EEing Lapis and Lazuli How does this work? EE's destroy an equip although Zero's weapons are special so I don't know what happens? Does it just reset all the stats and potentials if failed? Or does it have no effect? Also, when growing your weapon every 10 levels, does the Scrolling/EEing save if you tick that box? Cause I want to attempt getting some RED scrolls going for it and if I fail miserably, I'd just reset it upon the next growth.
Another round of possible Terminus shields Oh please let there be more than 1 person per world who gets it lol
Anyone else prefer Slipstream? The RED revamps were fantastic n all but, am I the only one who prefers Slipstream to the new Warrior Leap FJ? Doesn't feel very Warrior-y and it always just screws me up when I try jumping up platforms. Tried to do my Gollux prequests yesterday and my Pally kept FJing on the ground because of some tiny little downward slop on one of the platforms. That and I think Slipstream + Rush was the funnest thing ever lol What do you guys prefer?
Control is everything [url=http://www.youtube.com/watch?v=xPpM7FnXpp8]55k Range naked Zero soloes Normal Magnus[/url] dat control.... I got a 85k Range with Beta and can barely kill Easy magnus. MUST PRACTICE HIS WAYS!
Max HP skill question How does that skill exactly work now? It says it adds 20% HP, but isn't there multiple ways of getting the most out of it? For example, would you get a higher Max HP and level 150 if you maxed that skill at level 70? Or does it not matter if it was maxed at level 15? Other things to think about is, does it affect the HP you have right then? (Includes HP without equips and HP with equips) So you could get even more HP if you HP scrolled your equips then maxed the skill? Sorry might sound confusing but it would be great if there was a way to get the most out of that skill.
Kmst Explorer Warrior changes [b]Hero[/b] [*]Snatch(forgot the name): Animation changed, still looks exactly the same to me though? [*]Self Recovery: 1000Hp --> 1500Hp [*]Rage Uprising: 30 Sec Cooldown --> 10 Sec Cooldown [b]Dark Knight[/b] [*]Beholder: 60 Sec Cooldown --> 70 Sec Cooldown [*]Crossover Chain: 100% Damage --> 80% Damage [*]Sacrifice: 40 Sec Duration --> 30 Sec Duration [b]Paladin[/b] [*]Elemental Void: Elemental Resistance Ignore [i]removed[/i], ACB Bonus reduced mobs from +2 --> +1 That's it for this update SO FAR. Remember this is only in testing right now and is not official yet. My opinion: How DARE you remove my elemental ignore! Yes that skill is OP as hell but you didn't have to completely remove the
Does Immune Barrior block Percent Hp? Wondering if that skill blocks %Hp attacks? Debating if I should finish maxing a different skill or work on this one.
Zero potential tier rates Since you can self cube for free, how hard is it to go from rare to epic or epic to unique? Wondering if I should just use cubes for that or not...
Best Zero Potentials? Currently I'm at: 20% Boss 8% Crit 15% Defense Ignore I'm wondering what the best potentials for Zero would be, as he already comes with a base of something like 60% Boss from the weapons, +50% from Beta as well. Should I just aim for something else? I was thinking just %ATT and Defense Ignore would be the best? Or should I just stick with this?