@iCodyKins: I'm aware of that too, but damage is less of an issue to me than playability. In terms of attack power I'm not very concerned about DPS--though it does need an upgrade, I admit. What I want to see is the ability to spam damage on more than 3 mobs at a damn time (without relying on a subpar clone of Meso Explosion that cripples our damage for 4+ seconds at a time).
At any rate, HP and/or defense is a HUGE glaring issue for Kannas. My F/P could strip all of its gear away and still be able to tank 40k hits. My Kanna has some HP and MP gear on--and the Kaiser link--and it can't even take half of that without standing under the 3rd job barrier.
@DemoDango: HP is not much of an issue BUT %mp still doesn't convert to % hp which is really lame. I would definitely like more defense though. Just include something like 150% defense in 4th job mastery and that will solve a lot.
I hope we see some damage% changes in the update. That or some decent buffs. Still holding out for shadowpartner haku. It's either now or 5th job I just know it D:<
I guess I would also like haku to rebuff a few seconds from when you recast him as well. Something else to note would be changing tengu strike to JUST 20 mana for the full cast. Also L> 150 or 200 mana....