IImaplers

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IImaplers #Mage Talk

General Mage

Big Bang 20 Make Me Sad a. I kept one for about a year, used it, failed -_- b. Looked on mules for another, noticed there's like 3 Big Bang 30s instead. c. Bought one this past week for 36 mil, failed -___- d. Bought another for 50 mil, failed @_____________@ e. Saw none left in FM for like a week (there was one that was way way overpriced tho) e______________________________________________e f. hunted at blue kents/black wyverns for like 4 hours only to end up wasting my time. g. Made this thread to get sympathy.

General Mage

Nexon AM Do Not Give a CRAP About Mages (Mostly FPs though) There's so many issues with mages now that it's not even funny: 1. Unfair nerfing of elemental weapons. 2. No compensation for that nerfing...yet (could take more weeks/months). 3. FP mages' DoT skills are glitched or improperly copy&pasted from KMS. The DoT on these skills only lasts for the lvl 1's duration of the skill regardless of the level of the skill. 4. FP mages' Paralyze, when cast, cancels out all other DoT in effect. This and the above issue render our DoT completely useless. I note that this issue with paralyze seems to be fixed in the KMS Chaos patch. If it takes KMS about a month to fix an issue of this magnitude, I wonder how long it would take GMS? ^This is not

General Mage

What NEW skills would fit AMs - and maybe Bishops? Yep I said "NEW" skills, not just fixing the ones we have already. And I also should stress that they should NEVER be overpowered! My ideas: 1. My jealousy towards warriors lol: Why do warriors have "magic" crash but we mages do not have "magic" crash? I'm hinting at wanting this skill! 2. My jealousy towards archers lol: Pimp-Summon. Okay, this one would seem unnecessary but cool to have right? Move our summon to 3rd job and pimp our 4th job summon. And by pimp I mean, give it some sort of unique special abilities. DoT? Crits? Toggable? Make it have Weapon Attack so that Magic Cancel doesn't destroy our DPM so hard? Maybe! 3. Cancel Seduce 100% party skill! (T

General Mage

AMs, Imitated but never Duplicated! Stand proud my ArchMage brothers and sisters! Nexon continually screws us over, but don't let that stop you from doing what you do best, which is burn, poison, electrocute, freeze, and excrete hazardous substances with unpleasant smells. [HEADER]Flawed imitations: [/HEADER] [b]~Evans~[/b] Ah the Evan. They ride dragons which are fancy and are pervacious creepers which sneak into their owner's bed at night. Evans ride Dragons. But we AMs ride the pigs, which are the original mount. Original equals Classic. Who also does not love bacon? No one. Pig = Bacon = Awesome and Delicious. Dragon meat does not and never will taste as good as bacon, dragon meat does however taste [i]okay[/i] with A-1 steak sauce th

General Mage

Im in Shield Heaven but dunno their prices. Can some1 help? What's up? I got 6 shields. Can someone help me out with their prices?: lvl 84 UWG mage shield, clean, u/h potential: legendary, 30% boss, 20% boss, 6% all stat bonus potential: epic, 6% magic attack on one of the lines (and also 6% luk, meh) VIP mage shield, 4 slots, 2 magic attack, u/h potential: legendary, 12% magic attack, 9% magic attack (9% dex too <3) bonus potential: rare, +12 magic attack on one of the lines lvl 84 UWG mage shield, 8 slots, 3 magic attack, hammered twice potential: legendary, 35% ignore def, 30% ignore def, 9% int bonus potential: rare, 3% magic attack on one of the lines nebulite: 15% ignore def VIP mage shield, clean, u/h potential: legendary, 12% mag

General Mage

Would love price estimates on a few things Dragon Tail War Staff M.ATK 264, INT +50, LUK +20, ATK 101, 0 slots left Nebulite B - PDR -18%: Usable on: weapons. Ignores 18% of the enemy's DEF when attacking. Enhanced: 9 times Potential: Unique, 3 Lines, M.ATK 15% Bonus: M.ATK 3% Dragon Tail Mage Robe M.ATK +14, INT +30, LUK +30, ACC +50, Avoid +50, DEF 200, M.DEF 250, 0 slots left Nebulite A - Invincibility +2 seconds: Usable on: tops and overalls. Invincible for 2 more seconds after getting attacked. Potential: Legendary, 3 Lines, INT 21% Bonus: Int 2% Dragon Tail Mage Shoes M.ATK +4, INT +15, LUK +15, Avoid +30, Speed +10, Jump +7, DEF 50, M.DEF 120, 0 slots left Nebulite B - INT +2%: Usable on: all. INT +2% Potential: Legendary, 3 Lines, A

General Mage

Which Mage Smells the Best? I vote F/P for obvious reasons. Our mist smells like petunias. Fire smells like nothing but it looks cool. Poison can be mighty tasty and usually has an alluring smell. I mean, why do you think we F/P mages are so sexy? Because we give off awesome pheromones. Old Spice got nothing on us. <3 For I/L, their stench is not as great I think. Ice smells like nothing - how dull. Lightning smells like burnt toast. </3 Evans smell like dragon piss - no one likes that. >.< I have nothing to say about the smell of BaMs. :( Bishops smell like people from the middle ages (they never showered back then so yukkk). :| Which mage smells best in your opinion?

General Mage

Ass-cension is almost here questions and comments xD I called it "Ass-cension" because that fits perfectly for FP mages and their new inherited trait of exploding their farts. Delicious isn't it? New ways to kill living things, new ways to poison, new ways to burn and poison for a slow and painful death, I'm all for it. I'm also happy for the IL mages. They rightfully deserve this boost as well. It's been a long time coming, but now we AMs will get our due respect as damage dealers :) Questions: I know this may have been bought up in the past but what may be the best order to cast FP mages' DoT skills - then explode mist - then start over? Would it be: Mist, Paralyze, Big Bang, Fire Demon (not 100% sure if this still keeps it's Do

General Mage

F/P AMs get the Shaft more-so than anyone ~ a Timeline~ Nexon truly has never cared much for Mages. But imo especially those which were never really abundant - the almighty Fire/Poison Mages. Let's take a historical look at how F/Ps get shafted: [b]1. early-mid 2008[/b] (I did not play much around that time so I'm not sure exactly when): There was a glitch where bosses can be poisoned. Many F/Ps decided to abuse this power against the likes of BigFoot and were subsequently banned. What does this glitch tell us? Nexon does not test things properly (yes, even in 2008 they did not. Will they ever learn?) before releasing it to the public. Another thing it told us was that Nexon particularly didn't care for F/P mages. [b]2. mid 2008[/b] I belie

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