General

Mechanic

Mechanic 5th Job Skill No 2

Micro Missile

Wide range attack using 20 missiles, each doing 5 lines on up to 15 enemies, 156% damage, 15 second cooldown, at level 1.
------------------------------------------------------------
This skill would be quite garbage were it not for the fact that if there is one mob, all the missiles attack it, doing 100 lines instantly.
It is a skill that helps cover more area when mobbing and can actually see regular use with its friendly cooldown.

Ok burst, and ok map coverage. Less than tasteful imo but not bad.
Although the general sentiment at insoya is that it is weak, I wouldn't be surprised if the skill is insensibly nerfed.

edit; oh wait thats 15,600% damage at level 1.
---------------------------------------------12.23.2016
Update:
Micro Missile damage doubled, from 156 to 318% at level 1.
Cooldown increased from 15 to 20 seconds.

This is an attempt to make sure its cast animation is worth it over other attacks.

December 16, 2016

2 Comments • Newest first

ak44

An excellent demonstration to see MAX level Micro Missile's contribution to overall dps over 1:50...
https://www.youtube.com/watch?v=CprGvn2uQ1A

About 5.5%. That is less than Robot Factory. Very very weak. Will need tweaking.

@09080706l: It isn't as bad as it seems for clunkiness, you can use homing missile during it.

Reply December 16, 2016
09080706l

Seems like the entire premise of this patch is primarily focused on burst. I can only see this skill being useful for Chaos Vellum right when he goes back underground. Otherwise, it just seems like the additional activation time required makes mechanic's attack pattern even clunkier.

Reply December 16, 2016