General

Three questions on damage

Title!
My first concern is...
what is the difference between Total Damage + x% and Att + x%?
What is the difference? ^

Second concern is...
for %boss I am going to cube later on this week.
How much %boss would I need to deal extra damage on zakum? (zakum obviously has more def than other mobs, so how much %Boss i need to deal more damage on it? )

third concern is...
Is %boss or %pdr better on bosses?

December 20, 2012

11 Comments • Newest first

darkspawn980

@NotMyGear: if you're gonna shoot for the hardest bosses, yes, otherwise 70% is perfect for anything short of pink bean

@iBeA: it does affect him, the problem is that chaos pink bean has so much defense that unless you have at least 50% ignorePDR, all your hits will hit 1. if all your hits are just 1, boss damage isn't going to be that much of an upgrade right?

i actually made a table of CPB %boss vs %ignore, can't find it atm but if you're interested i can post it (do note that this table ONLY works for CPB, easier bosses don't have that much defense, not even empress)

Reply December 20, 2012
NotMyGear

[quote=darkspawn980]@ox0Shad0w0xo: absolutely correct, there's small discrepancies betweent he two here and there that make them alternate on "which is better" but the difference is usually in the 0.00X, and not really worth taking into account.

%total damage used to glitch with shadow partner, not anymore, but since i'm sure you'd like the history, basically what happened is that you dealt certain amount of damage, that damage would get increased by %TD, then shadow partner would grab this new number, and use it for it's hits, whoich would ALSO be affected by %TD. it was like that if i remember correctly same thing applied to %boss damage. and the damage boost given to dualblades by final cut iirc.

@NotMyGear: i recommend (once you aim for higher bosses) to get 100% ignore PDR, preferably from effects that don't use potential slots. right now there's a "free" 40% ignore PDR just from getting lumi to 70 (10% ignore) and getting the leafre set (30% ignore) that should be more than enough in most cases.[/quote]
Right now I have 40%pdr
10 from lumi, 30 from binding darkness passive
i'll be getting leafre set once i kill horntail which adds another 30% pdr
now is 70%pdr.
Should I aim for 100?

Reply December 20, 2012
ox0Shad0w0xo

@darkspawn980 Oh so it was basically adding the %damage multiplier twice to the shadow partner. That explains so much lol.

Reply December 20, 2012
darkspawn980

@ox0Shad0w0xo: absolutely correct, there's small discrepancies betweent he two here and there that make them alternate on "which is better" but the difference is usually in the 0.00X, and not really worth taking into account.

%total damage used to glitch with shadow partner, not anymore, but since i'm sure you'd like the history, basically what happened is that you dealt certain amount of damage, that damage would get increased by %TD, then shadow partner would grab this new number, and use it for it's hits, whoich would ALSO be affected by %TD. it was like that if i remember correctly same thing applied to %boss damage. and the damage boost given to dualblades by final cut iirc.

@NotMyGear: i recommend (once you aim for higher bosses) to get 100% ignore PDR, preferably from effects that don't use potential slots. right now there's a "free" 40% ignore PDR just from getting lumi to 70 (10% ignore) and getting the leafre set (30% ignore) that should be more than enough in most cases.

Reply December 20, 2012
NotMyGear

oh...! i get it now @@
ty guys!

i will also stick to %boss.... I don't think I will be soloing pink bean or hilia anytime soon!

Reply December 20, 2012
ox0Shad0w0xo

Basically what darkspawn980 said. %att and % total damage are the same, but total damage is added in after your range is calculated so you'd see the difference with your skills rather than on your range like with %att. Also, I'm not sure about now, but %total damage used to affect skills like shadow partner while %att didn't.

Don't have anything to add to the other questions lol.

Reply December 20, 2012
NotMyGear

so %att is multiplying ur range? while total damage is increasing while you hit? o.o

Reply December 20, 2012
darkspawn980

@squire7766: nel, DoT is determined from range, %total damage is applied after your range is calculated, while attack% is calculated before. that's why it affects dot.

and multipliers and whatnot don't matter, the formula's one big multiplication, so in the end %total damage and % attack end up being pretty much the same increase in damage.

Reply December 20, 2012
squire7766

[quote=darkspawn980]first question:
none, except that %attack affects DoT skills, but for most classes they're the same thing

for question two, if you mean to deal more damage than what you deal on regular mobs, it would depend on your PDR.

for question three, again, it depends on the boss, and your PDR, having 1000% boss is better than 100% PDR against mano, but against chaos Pink bean that 1000% boss would do absolutely nothing[/quote]

I thought it was total damage % that affected DoT

And doesn't att % take an increase of your cumulative attack and then add that as a bonus? Meaning, classes with higher attack (or att multipliers) would benefit the most?

Reply December 20, 2012
darkspawn980

first question:
none, except that %attack affects DoT skills, but for most classes they're the same thing

for question two, if you mean to deal more damage than what you deal on regular mobs, it would depend on your PDR.

for question three, again, it depends on the boss, and your PDR, having 1000% boss is better than 100% PDR against mano, but against chaos Pink bean that 1000% boss would do absolutely nothing

Reply December 20, 2012