SweetBanana #Icelightningarchmage Talk

General Icelightningarchmage

Ice Lightning mages and V.178 patch - Bind persists after using Freezing Breath, which now allows us to take advantage of our own bind now - 5% max critical damage from ice stack changed to 3% critical damage, so a small damage increase (25% max critical damage(12.5% average critical damage) -> 15% critical damage, or 2.5% critical damage increase) - Damage cap is now 10b, so I may test out to see if Oz rings may be viable to use outside of Dojo. - Elquines summon can be cancelled by right clicking the buff Overall, some small changes here and there(documented and undocumented) for us I/L mages, but so far I like it. Feels more consistent to boss now.

General Icelightningarchmage

Elemental Amplification Test Test video: Description directly copied: tl;dr: Elemental Amplfication may not be giving what the description says(50% damage instead of 50% magic attack), and at the same time serves to invalidate someone's previous test video(https://www.youtube.com/watch?v=3sIZDQIMKpk). I have tested Elemental Amplification as a response to the question whether it is 50% magic attack, or 50% final damage. This testing only applies to Ice Lightning mages and Fire Poison mages as they have the skill 'Elemental Amplification'. Magic Attack%: 12% from Emblem 30% from Staff 21% from Shield(Secondary) Damage%: +10% from Kanna +10% from Demon Avenger +10% from Chain Lightning Hyper Skill Passive +24% from Hyper Points +12% from Staf

General Icelightningarchmage

V.177, Infinity and Ice Lightning Heya fellow I/L's (if you guys are still alive ._.) Quite happy with the patch so far, bossing became so much faster so I may record and upload some bosses later. For now, I'll just edit this post as I go~ <3 (Chaos Queen)2m38sec -> 1m25sec( ) (Hell Gollux)1m38sec -> 49sec( ) (Chaos Pierre)3m24sec -> 1m15sec(no split Red Pierre!,) (Chaos Von Bon)2m57sec -> 1m20sec( ) (Chaos Vellum)6m25sec -> 4m04sec( -gonna try for under 4min-) So, thoughts of the patch so far?