ak44

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ak44 #Mechanic Talk

General Mechanic

Sentiments on the coming revamp Aren't you excited? Are you ready for the revamped mechanic? >Higher DPS >Uncapped speed/jump >faster rocket jump >Tank mode rope climbing >farther mechanic dash >One of the best mobbing skills to date >A payload of 17 lines >Much larger amplifier aura with no cooldown, passive healing, and mapwide PDR (not on bosses)! >damage boosts, critical chance >Much better survivability >Cleaner washing machine, manlier tank, nicer animations >turret summon >Long range missiles now can hit other platforms and magnus in the air (finally) >Able to use other skills while in bossing mode! But not all is fine and dandy. We lost siege, which we must admit, was powerful. Hitbox and mo

General Mechanic

Kms 1.2.223 released. Mechanic Revamp The skills list finalized as is: You can try reading the damage percents from if you know japanese Extractions from southperry Some other videos not available on orange shroom, There's a video of a normal magnus run in 1:30;prgid=51403434&categid=all&page=1 edit: from orangeshroom "Homing Missile is a new attacking skill that can be used at any time, even when you are using another skill! While in Tank Mode, the missiles can target multiple enemies but in Human Mode, they'll hit only one. But if you use Bomber Time, Human Mode will also be able to target multiple enemies. Note: Based on how it worked in Tespia and the idea that Tank Mode is used for bossing, I'm like 99% sure this explanati

General Mechanic

Mechanic 5th Job Skill No 2 Micro Missile Wide range attack using 20 missiles, each doing 5 lines on up to 15 enemies, 156% damage, 15 second cooldown, at level 1. ------------------------------------------------------------ This skill would be quite garbage were it not for the fact that if there is one mob, all the missiles attack it, doing 100 lines instantly. It is a skill that helps cover more area when mobbing and can actually see regular use with its friendly cooldown. Ok burst, and ok map coverage. Less than tasteful imo but not bad. Although the general sentiment at insoya is that it is weak, I wouldn't be surprised if the skill is insensibly nerfed. edit; oh wait thats 15,600% damage at level 1. ------------------------------------

General Mechanic

Mechanic Changes for Star Planet Gms v157 Finally. It's no revamp but this should keep mechanics feeling more oiled for the time being. Also have some more damage. Korea got this patch in July. As a reminder here's what we get, directly copied from orange mushroom: NEW! Spirit of Freedom: The Resistance's strength and desire for freedom gives 5 seconds of invincibility if revived. (Beginner skill) Metal Armor Prototype Metal Armor: Prototype: skill delay has been decreased Atomic Hammer Atomic Hammer: skill delay has been decreased Rocket Booster Rocket Booster: skill delay has been decreased Open Gate GX-9 Open Gate: GX-9: skill delay has been decreased Mechanic Booster Mechanic Booster: skill delay has been decreased from 1400ms to 840ms

General Mechanic

My mechanic design Before the announcement of the mechanic revamp I had designed some sort of incomplete rework in mind for the mechanic class; it was quite fun to do, tell me what you think. Job instructor: Black Heaven change Checky loses his bear mask and is revealed to be an ex-Black wings master engineer Citizen: Autorepair nanobots: Recover 5% Max HP every 8 seconds. Must be mounted on Mech - Prototype to work. Max level 1 Cancel Command: Destroys all active summons. Summons destroyed this way do not proc self destruct damage. Max level 1 Mechanic dash: can no longer be done while jumping. Max level 1 Mechanic 1: Flame turret: Summon up to 2 turrets, which continously blast fire in a small cone in one direction. Deals 200% damage per

General Mechanic

Mechanic Problem I don't understand it. I've played my fair share of classes and I have to condemn mechanic as the worst class ever implemented. Granted, it is not a completely unusable class, but it requires far too much costs for too little benefit. Given that the current trend of Maplestory is now to usher the player to the 'endgame' of classes using EXP filled Quest Chains and whatnot, I will only mention the 4th job of mechanics, as that is the part most players spend the most time in and jobs 1-3 are actually not so poorly thought out, other than Overclock being debuffable and having useless buffs to previous job attack skills (3rd job skill buff to 2nd job attacking skill). So what do Mechanics gain from 4th job? The Mech: Missile ta

General Mechanic

Mechanic 5th job Multiple Option: M-FL: Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 50] Level 1: Consumes 750 MP. For 31 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 155% damage 6 times on up to 8 enemies in range, reactivation cooldown of 8 seconds. Missile: deals 405% damage 6 times on up to 8 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 50% of your maximum HP, the damage will be completely absorbed by the robot. Cooldown: 120 seconds. Level 50: Consumes 750 MP. For 80 seconds, summon an attacking robot that uses gatling guns, missiles,

General Mechanic

Mechanic Cosmos Knockout I tried cosmos knockout. I entered the room on my mecha. I fired from the cannon and my char was ejected in the sitting animation. I was frozen in the sitting position, unable to use any skills, and wandered the map. After mashing my keys to see if I can get my Prototype out I realized I could use the basic attack of the tank mode. Missiles came out of my stomach. I pressed tank mode and my Prototype appeared, turns out my tank was just invisible. I proceeded to abuse our "wind walk" and teleporter, which was usable. You can even wind walk while being launched by the obstacles. You can't use rocket booster Is there a daily limit to entering cosmos knockout? THE LIMIT IS 10/DAY Edit: Nut coins for days, tak

General Mechanic

Level 140 Mechanic Secondary Weapon Patch v.152 Princess No's Magnum (Mechanic): Category: Magnum, STR/DEX +14, ACC: + 207 Comes with rare potential. This is the new level 140 secondary weapon for mechanics, upgradeable from the eternal magnum (Lvl 120, which gives 10 Dex and 120 Accuracy). I believe eternal magnum comes with rare potential as well. TBH, at an increase of 10 strength, 4 dex, and 87 accuracy and still existing in the same tier of potential this new secondary weapon provides an upgrade with a lot to desire