammable BKB. Pretty sure Heros' raging blow has a larger hitbox than FB. And that range increase needs to come with a better animation.
Oct 31 2014
canerias Level 26 Broa
Im not an aura mule to others so that is not important to **me** as a bosser.[/quote]

Well, BaM is a job with a supportive oriented skillset so its strange that you find unimportant a change with increases the supportive capability of it.

Maybe it would have been a better idea to go for a DPS class rather than a support if you wanted more damage output.
Oct 31 2014
McEgg Level 200 Windia Battle Mage 4
Let me help you out:

-50% dmg on dark shock
-10% dmg from battle mastery
-15% matk on dark aura
-20% dmg on spell boost
-10 matk on staff expert
-50% dmg from BKB
Hyper skills nerf for dark gen[/quote]
That's just comparing it with the kmst version though. It might seem worse like that, but overall damage from what we have now in gms seems to have increased. Furthermore, the passive from dark aura was changed from 30% damage to 15% magic attack, which works out better in the long run. Combine that with the 30% matk from spell boost and you're looking at quite the improvement from what we have now. In addition, dark gene just got nerfed from 15 sec cooldown to 18 sec, which is still an improvement from gms, not to mention that lightning fast cast time.
Oct 31 2014
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