TheSecret

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Final Damage Isn't Working Properly So there seems to be this weird thing going on for me I am a 590k range Luminous with 84% IED, 30% damage and 82% Final Damage according to my stat window I noticed my damage was much less than before after coming back from a 3 week break So I went to Henesy to try my damage on Green Mushrooms as they are very weak. My skill Apocolypse(340% damage) which I never hyper reinforeced yet, only does 2.5million damage with no critical 590k x 3.4 = 2,006,000 damage, and that number x 1.82 = 3,650,920 damage Clearly, i'm doing way less damage The calculation seems to be for all my skills Does anyone know if this is a bug or something?

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Pay2Win or not In this time and age of Maplestory, everyone seems to want to rant about Pay2Win or not in Maplestory. This thread further shows the lengths at which people go to argue:'-s-brass-Screen-bbZqw-1#comments My opinion: People keep claiming Maplestory is way too Pay2Win I dunno if they have been playing Maple correctly or not, but Maplestory isn't too Pay2Win anymore Recently, Maplestory is giving out more and more ways to relieve this "Pay2Win" More free Unique Potential scrolls from Events Rewards Points Master cubes in like literally every Event Shop Ardentmill cube crafting Boss cube drops Elite Boss etc. We shouldn't keep complaining about Pay2Win Sure, I admit there are some features of the game that are kind of Pay2Win, suc

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Too many worlds Maplestory simply has too many worlds I know Maplestory merged worlds But i feel like if Maplestory never created all these worlds in the first place, things would be better. There were 17 worlds (Not including Reboot). Now there are 6 worlds because of the World Merge I feel that in the past, creating new worlds (Especially when new classes came out), was a bad move. It made people move to other worlds for unknown reasons, with like 80% leaving and 20% staying there. As time goes on, people would see their own worlds get smaller and smaller, making them feel Maple is dying (now it is). I can almost say that people probably left before the World Merge because they felt that Maple was dying. There was simply too many worlds!

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How does bossing damage work? This has irked me for quite a while Let's suppose you have 100% Boss Damage and 70% Ignore Defense Let's say you hit 1mil damage per line on a monster like Green Mushrooms Let's say you decide to fight Normal Zakum who has 40% PDR if i'm correct So with your 70% Ignore Defense, he will only have 12% PDR, so your 1 mil damage will be be 880k? Then with your 100% Boss Damage, you hit hit 1.76mil per line? Correct me if I'm wrong, but isn't that how your final damage to bosses is calculated? Oh right there's physical and magic resist? Does anyone know what bosses have phyiscal/magic or elemental resist, whatever it's called. Like Normal Zakum, Hilla, HT, PB, and etc? And like how much?

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Heros of Maple Packs Glitch This event: Idk if anyone else has experienced this But the Heros of Maple packs were bugged for me. All of them were bugged I'm pretty sure I got all 3, but I know for a fact I was never able to open Heros of Bossing pack. I got the Heros of Bossing pack TWICE. yes twice. I got them 1 week apart. Idk why, but both times i got it, it never worked. The first time i used it, I only ever got the safety charms, respawn token and buff freezers, while everything else inside the box never was never given to me, and the pop up telling me how much space i needed available never popped up again. After that, I got a error something alone the lines of "This can not be used right now" without it telling me how many spaces I n

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Maplestory SAO It all makes sense now Old Maplestory = Season 1 of Sword Art Online You are a player who grinds monsters for equipment and to get stronger You fight bosses in a dungeon You PARTY up, emphasis on the PARTY, to successfully beat bosses and move further up into more challenges There are guilds you can join Similar classes Towns Merchants Fun and very social community and environment New Maplestory = Other seasons of Sword Art Online You are a player playing without much dungeons and monsters You fight and argue with other players You do things alone More classes Both started to get less popular and hurt the franchise

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How to make Maple great again Everyone is discussing how Maple is dying and how we can bring it back up I have a solution! Like politics, we should have a nominated GM :p A GM who stays in power for 1 month? 4 months? When his or her time is up, we elect another GM Furthermore, these GM's can be impeached and kicked out of the GM status if he/she fails her responsibilities What are these responsibilities? They can be what he/she said they will do during the election process of being a GM Whether it'd be "Stop hackers" or "Create more GM events for the community", if he/she fails, the community can vote him/her out. How I think it can work: 1. To make things not be overfilled with applications and to make Nexon get something out of this, I b

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The most op 5th job skill Read this: True Sniping True Sniping: invincibility duration, number of arrows, and number of hits have been increased Level 1: Consumes 1000 MP. Fire up to 6 arrows dealing 1248% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. Cooldown: 180 seconds. Level 20: Consumes 1000 MP. Fire up to 7 arrows dealing 2160% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up t

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