HitThings

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General

Crimson Queen Soul Breaks Attack Speed Cap I recently got one of those new Root Abyss souls to play with and the Crimson Queen one immediately caught my eye. [url=http://i.imgur.com/bg3zIOz.png]Here's the skill description, taken directly from the game.[/url] As stated, it will provide [b]one[/b] of the buffs from the list of: -Attack Speed Increase -Attack/Magic Attack Increase -"MHP/DEF" (Max HP and defense?) Additionally, it states that it will provide another buff based on the Queen's "mood." Though, I believe this to be a grammatical issue in the way the skill description is worded. However, after playing with the soul for about an hour [b]I've noticed certain unexpected outcomes from the buff skill.[/b] [url=http:/

General Darkknight

Issue With Final Pact Proc Hello Dark Knights! :) Recently (2~3 weeks ago) I've run into a strange issue with Final Pact's resurrection proc. I'll have it ready for proc (IE, no Hourglass above my head), but find myself still dying to a 1HKO attack. I've observed this usually happens after at least 1 successful Final Pact proc. So for instance, the first Final Pact will activate as prompted, but the 2nd will not--resulting in death. This usually happens during Arkarium's 1HKO screen crack or Gollux's fist attack. It is worth mentioning that I have a Hyper Skill point on the Final Pact - Cooldown Cutter passive, but until 2~3 weeks ago it hasn't affected me in a negative way. So, I was just wondering if any of you DrKs have experienced this

General Warrior

Shield Proposition Hello warriors. As we know, shields really have lost all viability other than aesthetics as Heroes and Paladins start opting for the Two-handed substitute. Being a long-time gamer, I've always loved the idea of a tanky class or Paladin. I know that Two-handed Sword/Axe users have long been the underdogs in the MS community, but I feel that the release of all-class secondaries really tipped the scale to their favor, leaving not much for shield users to fight from. So my question to the Shield-bearing community is what hypothetical traits could be given to shields in order to make their usage viable again? All for fun of course. :D And lets not make them too OP or too underwhelming. I was thinking something like: -10%/20% D

General Warrior

Paladin Vs. Hero Damage Comparison Welcome! By now I'm sure all of us are sick of the "What would my Range/Damage be if I switched to Pally/Hero" threads. In response I've made this analysis (with numbers!) to help warriors decide whether or not to use that Job Advancement Coin. [b]I have used my own character and job changed from Hero to Pally for this experiment.[/b] So without further ado, lets hop right into the two classes. I've bolded the higher values in the stats window for easy comparison. For reference, these changes are performed on a Level [b]203[/b] Warrior with around 700 Att and 180% STR. He also has 6% Total damage, Demon Avenger/Kanna Link, Pally/Thunder Breaker Character Card effect. [header=hero]Hero[/header] [h

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