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kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage Forum Talk about Battle Mage

McEgg Level 200 Windia Battle Mage 4
http://orangemushroom.net/2014/10/29/kms-ver-1-2-223-black-heaven-second-chapter-return-of-the-resistance/

As far as I can tell, the following things have changed from the kmst version:
Yellow Aura's passive gives 2 attack speed now, in addition to 15% evasion rate, 30 speed, and raising the speed cap by 20. The aura itself still only gives 1 attack speed.
Drain Aura's passive gives 3% hp back per kill. The regular recovery's still 1000 hp every 4 seconds though.
Blue Aura's defense bonus is back to 150%.
Battle Mastery's damage% buff is lowered from 30% to 20%.
Nerve Stimulation gives 25% evasion rate, 30 speed, and raises the maximum speed cap by an additional 20.
Dark Aura's active effect is buffed to 20% damage. The passive is down to 15%.
Debuff Aura is applied for 8 seconds, after mobs are exposed to it for 4 seconds.
Spell Boost's damage buff has been reduced to 10%. The other bonuses stay the same though.
Death Contract's damage formula is reworked from 170% + 2% * per character level to 200% +2% * per character level. Cooldown while bossing is lowered to 5 seconds.
Battle Master still gives an additional hit to blow type moves for 40 seconds. The cooldown is down to 120 seconds.
BKB still has the 9 second cooldown, and is down from 700% to 650%.

Most of the bonuses lost with aura were returned in the passives, with the exception of damage %, which they felt needed to be nerfed a lot. Wonder why.
Doesn't look like your blow animations are getting changed anytime soon, either.
Posted: October 2014 Permalink

Replies

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LittleTLK Level 201 Broa Beginner
Well, BaM is a job with a supportive oriented skillset so its strange that you find unimportant a change with increases the supportive capability of it.

Maybe it would have been a better idea to go for a DPS class rather than a support if you wanted more damage output.[/quote]

We are not a support class anymore than i/L is a support class because they have meditation, ice aura, and the 4th job binding skill.

We are BATTLE mages, not "GIVE AURA TO THE PARTY" mages.

The party benefits from our skills, yes, but our skills aren't focused only for that.

Frankly, your take on our class kinda pisses me off. I refuse to party with anyone that demands my aura. My job isn't to sit there and ass-hump you so you can get +25% damage.
Oct 31 2014
canerias Level 26 Broa
@lKingAura
BaMs are ment to be supportive, as well as bossers too tho, we got this 1vs1 battle rage skill and Grand Light Aura that makes all our auras to be for us alone. So its a matter of choosing which path to walk... or was... good bye GLA.[/quote]

Yeah, I know. I meant that the aura range increase is a pretty relevant change as it improves noticeably one of the strong points of the job.

Anyways I believe that Nexon wants to make BaM more supportive oriented while reducing the DPS output, though as this is a very big change the numbers may change on the near future.

@LittleTLK

You didnt get my point. I have never said that BaM are aura mules.
Oct 31 2014
LittleTLK Level 201 Broa Beginner
@lKingAura
BaMs are ment to be supportive, as well as bossers too tho, we got this 1vs1 battle rage skill and Grand Light Aura that makes all our auras to be for us alone. So its a matter of choosing which path to walk... or was... good bye GLA.

Yeah, I know. I meant that the aura range increase is a pretty relevant change as it improves noticeably one of the strong points of the job.

Anyways I believe that Nexon wants to make BaM more supportive oriented while reducing the DPS output, though as this is a very big change the numbers may change on the near future.

@LittleTLK

You didnt get my point. I have never said that BaM are aura mules.[/quote]

Well if that's what you mean, you're still wrong.

Maple isn't a dynamic game. The entire paradigm is damage-oriented. Defense, HP, status resist, guard skills, dodge rate, are all pointless in a party, because the only time people party is to do more damage. Bosses don't care about your HP, def, (for the ost part status resist since gollux, ect ignores it). All they care about is "can you kill me while jumping around and avoiding my insta-kills while on a timer?"
There is no logical reason to make a class "more supportive oriented while reducing DPS." This is completely counter-intuitive to how this game works now. Even bishops are more focused on damage with convenient support skills tacked on.

What you're saying would only make sense if you changed fundamentally how monsters interact with players.
Oct 31 2014
canerias Level 26 Broa
Well if that's what you mean, you're still wrong.

Maple isn't a dynamic game. The entire paradigm is damage-oriented. Defense, HP, status resist, guard skills, dodge rate, are all pointless in a party, because the only time people party is to do more damage. Bosses don't care about your HP, def, (for the ost part status resist since gollux, ect ignores it). All they care about is "can you kill me while jumping around and avoiding my insta-kills while on a timer?"
There is no logical reason to make a class "more supportive oriented while reducing DPS." This is completely counter-intuitive to how this game works now. Even bishops are more focused on damage with convenient support skills tacked on.

What you're saying would only make sense if you changed fundamentally how monsters interact with players.[/quote]

You got a good point there but still Nexon "tries" to keep a balance towards DPS output, and the supportiveness/utility in general that a job offers. A good example of this is what recently happened to Paladin, a job which Nexon made supportive on RED patch but increased the damage too much and had to do a huge nerf to its DPS later on to balance it. This is why jobs with a good support skillset like I/L and Bishop dont do as much damage as DPS classes do.
Oct 31 2014
LittleTLK Level 201 Broa Beginner
You got a good point there but still Nexon "tries" to keep a balance towards DPS output, and the supportiveness/utility in general that a job offers. A good example of this is what recently happened to Paladin, a job which Nexon made supportive on RED patch but increased the damage too much and had to do a huge nerf to its DPS later on to balance it. This is why jobs with a good support skillset like I/L and Bishop dont do as much damage as DPS classes do.[/quote]

I can see that aspect of it, but I still think the damage reduction for us was and is still wrong.
We're really low on the DPS chart. When paladin got their RED revamp, they shot up tremendously. Even after their nerf, they're still well well above us, and they're arguably less offensively-inclined than us as well.
Oct 31 2014
AznFlip Level 186 Khaini Bow Master
@TaintedZero: Completely forgot about that.

So far did some calculations for a 5 min span. If someone has better ones, please post them.

((138.89 x 330 x 7 = 320835.9) + (277.78 x 330 x 6 = 550000.4)) / 300 = 2902.79%/sec Finishing Blow only, post revamp calculated at Fast 4
(60 x 380 x 12) / 300 = 912%/sec for Reaper

However, just an estimate based on timing myself for 10 secs, I get around 10 finishing blows and 10 BKB
(10 x 280 x 6 + 2800 x 10) /10= 4480%/sec + 760%/sec from DoT stacking gets around 5240%/sec pre-revamp (KMS 1.2.218) vs 3814.79%/sec post revamp

We still have to consider the following:
-BaMs loss 5% critical rate
-BaMs loss 5% maximum critical damage
-Reaper does not crit (this was in KMST, haven't seen any vids in KMS yet)
-Loss of around 30% damage? (There's disputes about %dmg vs. %attack and can't really find a definitive answer).
-You can try to add telecasting for post-revamp, but remember that to be effective, BOTH the server and your internet connection must not have lag and you have to have perfect timing, otherwise it's pretty much detrimental to DPS (can also vouch on experience). Basically, it's pretty unrealistic to get a noticeable amount of dps from telecasting.

So the difference between the two is likely larger. So for those people saying we got a buff, please tell me where it is.
Oct 31 2014
AznFlip Level 186 Khaini Bow Master
@lKingAura: for the first one, I calculated using a delay of 720 ms, so that would be around 1.4 casts/sec. So for around 5 minutes, there should be around 417 casts for FB. But I divided it up for Battle Master active and inactive.
Oct 31 2014
McEgg Level 200 Windia Battle Mage 4
We still have to consider the following:
-BaMs loss 5% critical rate
-BaMs loss 5% maximum critical damage
-Reaper does not crit (this was in KMST, haven't seen any vids in KMS yet)
-Loss of around 30% damage? (There's disputes about %dmg vs. %attack and can't really find a definitive answer).
[/quote]
BaM may have lost 5% critical rate, but you need to remember that, without bkb spam, finishing blow's going to be making up most of your hits. The 20% bonus crit rate plays a larger role now, so you adjust accordingly. In any case, that's probably why they took off its boss damage and gave 10% bd to all skills.
[url=http://www.insoya.com/bbs/zboard.php?id=ucc&no=52173]Reaper crits now.[/url]
Currently, battle mage has 30% damage from mastery and 75% damage from grand light. With the new revamp, they get 20% damage from mastery, 20% from dark aura, 10% from spell boost, and 45% magic attack from dark aura passive and spell boost. You lose 55% damage for 45% magic attack.
The main thing here is that %damage is a thing that gives diminishing returns with boss damage. It's got additive stacking. Ideally, you'd want %attack more than %damage.
On a side note, did anyone try incorporating the dark lightning bonus attack coming off of chain/spurt? Wonder if that's worth breaking up finishing blow spam.
Oct 31 2014
AznFlip Level 186 Khaini Bow Master
@McEgg: thanks for the info.

@lKingAura: the extractions on Southperry don't give the delay and Max doesn't list any speed changes. So I'm assuming that the delay remains the same between patches. The video posted has the person using Yellow Aura on. I only accounted for Dark Aura on since that's the aura that most people are going to be using. Idk what their inner ability is, so they might hit max.
Oct 31 2014
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