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v.149 Rebalancing?

Kanna Forum Talk about Kanna

Chimichurro Level 218 Mardia Paladin See what games, anime & art Chimichurro is intoChimichurro
I'm kind of interested in what GMS is gonna do. Like I'm not even sure in what direction they're gonna take Kanna's skills. Thoughts?
Posted: May 2014 Permalink

Replies

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RubberDonkey Level 68 Scania Assassin
Removal of the decrease spawn rate effect from kishin is the only known change from one version of ms. Hopefully it's not that....
May 08 2014
AckarRed Level 180 Windia Zero Transcendent
Removal of the decrease spawn rate effect from kishin is the only known change from one version of ms. Hopefully it's not that....[/quote]

You mean the removal of the spawn rate effect? You make it sound like it's going to increase spawn rate.
May 08 2014
ycycyc Level 202 Scania Kanna 4
if they remove spawn rate increase then that's good. less kanna mules around.
May 08 2014
DemoDango Level 178 Khaini Hayato 4
I was about to ask what you meant by 1.49 update, and then I checked the site.

Hmm. Hopefully they actually make Kanna playable without endgame gear. Y'know, like not getting killed in 2 hits by HoH mobs if you don't have a pro full set effect.
May 08 2014
iCodykins Level 150 Zenith Night Walker 4
I was about to ask what you meant by 1.49 update, and then I checked the site.

Hmm. Hopefully they actually make Kanna playable without endgame gear. Y'know, like not getting killed in 2 hits by HoH mobs if you don't have a pro full set effect.[/quote]

Their HP isn't even a problem. Their damage and crappy skills is the problem.
May 08 2014
VietUA Level 210 Scania Beast Tamer Cat See what games, anime & art VietUA is intoVietUA
I'm really, really hoping for an increase in mobs hit with Shikigami. Maybe then, we'll have somewhat decent spawn.
May 08 2014
DemoDango Level 178 Khaini Hayato 4
@iCodyKins: I'm aware of that too, but damage is less of an issue to me than playability. In terms of attack power I'm not very concerned about DPS--though it does need an upgrade, I admit. What I want to see is the ability to spam damage on more than 3 mobs at a damn time (without relying on a subpar clone of Meso Explosion that cripples our damage for 4+ seconds at a time).

At any rate, HP and/or defense is a HUGE glaring issue for Kannas. My F/P could strip all of its gear away and still be able to tank 40k hits. My Kanna has some HP and MP gear on--and the Kaiser link--and it can't even take half of that without standing under the 3rd job barrier.
May 08 2014
GraffitiSkyez Level 208 Broa Demon Avenger 4
@DemoDango How much HP does your kanna have? i'm sitting at 50k currently and i can take hits just fine for the most part.
May 08 2014
Singaporean Level 220 Windia Kanna 4
@DemoDango: HP is not much of an issue BUT %mp still doesn't convert to % hp which is really lame. I would definitely like more defense though. Just include something like 150% defense in 4th job mastery and that will solve a lot.

I hope we see some damage% changes in the update. That or some decent buffs. Still holding out for shadowpartner haku. It's either now or 5th job I just know it D:<
I guess I would also like haku to rebuff a few seconds from when you recast him as well. Something else to note would be changing tengu strike to JUST 20 mana for the full cast. Also L> 150 or 200 mana....
May 08 2014
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