KMST KMST 1.2.480 Adventurer Revamp and Skill Changes

Bowman

Bowman

Kmst 1.2.480

Extractions are up: http://www.southperry.net/showthread.php?t=67301
Alternate translations: http://www.ellinforest.com/forum/showthread.php?t=22165

Highlights for BMs:
1. Quiver changed to 40 arrows
2. Double Jump and Arrow Blaster (Platter) changed to red highlights
[b]3. FLAMING HURRICANE UPGRADE PASSIVE FOR 4th JOB[/b]
4. New Phoenix attack animation (flame tornado)
5. FA tags for new skills
6. New HW animation

Highlights for MMs:
[b]1. Snipe is now a 1 hit skill with 200m damage cap[/b]
2. Bolt Rupture gets FA
3. New Frostprey attack animation
4. Arrow Illusion now lasts 45sec and has no cd
5. New HW animation

All Mastery levels were reduced to level 10 and it appears (based on Emblems recieved at 60/100/160) 5th job will be at lvl160.

It will be possible to change jobs from MM to BM after paying a fee.

EDIT: JoeTang translated the new Arrow Blaster as follows:

[quote=JoeTang]The most significant change here is Arrow Blaster was changed. Now, when you're using it, you can hit the space bar (Whatever you have Harvest/NPC Chat set to?) to set up a turret. It will deal reduced damage, but fire for 20 seconds. Its attack rate has presumably been reduced from 270ms to 80ms as well. While you're using Hurricane while this turret is firing, the turret will deal more damage (from 153% to 276%). It's possible that the attack rate is different in turret mode than in regular mode.[/quote]

Some mathematical analysis:
EDIT: Fixed Arrow Blaster % and Magic Arrows proc rate to reflect changes.

Flaming Hurricane:
276% damage
120ms delay
276/0.12 = 2300%/sec
1/.12 = 8.33333 hits/sec

Arrow Blaster (Turret Mode):
153% damage
80ms delay
153/0.08 = 1912.5%/sec
1/.08 = 12.5 hits/sec

combined: 20.83333 hits/sec

AFA:
70% proc rate
210% damage
20.83*.7 = 14.58 hits (normalized)/sec
14.58*210 = 3062%/sec

Magic Arrows (infinite with Advanced Quiver):
85% proc rate
260% damage
20.83*.85 = 17.7 hits (normalized)/sec
14.58*260 = 4603%/sec

[b]Combined: 11878 %/s (53 arrows/second)[/b]
This obviously doesn't account for buff times or Gritty Gust (which neatly fits in with redeploying AB turret and rebuffing Adv Quiver), but hot damn that's a lot of damage. I think the new BM play style finally makes sense with the turret mechanism and Fire Hurricane combination.

June 18, 2013

96 Comments • Newest first

ryuushinou

@airforce1: Sounds like a plan! I'm pretty happy with the way my spreadsheet has turned out now and I believe is in its final form. I know I'm neglecting Inner ability but.. I'll get to it eventually.

Reply July 4, 2013
bluebomber24

[quote=airforce1] @ryuushinou What you expect me to know something? >.<
Zelkova never got back to me about it and now he seems absorbed with Xenon. I'm not sure he really knows enough about BMs to understand what I'm asking anyway. I can borrow a friend's KMS account and test myself if I can ever get the client working. It kept telling me it wasn't a WIN32 application last time I tried. Not to mention I hardly have time to play GMS much less get a lvl100 ish BM in KMS. I'll see what I can do this weekend tho

As far as I know, the delay is the same for both and only the damage changes. I'm really disappointed they didn't do anything for Extreme Archery because BMs just got pomegranate there compared to MMs. I really don't even see myself using AQ honestly. It seems more convenient to rotate the arrows naturally for occasional healing. It will be interesting to see which is theoretically better DPS.

I'm also wondering if Blaster+Blaster is a glitch or not. I'm going to be rather disappointed if I don't get to use Firecane for optimal DPS because that animation is so sexy.

As a side note: I'm thinking about turning the damage calculator into an Android App. I've been meaning to learn about App coding for a while now and it seems like as good a project as any. The spreadsheet version is very cluttered and not really use friendly. I suspect we'd get a lot more interest if it had a simple step by step GUI and just hid all the back end calculations. It would probably make a good summer project for me and keep me doing something productive while I farm evo rings.[/quote]

...bleh....yes i expect you to know.

http://www.basilmarket.com/forum/2692785/1#44248954 for extreme mastery

On AQ, I suspect alot of people anr't going to pay the work price for that optimum dpm. For potentailly many, AQ could be that skill that ppl cast while a bosses DR is up or something. At the end of the day not casting AQ is approx 5.5-6 second QFA dpm loss per cycle, not bad at all, but does add up.

the double blaster isn't a glitch its intentional. they did something similar to corsairs.

Reply July 4, 2013 - edited
airforce1

@bluebomber24 @ryuushinou What you expect me to know something? >.<
Zelkova never got back to me about it and now he seems absorbed with Xenon. I'm not sure he really knows enough about BMs to understand what I'm asking anyway. I can borrow a friend's KMS account and test myself if I can ever get the client working. It kept telling me it wasn't a WIN32 application last time I tried. Not to mention I hardly have time to play GMS much less get a lvl100 ish BM in KMS. I'll see what I can do this weekend tho

As far as I know, the delay is the same for both and only the damage changes. I'm really disappointed they didn't do anything for Extreme Archery because BMs just got pomegranate there compared to MMs. I really don't even see myself using AQ honestly. It seems more convenient to rotate the arrows naturally for occasional healing. It will be interesting to see which is theoretically better DPS.

I'm also wondering if Blaster+Blaster is a glitch or not. I'm going to be rather disappointed if I don't get to use Firecane for optimal DPS because that animation is so sexy.

As a side note: I'm thinking about turning the damage calculator into an Android App. I've been meaning to learn about App coding for a while now and it seems like as good a project as any. The spreadsheet version is very cluttered and not really use friendly. I suspect we'd get a lot more interest if it had a simple step by step GUI and just hid all the back end calculations. It would probably make a good summer project for me and keep me doing something productive while I farm evo rings.

Reply July 4, 2013 - edited
ryuushinou

@bluebomber24: They're berserkers/Dark Knights. Their muscles and bone are made of advanced hydraulics and titanium. Can't not expect them to swing a massive weapon as if flicking a pen.

but okay.. I shall wait for more information regarding blaster then. Maybe I should take a visit to SP more often.. made an account over there but bleh...

Reply July 4, 2013 - edited
bluebomber24

[quote=ryuushinou]@bluebomber24: I can tell. Lazy person! and I've been through extractions a couple of times so no surprises (in fact for this one I didn't even go to the blog).

So, I haven't been following much on the platter skill discussion... is there a difference between skill delays for turret and keydown? (and is that 800ms to place a turret?)Also, just realised that Turret is gonna allow time to buff while attacking. Pretty efficient I must say.[/quote]

I have not seen anything in the extractions regarding a skill delay on the firing. It looks like it has one to me, but it could be lagg or etc. I belive the 800 is for regular Blaster. TBH, Blaster and the variables have still been unresolved after many discussion maybe @airforce1 knows, I know he was getting someone to test it.

Turret allow time to buff while attacking....thats an rosy way of looking at it. But I treat it as the same concept of a BM should use Poison realistically contrary to just AQ+QFA, because of the contious damage. Its not optimal dpm at all but at least its not 0 when your buffing or chasing a monster.

The one thing I like about this update is how slow MMs seem attacking, it feels like alot of classes are so fast paced these days. Even freaking Drks.

Reply July 4, 2013 - edited
ryuushinou

@bluebomber24: I can tell. Lazy person! and I've been through extractions a couple of times so no surprises (in fact for this one I didn't even go to the blog).

So, I haven't been following much on the platter skill discussion... is there a difference between skill delays for turret and keydown? (and is that 800ms to place a turret?)Also, just realised that Turret is gonna allow time to buff while attacking. Pretty efficient I must say.

Reply July 4, 2013 - edited
bluebomber24

[quote=ryuushinou]Offical Version is up. As far as I'm concerned I didn't note any change.[/quote]

Yup no changes. Maybe some surprises if you read Max's blog only and ignored Extractions. Kinda was hoping for an increase in AQ.....man that 30 seconds is gonna be work....I can't complain....but I am anyway cuz I like less work. Work is so un-Rujin.

Reply July 4, 2013 - edited
ryuushinou

Offical Version is up. As far as I'm concerned I didn't note any change.

Reply July 4, 2013 - edited
bluebomber24

[quote=Mouse1093]I love how uncountable and wounds shot are still blue.. I'm all for contrast but now it just seems out of place =P[/quote]

Too much of one color can be disgusting, which is the number 1 thing I hate about WA and Kaisers. We are apparantly red themed right now in GMS (technically we arn't, ppl just simplify too much) and we have Arrow Rain and GG. In this update we have

Red Actives: Chain, Phoenix, Blaster/Firecane
Blue Actives: GG, Unaccount, Wound Shot

Same amount of actives. Heck our AFA is yellow not red anymore. If you want to throw Concentrate in the mix then I would countetr with Arrow Piercing. Red is our primary, blue is our secondaries. IMO, nice color balance.

Reply June 26, 2013 - edited
bluebomber24

[quote=LordofSky]No one has really added any videos to youtube showing off the attributes and pirks to the 1.2.480 changes, could someone get started on it?[/quote]

To be Fair outside of the new Blaster, everything else received either a damage boost or was recolored. Not much to show off.

Reply June 24, 2013 - edited
airforce1

[quote=LordofSky]No one has really added any videos to youtube showing off the attributes and pirks to the 1.2.480 changes, could someone get started on it?[/quote]

It's still in Tespia so only a very limited number of people have access to even play and not many of those are even inclined towards BMs. We're probably going to have to wait until it hits the regular KMS servers. I should be able to borrow a friend's KMS account and answer any questions then.

Reply June 24, 2013 - edited
LordofSky

No one has really added any videos to youtube showing off the attributes and pirks to the 1.2.480 changes, could someone get started on it?

Reply June 24, 2013 - edited
airforce1

@bluebomber24 It may just be lag.
@Mouse1093 It's an 80ms delay but all delays are subject to rounding issues which I think makes it 90ms. We still don't know if total damage applies to turret.
I think the values are too small to be range indicators...

Reply June 22, 2013 - edited
bluebomber24

@airforce1: when you look at the turret it shoots slow then in the middle it will do a rapid fire than go back to a slow repitition. agian not sure if its just animation only. see mulung video.

Reply June 22, 2013 - edited
Eldegal

So Nx really give us a holy rapid attack but do Bm better than Wa ( i always hate KoC)?

Reply June 22, 2013 - edited
airforce1

@bluebomber24 When you say it starts slow, does it change when they start using Blaster (keydown) or Hurricane? From the skill description, it kind of sounds like Hurricane itself changes it.

damage = Blaster while keydown
v = skill damage (turret)
s = skill damage (fire hurricane)
time = max keydown duration (?)
sub time = attack delay

w,x,y,z are not defined but I'm guessing they refer to Quiver arrows? Quiver uses the same variable designations

Reply June 22, 2013 - edited
bluebomber24

[quote=airforce1]@ketchup11: Firecane is the same delay as regular isn't it? I think they only changed the animation.
Checked the extraction and it's still 120.[/quote]

Something is telling me that its turret with the speed changes or blaster. Has anyone found out what those other three variables mean. Also a guildie pointed out something I noticed too. Turret tends to fire a few slow and then shoot a few fast, I don't know if that is just animation, glitch or etc.

Reply June 22, 2013 - edited
airforce1

@ketchup11: Firecane is the same delay as regular isn't it? I think they only changed the animation.
Checked the extraction and it's still 120.

Reply June 22, 2013 - edited
bluebomber24

[quote=ketchup11]
JT tables updated/fixed. blaster is now appropriately slightly stronger than hurricane-
(13xxx%, 165xx%) assuming both turret and keydown blaster are 80(90)ms, which may or may not be the case~

speculations on double blaster being a glitch and blah blah etc
also I don't see firecane's startup delay listed anywhere but should it not be the same[/quote]

Hmm...yea that makes sense. But I do agree with him, the more I look at vids the more I think Turret is a slower speed.

Reply June 21, 2013 - edited
ketchup11

@bluebomber24:
@airforce1:
JT tables updated/fixed. blaster is now appropriately slightly stronger than hurricane-
(13xxx%, 165xx%) assuming both turret and keydown blaster are 80(90)ms, which may or may not be the case~

speculations on double blaster being a glitch and blah blah etc
also I don't see firecane's startup delay listed anywhere but should it not be the same

Reply June 21, 2013 - edited
bluebomber24

[quote=airforce1]That's my question as well.

For reasons I cannot explain, JT has Hurricane + Blaster (17024%/s) which is slightly above Blaster+Blaster (16584%/s).
I really wish he would open source his stuff...[/quote]

How the hell o.O That means both blasters speed will be reduced, otherwise it doesn't make sense. I don't understand, but I kinda love it, I miss the days when I didn't know the mechanics of an Archer.

Reply June 21, 2013 - edited
airforce1

[quote=Mouse1093]Here's a thought question: What the hell is the point of hurricane? If our speculative calculations have been right, Blaster out damages hurricane 1v1, it has a faster delay, it can mob, it has amazing range, and it has KB. So aside from throwing us a bone and making it look cool, what's the point?[/quote]

That's my question as well.

For reasons I cannot explain, JT has Hurricane + Blaster (17024%/s) which is slightly above Blaster+Blaster (16584%/s).
I really wish he would open source his stuff...

Reply June 21, 2013 - edited
bluebomber24

[quote=Mouse1093]hmm without enough bossing experience on my part, I'll take your word for it but that's a good point. We can walk with hurricane. By the way, did anyone notice the new startup animation for the flaming hurricane? It actually starts slower now[/quote]

Animation or actual time I havn't looked. And honestly I don't know. I do know summoning and stopping Blaster is fast and very very smooth for switching skills.

Reply June 21, 2013 - edited
bluebomber24

[quote=Mouse1093]Lol it aint so bad when you lay it out step-by-step like my last calculation. A lot of it becomes really familiar really quickly so the arithmetic breezes by. The only things I'm worried about are our assumptions about the new skills. Give it some more time and it'll fall into place. All I know is that regardless of which skill being used, we are already a whole lot better than we were even without many "damage modifications" Armor Piercing and QFA alone were enough to give us several 1000 %/sec.

Here's a thought question: What the hell is the point of hurricane? If our speculative calculations have been right, Blaster out damages hurricane 1v1, it has a faster delay, it can mob, it has amazing range, and it has KB. So aside from throwing us a bone and making it look cool, what's the point?[/quote]

Its better to be mobile on some bosses potentially like Chaos Vellum. And still I am not 100% sure double Blaster is not a glitch. I have seen it on 1/5 videos so far....

Reply June 21, 2013 - edited
ryuushinou

@airforce1: Oops.. ignore what I said. I miscalculated LOL.

Reply June 21, 2013 - edited
airforce1

@xXbowmanXx I don't think it will be that tough. The SE hypers are pretty insubstantial. I'd go with Blaster and Uncountable hypers then switch Uncountable for SE whenever you start bossing full time.

Zelkova has agreed to do some testing for me tomorrow so hopefully we'll get more definite answers about how Blaster works.

Reply June 21, 2013 - edited
xXbowmanXx

we're gonna have a tough time deciding what to add in the passive hyper skills o.o

Reply June 21, 2013 - edited
airforce1

@Mouse1093 Once RED is finished I'll be modifying my damage calculator to cover it.
https://docs.google.com/spreadsheet/ccc?key=0AiJYQSoufKMhdDVHRFJEUjRQYVZtSk93RDZFRVlORXc#gid=28
Doing it by hand is just painful.

@xXbowmanXx haha I'm glad someone is reading this stuff... I already have over 20k hp tho Based on the way KMS is going, all bosses are going to do %hp attacks which makes it kind of a moot point.

Reply June 21, 2013 - edited
xXbowmanXx

@ airforce1 @ ryuushinou @ Mouse1093 @ bluebomber24 : thank you boys and girls for such intense discussion and maths, i love the new bowmaster revamp but i truly love reading your comments and analysis, so keep up the good work. Believe it or not but i have been playing 1 single bowman for 6 years, and still loving it
The only thing that would truly complete us BM with this revamp is more HP, wish it comes with >20k HP <3 but we shouldn't be too greedy...or should we....

Reply June 21, 2013 - edited
airforce1

@ryuushinou Keydown blaster does proc AFA/QFA so I think he means turret (shrug).

I gave Zelkova a couple questions so hopefully things will be clearer when I get a reply.

Reply June 21, 2013 - edited
ryuushinou

@airforce1: I thought he meant in general not blaster(turret) exclusive, which you are correct.

Reply June 21, 2013 - edited
airforce1

@Mouse1093 Right! My mistake.
@ryuushinou All passives are accounted for, but if Blaster counts as a summon it won't be affected by total damage or boss.

Reply June 21, 2013 - edited
ryuushinou

@Mouse1093: He mentions that every buff is accounted for (including passive). The only thing that gets ignored is attack and stat/AP buffs which is highly dependent on each player's funding(i.e. not linear with other %damage/%att buffs).

Reply June 20, 2013 - edited
airforce1

@Mouse1093 Code looks fine. I'm not sure why you're using it to create an average when you can just normalize with a taylor series expansion.

SL has 15% damage not MMS. It would depend on if they code Blaster turret as a summon. The easiest way to test would be to check if it activates damage reflect (summons don't). I'll ask Zelkova if he can test it for us.

Reply June 20, 2013 - edited
NoNsensical

I no longer wish to delete my bowmaster.Great job, Nexon.

Reply June 20, 2013 - edited
airforce1

@mouse1093 post source code please and I'll look at it.
@ryuushinou JT is assuming blaster turret does not activate afa or qfa. I don't know if he's using blaster or hurricane though.

I'll rerun the numbers later today

Reply June 20, 2013 - edited
bluebomber24

For starters AFA does not activate from Turret at all.

Reply June 20, 2013 - edited
ryuushinou

@Mouse1093: Your last paragraph is exactly my concern with your understanding of calculations. (1+135%+boss%+td%) is what gets multiplied to your skill % if there are no other +damage% then that would be skill%*135% for the case of blaster. By the way 153%? If we're talking about turret mode I'm of the understanding this is a summon so AP will not proc.

276%*(1+1.35) as opposed to 276%*(1+0.35)=1.7x difference which you COULD argue that it's almost 2 but I wouldn't.(When your max crit = 1.8x, looking at a video and determining whether it's "no where near double" the damage is probably not a good idea)

Also, why are you working out the average proc? Please note that every hit that misses will "reduce" (over an average) the damage%.

I have no knowledge in programming but give me the average damage increase. Make sure to average the damage out when it fails. I.e. if it requires 5 hits(20% rate) then the damage is 100/5=20%

To make it more clear:

on the first hit: 100%
2nd: 50%
3rd: 33.33%
4th: 25%
5: 20%

Fyi: My +3x% is an average damage increase per hit(taking into the rate and miss-hit reducing the average).

Reply June 20, 2013 - edited
ryuushinou

@Mouse1093: I hope you know what you're doing because I have a few reservations with what you just said.

- To see how additional damage work read this: http://www.southperry.net/showthread.php?t=65562&p=1113735
- Again, Crit calculation can be simplified by a single multiplier multiplied at the end of the working out. As far as I'm concerned you do not have any skills that causes 100% crit rate exclusively for a particular skill.
- AP: My working out does exactly that..
[quote=ryuushinou]
+0.1*(1)+0.9*(0.2(1/2)+0.8*(0.3(1/3)+0.7*(0.4(1/4)+0.6* and so forth until 0.9(1/9)+0.1(1(1/10)+0)))))))))))))))))))))))). which fits in with your other damage% buffs/reinforceemnts(additive to each other)
=+0.366021568
=+36.6% damage buff(thank god for excel). [/quote]
0.1rate to do +100% damage otherwise 0.9 chance that (0.2 rate to do +100% divided in two hits otherwise 0.8 chance that( and so on.

Reply June 20, 2013 - edited
ryuushinou

[quote=Mouse1093]There is no way he is doing a RNG. These calculations are done with pen and paper and some algebra. There is no way he is doing simulations. Please correct me if I'm wrong.

And assuming you are correct about crits activating for AFA and QFA and phoenix, I'll include that right now then. Gimme a sec to do the calc.[/quote]

You're definitely incorrect on the fact that he isn't. He has previously mentioned in a post that his number fluctuates time to time due to his program/rng. I don't recall his words exactly but I am fairly certain he does use a RNG(and I hope he executes his program to work out multiple times to work out an average). It's definitely not pen and paper work.

As for AP: It's alot easier than I thought.

+0.1*(1)+0.9*(0.2(1/2)+0.8*(0.3(1/3)+0.7*(0.4(1/4)+0.6* and so forth until 0.9(1/9)+0.1(1(1/10)+0)))))))))))))))))))))))). which fits in with your other damage% buffs/reinforceemnts(additive to e ach other)
=+0.366021568
=+36.6% damage buff(thank god for excel).

Reply June 20, 2013 - edited
ryuushinou

@Mouse1093: What's wrong with the critical system? He uses a RNG doesn't he? Which is far more realistic than averaging out and creating a multiplier like the link below.

http://www.basilmarket.com/forum/2679917/3/#44093019 - Use this if you're going to assume Hyper Critical is used.

Criticals apply equally to every attack/hit unless otherwise stated(such as Unicorn Spike for Mercedes). Hence all you have to do is stick on the end a multiplier to calculate criticals.

As for armor piercing.. this is where RNG a far much easier/superior when calculating DPS. I haven't got my head around it but there's going to be a lovely long formula of combination / binomial probability.

The only problem I have with his number is .. what skill order and what is he actually making his BM 'bot'(not literal) doing.

Reply June 20, 2013 - edited
bluebomber24

[quote=Mouse1093]Arrow Blaster
Changed - Master Level (30 --> 10)
New - Final attack (Bow)
Changed - damage (336 --> 220) (126+7*level --> 130+3*level)
New - s (276) (186+3*level)
Changed - subTime (270 --> 80)
Changed - time (1500 --> 900)
Changed - z (16 --> 80)
New - x (160)
New - y (50)
New - w (10)
New - v (153)

That's the original extraction from SP. Is subTime or z the attack delay? I was guessing it was activation animation. I was guessing that x was the delay since the new hurricane lists x as 120 which is the only number that matches it's delay. If those variables aren't consistent across skills, Nexon has terrible code practices.[/quote]

Irregardless x(160) is NEW not a change of something that already existed.

Edit: I wonder if the x(160) refers to the Turret speed.

edit2: Ugh, the problem with Blaster is that it is technically three skills. Blaster, Flamicane, Turret. So its hard to guess what the variables are referring to and when.

Reply June 20, 2013 - edited
bluebomber24

[quote=ryuushinou]http://www.southperry.net/showthread.php?t=50733&page=10

JT says: 14319%/s

Would be pleasant if he explained what he used for his numbers.[/quote]

Yea...considering I still understand very little about the 1v1 skill

@Mouse1093 Uh no, the delay for regular blaster is 80ms. It is clearly stated. What those other things are idk. But Blaster by itself is faster than Hurrricane and is the better skill.

Reply June 20, 2013 - edited
ryuushinou

http://www.southperry.net/showthread.php?t=50733&page=10

JT says: 14319%/s

Would be pleasant if he explained what he used for his numbers.

Reply June 19, 2013 - edited
Skyplane

uuuuuh
FIIIIRE

Reply June 19, 2013 - edited
ketchup11

fun fact:
apparently you can have both a turret blaster and a keydown blaster running at the same time

http://www.basilmarket.com/forum/2680633/0/Arrow_Trampoline.html

Reply June 19, 2013 - edited
airforce1

@hidoshi94: Not bashing. Damage/speed changes were made to blaster but it is not clear if they affect only turret.

Reply June 19, 2013 - edited
Thenubbies

[quote=Tecko777]Can someone give me an idea to what do they mean to [i]install arrow blaster or deploy it[/i]?
I mean, it hears like it's like those helpers like the puppet we have except it fires arrows independently.
Or is it that we are able to move arrow platter but decreases damage? o.o[/quote]

You can place the thing on the floor which becomes a turret. Its damage is reduced, but you can use other skills meanwhile

Reply June 19, 2013 - edited
Tecko777

Can someone give me an idea to what do they mean to [i]install arrow blaster or deploy it[/i]?
I mean, it hears like it's like those helpers like the puppet we have except it fires arrows independently.
Or is it that we are able to move arrow platter but decreases damage? o.o

Reply June 19, 2013 - edited
hidoshi94

[quote=airforce1]That doesn't end the debate at all. For one thing, I sincerely doubt that BM had Arrow Blaster maxed. Not to mention we don't have an adequate understanding of how Blaster damage (and speed?) changes from keydown -> turret or how it activates AFA/QFA.[/quote]
I saw on Max's blog that Blaster, when placing it down, gets reduced damage, to something like 15x%... I'm not 100% sure on the damage, but it does get reduced while being a turret
PS. I can be wrong, don't bash on me

Reply June 19, 2013 - edited
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