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IImaplers #Firepoisonarchmage Talk

General Firepoisonarchmage

The Story of BearWolfs :D. Ok, how is this logically possible? You have a friqqing seven hundred pound Bear....riding a dirty-ass wolf. To top that off, the bear is mean...and the wolf is mean. It is obvious that the wolf is mad because I would be too when an ass that weighs 300 pounds sits on me. So I can very much sympathize with the wolf more than with the bear. But the bear quite clearly has had a horrible childhood. He wished for a pony as a kid and never got one, so now as an adult he has to settle for a raggidy wolf to sit on.The bear has in his hand a spiked weapon which he uses on the wolf if he does not follow the bear's orders. So, I mean, the wolf has it worse than the bear. But looking at it more closely, the wolf is the villai

General Firepoisonarchmage

FP Forum: Skill Comparisons Current FP AMs; confused which skills you'll have to put later? You're not the only one. I'd like to compare MPE vs. PB and Seal vs. Comp in terms of how useful they are right now and how useful they will be: MPE pre-BB: For AMs currently, this skill is not at all useful. The monsters we tend to train on right now (Skeles, Gallos/Newts/Nesties in 12x, ToT monsters) do not have the MP to drain, thus making MPE utterly useless (for 4th job mages). Usefulness for poor AMs = 0/10, Usefulness for funded AMs = 0/10 MPE post-BB: So I hear most elite monsters gain a significant MP increase. Hence for the AMs that need or want to save every meso they have would want this skill. Then again, even then it wont be too useful

General Firepoisonarchmage

The Fp forum is the coolest on basilheres why The IL forum has Abysseon, Kalemora, Gridmonkey and Darklime. They are cool! But the FP forum has the most unique and truthfully sexy cast of characters: bleve with his ridiculous videos of godliness, Emenia with her sexyness and Britishness, Arcana27961 who is my brother due to us both having good-looking beards, ClericBoyZ15 who looks cygnusy, currified who is friqqin cool, and a slew of more awesome unique people (Zenarkenstin, Gando, older members who don't visit anymore :P + many others I forget to mention!). We have our own Memes: Skeles [b]:[/b]D., Gando-Smash, "Don't make FP, we want to be a minority in the mage world", the Dolphin FP brothers , and Who else has that? NO ONE! W

General Firepoisonarchmage

Post your Farewells to Elquines Q__Q Dear Elquines, We've been through so much, it would be sad to watch you go T__T. From the time that I first met you, it was so cool (cheesy pun intended). You made things freeze, and weak to fire, and I will miss how you attack things, even though your attacks were slow as hell. You saved my life countless times by freezing that darned Newt, and for that I am forever greatful. At the same time, you aggro things which constantly irritate me, but that's my own fault for summoning you and realizing I can't de-summon you ;[. Thanks for the memories Elquines. You will sorely be missed. P.S. I loved your free snow-cones.

General Firepoisonarchmage

What Tweaks would you make to our skills? 1. Make Mist Eruption weaker and make it hit 10 times! Why? It is extremely easy to hit max damage with ME at it's current state if you have at least okay funding. Making it hit 10 times for weaker damage each hit means there won't be a damage cap hindrance (except maybe for extreme-funded people, but we all know those people are hackers or buy hacked/duped gear so idgac about them). If 10 hits seems to be too cluttered (which it may be, then change the damage cap to ~1999999 instead of 999999). 2. Make Paralyze hit 5 times. There's no good reasoning for our main 1v1 attack to hit 4 times, while IL's main to hit 6 times. They should be more equally balanced. The reason I don't want para to be change

General Firepoisonarchmage

What Tweaks would you make to our skills? 1. Make Mist Eruption weaker and make it hit 10 times! Why? It is extremely easy to hit max damage with ME at it's current state if you have at least okay funding. Making it hit 10 times for weaker damage each hit means there won't be a damage cap hindrance (except maybe for extreme-funded people, but we all know those people are hackers or buy hacked/duped gear so idgac about them). If 10 hits seems to be too cluttered (which it may be, then change the damage cap to ~1999999 instead of 999999). 2. Make Paralyze hit 5 times. There's no good reasoning for our main 1v1 attack to hit 4 times, while IL's main to hit 6 times. They should be more equally balanced. The reason I don't want para to be change

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