Kanna Hyper Stat Distribution Is there an optimal way of distributing the Hyper Stats? I'm thinking of maxing Damage, DF (for Mana), and Crit. Should I cap at a certain spot?
Kanna nerf? EDITEDEDIT: So Soul Shear still doesn't properly give 30% damage.. I'm waiting Nexon. EDIT: LMAO I WAS WRONG GOOD JOB NEXON NA!! You did it right. Now TMS fix your thing "Kanna's stats will be increased to make her more competitive and balanced with other Magician jobs." Yeah, nice joke Nexon. So TMS (who we copy+paste from) just got their version of the Tune Up update, which includes: - Haku Buffs no longer adding MATT to party members, the attack itself has been changed to flat MATT rather than MATT percentage, hurting a huge chunk of Kanna's range. - Soul Sheer's supposed 30% Final Damage was actually 30% damage into the attack itself (making it practically just as useless). There's no confirmation from GMS' end that this wil
Future Updates for Kanna Are we expecting anymore updates? And since our 150 Hyper is a ripoff of F/P's, do we expect the same treatment (250% Damage, 1/2 the attack delay)?
Flower Barriers Are they considered buffs or summons? They're placed on the ground, despite there being a buff that appears when you're in the barrier. Can anyone confirm?
Vanquisher's Charm Damage Reduction Has Nexon gotten a chance to fix the damage reduction to Vanquisher's Charm since Heroes of Maple? And have we ever gotten those small buffs that JMS got a long, long time ago to Vanquisher's and Shikigami?