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kMS ver. 1.2.223 Battle Mage Revamp

Battle Mage Forum Talk about Battle Mage

McEgg Level 200 Windia Battle Mage 4
http://orangemushroom.net/2014/10/29/kms-ver-1-2-223-black-heaven-second-chapter-return-of-the-resistance/

As far as I can tell, the following things have changed from the kmst version:
Yellow Aura's passive gives 2 attack speed now, in addition to 15% evasion rate, 30 speed, and raising the speed cap by 20. The aura itself still only gives 1 attack speed.
Drain Aura's passive gives 3% hp back per kill. The regular recovery's still 1000 hp every 4 seconds though.
Blue Aura's defense bonus is back to 150%.
Battle Mastery's damage% buff is lowered from 30% to 20%.
Nerve Stimulation gives 25% evasion rate, 30 speed, and raises the maximum speed cap by an additional 20.
Dark Aura's active effect is buffed to 20% damage. The passive is down to 15%.
Debuff Aura is applied for 8 seconds, after mobs are exposed to it for 4 seconds.
Spell Boost's damage buff has been reduced to 10%. The other bonuses stay the same though.
Death Contract's damage formula is reworked from 170% + 2% * per character level to 200% +2% * per character level. Cooldown while bossing is lowered to 5 seconds.
Battle Master still gives an additional hit to blow type moves for 40 seconds. The cooldown is down to 120 seconds.
BKB still has the 9 second cooldown, and is down from 700% to 650%.

Most of the bonuses lost with aura were returned in the passives, with the exception of damage %, which they felt needed to be nerfed a lot. Wonder why.
Doesn't look like your blow animations are getting changed anytime soon, either.
Posted: October 2014 Permalink

Replies

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TaintedZero Level 226 Broa Battle Mage 4 Emcy Guild See what games, anime & art TaintedZero is intoTaintedZero
Has anyone ever asked if Dark Lightning may also trigger Damage Reflect?[/quote]
Our current teleport mastery one does, so I'm pretty sure Dark Shock won't be any different. It's probably one of the main reasons they made the skill toggleable as well.
Nov 01 2014
AckarRed Level 180 Windia Zero Transcendent
A minor patch on KMS brought some skill changes.

Yellow Aura's passive movement speed is decreased to 10.
Hyper Dark Chain's delay has been cut to 840ms.
Death Contract 2's soul requirement and seconds between use is decreased to 6.
Nerve Stimulation's max movement speed is decreased to 10.
Battle Spurt delay has been cut to 840ms.
Dark Lightning's damage is reduced but gained an extra attack count and possesses 20% boss damage. It also received a change, a single target variation.
Enemies near Debuff Aura will be affected in two seconds when near the aura instead of 4. In addition, Debuff Aura's debuff duration has increased to 10 seconds.
Battle Master's blow attack count has been increased to 2.
Nov 13 2014
Powerbomb Level 148 Arcania I/L Arch Mage
A minor patch on KMS brought some skill changes.

Yellow Aura's passive movement speed is decreased to 10.
Hyper Dark Chain's delay has been cut to 840ms.
Death Contract 2's soul requirement and seconds between use is decreased to 6.
Nerve Stimulation's max movement speed is decreased to 10.
Battle Spurt delay has been cut to 840ms.
Dark Lightning's damage is reduced but gained an extra attack count and possesses 20% boss damage. It also received a change, a single target variation.
Enemies near Debuff Aura will be affected in two seconds when near the aura instead of 4. In addition, Debuff Aura's debuff duration has increased to 10 seconds.
Battle Master's blow attack count has been increased to 2.[/quote]

On Max's blog, the KMS team mentioned that BaM's were "way too fast" as an excuse to nerf the speed boosts. What the hell did they mean by that? There's a speed restriction for all classes...

That Debuff Aura boost is nice though, I guess. I wish the mp drain from the auras would piss off...
Nov 13 2014
xhyun Level 200 Demethos Battle Mage 4
@powerbomb yeah theres a restriction but some skills can bypass it by increasing the max speed. sort of like how some mounts make you go faster.
Nov 13 2014
VivaBasura Level 239 Demethos Battle Mage 4 See what games, anime & art VivaBasura is intoBasura
On Max's blog, the KMS team mentioned that BaM's were "way too fast" as an excuse to nerf the speed boosts. What the hell did they mean by that? There's a speed restriction for all classes...

That Debuff Aura boost is nice though, I guess. I wish the mp drain from the auras would piss off...[/quote]

most classes have their restriction at 140%, our current speed restriction is a max of 160% after revamp it was 180% so they nerfed it to 170% we were literally moving faster than most mounts
Nov 13 2014
Powerbomb Level 148 Arcania I/L Arch Mage
@xhyun, @VivaBasura: Huh, didn't know that. Thought there was still a hard cap of 160% after all those speed boosts.
Nov 13 2014
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