Kazzooey

none

Kazzooey #Paladin Talk

General Paladin

5th Job Element Just came to mind, but what element will we get in 5th job? Of course we'd need a crystal ball or time machine to know but what do you guys think it'll be? I think it'll be Darkness. That'd be freakin cool in my opinion, as long as we don't turn into Dark Knights or nothing. It could make for some really cool or pretty skills mixing all of our elements with darkness like Lighting + Darkness or Holy + Darkness or w/e. And I think that'd be a cool bit of irony. Or maybe they'll change 4th job to darkness and then 5th job to holy? Eh. What do you guys think would be cool for our 5th job element/theme?

General Paladin

Paladins vs Magnus Well I have yet to see a Paladin kill Magnus. And I want to get into Magnus parties and not actually be just a Smite/CO/Threaten mule. 1) Are there any max damage Paladins out there that can solo him? And if so are you able to record it to at least give us some hope or insight to how much damage we can dish out to him before we lose? 2) Does anyone have have any strategies for Magnus to help us out whether it be just Party-Support strategies, survival strategies, or soloing strategies?

General Paladin

Paladins Guide Just build/training guide [b]EDIT:[/b] Well I had to use all of that bbcode stuff to do the tables and such. I didn't know the forum can't handle it so just bear with me here while I try to get a "Forum-Friendly" guide up. Also, this is just the Sp builds and training locations. Lemme know if something is wrong or you have something to contribute (more training locations, ect) [header]What is a Paladin?[/header] A Paladin is Maplestory's defensive class. They are known for their Combat Orders and being virtually unkillable. We aren't worried about dying so we can just kick back and enjoy watching the screen instead of keeping your eyes fixated on your Hp bar. Paladins are masters of the elements using Holy, Fire, Ic

General Paladin

Infinite Divine Shield Just a thought but since Divine can now last 12 hits, if you put a +2 Second invincability nebulite on an armor does that mean you have 36 seconds of invincability? Because Divine has a cooldown of 30 seconds and you take about 1 hit per second + 2 invincability seconds = 3 seconds per hit, then 3 seconds * 12 = 36 seconds of Guarding against everything. And as soon as it goes down, you have a 30% chance for it to go back up for another 36 seconds. Not sure if it'll work but it's worth a shot right? I have a 1 second Invincability nebulite right now and I plan to use it when I buy another 140 overall.

General Paladin

Infinite Divine Shield Just a thought but since Divine can now last 12 hits, if you put a +2 Second invincability nebulite on an armor does that mean you have 36 seconds of invincability? Because Divine has a cooldown of 30 seconds and you take about 1 hit per second + 2 invincability seconds = 3 seconds per hit, then 3 seconds * 12 = 36 seconds of Guarding against everything. And as soon as it goes down, you have a 30% chance for it to go back up for another 36 seconds. Not sure if it'll work but it's worth a shot right? I have a 1 second Invincability nebulite right now and I plan to use it when I buy another 140 overall.

General Paladin

Revamp comparisons and thoughts I know this has been done all over already so I'm sorry but to prevent you guys from having to check other threads if you don't know by now I'll list the changes for you. These are comparisons of the Revamped to Rebalanced Revamp (which just happened). Also there are some... odd, changes in the damage that I've seen from videos that I wanna talk about. Also how do you guys feel about the changes? --Swordsman-- [*][b]Iron Body[/b] Can now be stacked with other buffs. (Shouldn't effect us really) Also now gives 10% touch damage reduction. [*][b]Warrior Mastery[/b] Gained +20% Maximum Hp boost from Iron Body. --Page-- [*][b]Elemental Charge[/b] (All buffs stack up to 5 times) 8% Total Damage Increase --> 2% T

General Paladin

Paladins Vs. Von Leon Found out that this is one boss that paladins excel at. Back before the revamp, my Paladin with a 13k range clean could solo VL if I didn't crash. It would be within the final 10 minute marker but it was do-able. Unfortunately my computer sucks and I d/c shortly after he maxes his spawn because having like 80ish mobs + a gigantic boss on screen at the same time is a near instakill for my computer. Today, I did another solo but it was post revamp with a 20k range self buffed with divine + MW10. I had max spawn, with Von Leon at 50% hp and I still had 45 minutes left on the clock! But as you guessed I still d/c but I knew I could DEFINITELY solo Von Leon if I didn't. I've found that Paladins are amazing versus Von Leon a

Show me more!