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Assassin, Hermit and Night Lord Skill Builds

[header]2/10/2011[/header]
The thread has been given Guide-dom! Thanks to everyone who has helped contributed to helping us getting there!
[url=http://www.basilmarket.com/show/guide/359]Guide is right here.[/url]

The guide has been far updated and the thread hasn't been updated in a long time. [b]PLEASE[/b] go here for help concerning builds. It's more up to date.

[header]Edits to the Guide:[/header]
12/11/10-5:00 PM CST: Changes to 2nd Job Advancements to fit requirements.
12/11/10-5:20 PM CST: Changes to 4th job builds thanks to insight from @orangeking11 .
12/13/10-5:18 PM CST: Changes to 1st Job Build / Added Lvl 53 to Assassin Build(Fixed build) / Added Lvl 115 to both 3rd Job builds and fixed SP distribution. Thanks to @SilverStrato for pointing that all out.
12/14/10-7:36 AM CST: Changes to minor errors. Fixed SP distributions again.
12/14/10-8:46 PM CST: Added another 4th Job skill build for bossing thanks to @Dodging .
12/29/10-7:44 PM CST: Added another 3rd Job skill build thanks to @somethiiing and taken advice from @kmakevin to add [b]Max[/b] when you have maxed a skill.

[header]Start of Skill Builds[/header]

Hey everyone!

Since Big Bang hit MapleStory less than a week ago, I've seen quite a bit of threads in the Thief section for the Skill Builds for Assassins/Hermits/Night Lords. After much research on skills and how they were changed I think I've come up with a few decent skill builds for us. There are some skills that will not be maxed and some new ones that won't be maxed at all. I will do a Level by Level skill layout so that everyone can know exactly what level to start raising the right skills if they have messed up. Now, shall we begin?

[header]First Job(Rogue) : Level 10 to 30[/header]

A fairly easy, simple skill build for those who are just starting the Night Lord journey.

[b]Skill Build #1: The Lucky Seven First build.[/b]

Level 10: Lucky Seven +1 [1]
Level 11: Lucky Seven +3 [4]
Level 12: Lucky Seven +3 [7]
Level 13: Lucky Seven +3 [10]
Level 14: Lucky Seven +3 [13]
Level 15: Lucky Seven +3 [16]
Level 16: Lucky Seven +3 [19]
Level 17: Lucky Seven +1 [20][b]Max[/b] , Nimble Body +2 [2]
Level 18: Nimble Body +1 [3] , Keen Eyes +2 [2]
Level 19: Keen Eyes +3 [5][b]Max[/b]
Level 20: Disorder +3 [3]
Level 21: Dark Sight +3 [3]
Level 22: Dark Sight +3 [6]
Level 23: Dark Sight +3 [9]
Level 24: Dark Sight +1 [10][b]Max[/b] , Nimble Body +2 [5]
Level 25: Nimble Body +3 [8]
Level 26: Nimble Body +3 [11]
Level 27: Nimble Body +3 [14]
Level 28: Nimble Body +3 [17]
Level 29: Nimble Body +3 [20][b]Max[/b]
Level 30: Disorder +3 [6]

[b]In the end:[/b]
Nimble Body: [b]MAX[/b]
Keen Eyes: [b]MAX[/b]
Disorder: 6
Dark Sight: [b]MAX[/b]
Lucky Seven: [b]MAX[/b]
Double Stab: 0

[b]Reason:[/b] Since L7 is your main attacking skill from 10-120 it's almost a sure thing that you should max it straight away. After that you can max Keen Eyes to increase your throwing range so you're not kissing the monster every time you attack. Lasly, Dark Sight for quicker mobility around Maps without being hit and Nimble Body to increase Accuracy and Avoidability.

[b]Skill Build #2:[/b] Thanks to @SilverStrato for this build.
Level 10: Lucky Seven +1 [1]
Level 11: Nimble Body +3 [3]
Level 12: Keen Eyes +3 [3]
Level 13: Keen Eyes +2 [5][b]Max[/b] , Lucky Seven +1 [2]
Level 14: Lucky Seven +3 [5]
Level 15: Lucky Seven +3 [8]
Level 16: Lucky Seven +3 [11]
Level 17: Lucky Seven +3 [14]
Level 18: Lucky Seven +3 [17]
Level 19: Lucky Seven +3 [20][b]Max[/b]
Level 20: Disorder +3 [3]
Level 21: Dark Sight +3 [3]
Level 22: Dark Sight +3 [6]
Level 23: Dark Sight +3 [9]
Level 24: Dark Sight +1 [10][b]Max[/b] , Nimble Body +2 [5]
Level 25: Nimble Body +3 [8]
Level 26: Nimble Body +3 [11]
Level 27: Nimble Body +3 [14]
Level 28: Nimble Body +3 [17]
Level 29: Nimble Body +3 [20][b]Max[/b]
Level 30: Disorder +3 [6]

[b]In the end[/b]
Nimble Body: [b]MAX[/b]
Keen Eyes: [b]MAX[/b]
Disorder: 6
Dark Sight: [b]MAX[/b]
Lucky Seven: [b]MAX[/b]
Double Stab: 0

~NOTE~As far as I know, there's almost no other way people raise their skill points. If someone has raised them differently, PM me with how you raised it each level and the reasoning of why you did what you did, and I'll add the build into here.~NOTE~

[header]Second Job(Assassin) : Level 30 to 70[/header]

Congrats! You have officially made it to the rank of Assassin! Now, you will receive a brand new skill set and a new build as well!

[b]Skill Build #1: The average Assassin Skill build.[/b]

Level 30: Claw Mastery +1 [1]
Level 31: Claw Mastery +2 [3] , Critical Throw +1 [1]
Level 32: Critical Throw +3 [4]
Level 33: Critical Throw +3 [7]
Level 34: Critical Throw +3 [10]
Level 35: Critical Throw +3 [13]
Level 36: Critical Throw +3 [16]
Level 37: Critical Throw +3 [19]
Level 38: Critical Throw +3 [22]
Level 39: Critical Throw +3 [25]
Level 40: Critical Throw +3 [28]
Level 41: Critical Throw +2 [30][b]Max[/b] , Claw Mastery +1 [4]
Level 42: Claw Mastery +1 [5] , Claw Booster +2 [2]
Level 43: Claw Booster +3 [5]
Level 44: Claw Booster +1 [6] , Haste +2 [2]
Level 45: Haste +3 [5]
Level 46: Haste +3 [8]
Level 47: Haste +3 [11]
Level 48: Haste +3 [14]
Level 49: Haste +3 [17]
Level 50: Haste +3 [20][b]Max[/b]
Level 51: Claw Mastery +3 [8]
Level 52: Claw Mastery +3 [11]
Level 53: Claw Mastery +3 [14]
Level 54: Claw Mastery +3 [17]
Level 55: Claw Mastery +3 [20][b]Max[/b]
Level 56: Shadow Resistance +3 [3]
Level 57: Shadow Resistance +3 [6]
Level 58: Shadow Resistance +3 [9]
Level 59: Shadow Resistance +3 [12]
Level 60: Shadow Resistance +3 [15]
Level 61: Shadow Resistance +3 [18]
Level 62: Shadow Resistance +2 [20][b]Max[/b] , Claw Booster +1 [7]
Level 63: Claw Booster +3 [10]
Level 64: Claw Booster +3 [13]
Level 65: Claw Booster +3 [16]
Level 66: Claw Booster +3 [19]
Level 67: Claw Booster +1 [20][b]Max[/b] , Drain +2 [2]
Level 68: Drain +3 [5]
Level 69: Drain +3 [8]
Level 70: Drain +3 [11]
[b]In the end[/b]
Claw Mastery: [b]MAX[/b]
Critical Throw: [b]MAX[/b]
Claw Booster: [b]MAX[/b]
Haste: [b]MAX[/b]
Shadow Resistance: [b]MAX[/b]
Drain: 11

[b]Reason:[/b] First off, who doesn't want to see the high hitting critcals asap? I know I did when I was a beginnning Assassin. Next, Claw Booster to 6 so that you have a minute of attacking faster and it's not a pain to re-do all the time. Haste is a huge must next because you'll get across maps in a flash now. Maxing Claw Booster after Haste will let you control Haste+Booster is one swift movement(If you have it on a Macro) and you don't have to constantly watch both. Shadow Resistance for the extra HP boost and Elemental resistance helps against monsters. Raising Claw Mastery last to add the extra amount of throwing stars and for next job when you get Avenger. Drain will be left at 12 for now due to the fact it isn't used much at this time.

~NOTE~The same thing with the 1st Job Skills. If you used a different skill build tell me what you raised for each level and the reasoning behind it and I'll add it in.~NOTE~

[header]Third Job(Hermit) : Level 70-120[/header]

Well, you've made it to third job! You'll receive a brand new skill set and with a new skill set comes......another skill build! Yay! There are two builds that I know of for Hermits. They are the [b] Traditional/Max-SP-First[/b]. Each will come out with the same skills at 120 so just choose and follow the guide.

[b]Traditional Skill Build #1: (Avenger)Most Recommended[/b]

Level 70: Avenger +1 [1]
Level 71: Shadow Partner +3 [3]
Level 72: Shadow Partner +3 [6]
Level 73: Shadow Partner +3 [9]
Level 74: Shadow Partner +3 [12]
Level 75: Shadow Partner +3 [15]
Level 76: Shadow Partner +3 [18]
Level 77: Shadow Partner +2 [20][b]Max[/b] , Avenger +1 [2]
Level 78: Avenger +3 [5]
Level 79: Avenger +2 [7] , Flash Jump +1 [1]
Level 80: Avenger +3 [10]
Level 81: Avenger +3 [13]
Level 82: Avenger +3 [16]
Level 83: Avenger +3 [19]
Level 84: Avenger +1 [20][b]Max[/b] , Flash Jump +2 [3]
Level 85: Flash Jump +3 [6]
Level 86: Flash Jump +3 [9]
Level 87: Flash Jump +3 [12]
Level 88: Flash Jump +3 [15]
Level 89: Flash Jump +3 [18]
Level 90: Flash Jump +2 [20][b]Max[/b] , Alchemist +1 [1]
Level 91: Alchemist +3 [4]
Level 92: Alchemist +3 [7]
Level 93: Alchemist +3 [10]
Level 94: Alchemist +3 [13]
Level 95: Alchemist +3 [16]
Level 96: Alchemist +3 [19]
Level 97: Alchemist +1 [20][b]Max[/b] , Meso Up +2 [2]
Level 98: Meso Up +3 [5]
Level 99: Meso Up +3 [8]
Level 100: Meso Up +3 [11]
Level 101: Meso Up +3 [14]
Level 102: Meso Up +3 [17]
Level 103: Meso Up +3 [20][b]Max[/b]
Level 104: Dark Flare +3 [3]
Level 105: Dark Flare +3 [6]
Level 106: Dark Flare +3 [9]
Level 107: Dark Flare +3 [12]
Level 108: Dark Flare +3 [15]
Level 109: Dark Flare +3 [18]
Level 110: Dark Flare +2 [20][b]Max[/b] , Shadow Web +1 [1]
Level 111: Shadow Web +3 [4]
Level 112: Shadow Web +3 [7]
Level 113: Shadow Web +3 [10]
Level 114: Shadow Web +3 [13]
Level 115: Shadow Web +3 [16]
Level 116: Shadow Web +3 [19]
Level 117: Shadow Web +1 [20][b]Max[/b] , Drain +2 [13]
Level 118: Drain +3 [16]
Level 119: Drain +3 [19]
Level 120: Drain +1 [20][b]Max[/b] , Shadow Mesos +2 [2]

[b]In the end[/b]
Alchemist: [b]MAX[/b]
Meso Up: [b]MAX[/b]
Shadow Partner: [b]MAX[/b]
Shadow Web: [b]MAX[/b]
Shadow Meso: 2
Avenger: [b]MAX[/b]
Flash Jump: [b]MAX[/b]
Dark Flare: [b]MAX[/b]

[b]Reason:[/b] Shadow Partner you will use for the rest of your career so you might as well max it asap. Avenger is your first mobbing skill which is GREAT so get that next. Flash Jump for faster travel, Alchemist so your pots heal more and Atk pots last longer, Meso Up for greater Meso drops from monsters(Highly underrated skill that is amazing.), Dark Flare for when you start bossing next job and Shadow Web just for the heck of it. Also, with left over skills from the end of the levels of 3rd job, max either Booster or Drain with 9 SP and put the other two points in whatever you want.

[b]Traditional Skill Build #2: (Alchemist)[/b]

Level 70: Avenger +1 [1]
Level 71: Shadow Partner +3 [3]
Level 72: Shadow Partner +3 [6]
Level 73: Shadow Partner +3 [9]
Level 74: Shadow Partner +3 [12]
Level 75: Shadow Partner +3 [15]
Level 76: Shadow Partner +3 [18]
Level 77: Shadow Partner +2 [20][b]Max[/b] , Avenger +1 [2]
Level 78: Avenger +3 [5]
Level 79: Flash Jump +1 [1] , Alchemist +2 [2]
Level 80: Alchemist +3 [5]
Level 81: Alchemist +3 [8]
Level 82: Alchemist +3 [11]
Level 83: Alchemist +3 [14]
Level 84: Alchemist +3 [17]
Level 85: Alchemist +3 [20][b]Max[/b]
Level 86: Avenger +3 [8]
Level 87: Avenger +3 [11]
Level 88: Avenger +3 [14]
Level 89: Avenger +3 [17]
Level 90: Avenger +3 [20][b]Max[/b]
Level 91: Flash Jump +3 [4]
Level 92: Flash Jump +3 [7]
Level 93: Flash Jump +3 [10]
Level 94: Flash Jump +3 [13]
Level 95: Flash Jump +3 [16]
Level 96: Flash Jump +3 [19]
Level 97: Flash Jump +1 [20][b]Max[/b] , Meso Up +2 [2]
Level 98: Meso Up +3 [5]
Level 99: Meso Up +3 [8]
Level 100: Meso Up +3 [11]
Level 101: Meso Up +3 [14]
Level 102: Meso Up +3 [17]
Level 103: Meso Up +3 [20][b]Max[/b]
Level 104: Dark Flare +3 [3]
Level 105: Dark Flare +3 [6]
Level 106: Dark Flare +3 [9]
Level 107: Dark Flare +3 [12]
Level 108: Dark Flare +3 [15]
Level 109: Dark Flare +3 [18]
Level 110: Dark Flare +2 [20][b]Max[/b] , Shadow Web +1 [1]
Level 111: Shadow Web +3 [4]
Level 112: Shadow Web +3 [7]
Level 113: Shadow Web +3 [10]
Level 114: Shadow Web +3 [13]
Level 115: Shadow Web +3 [16]
Level 116: Shadow Web +3 [19]
Level 117: Shadow Web +1 [20][b]Max[/b] , Drain +2 [13]
Level 118: Drain +3 [16]
Level 119: Drain +3 [19]
Level 120: Drain +1 [20][b]Max[/b] , Shadow Mesos +2 [2]

[b]In the end[/b]
Alchemist: [b]MAX[/b]
Meso Up: [b]MAX[/b]
Shadow Partner: [b]MAX[/b]
Shadow Web: [b]MAX[/b]
Shadow Meso: 2
Avenger: [b]MAX[/b]
Flash Jump: [b]MAX[/b]
Dark Flare: [b]MAX[/b]

[b]Reason:[/b] Once again, Shadow Partner because it's your main Attacking skill. Getting Avenger to five to get one Flash Jump is also very helpful for mobbing and mobility. Then, start on Alchemist for pot use. After that, take back up Avenger and then Flash Jump and max them both. Then, go onto Meso Up/Dark Flare/Shadow Web and you'll be at 120 in no time at all.
[b]Skill build #3(Submitted by @somethiiing):[/b]

Level 70: Avenger +1 [1]
Level 71: Avenger +3 [4]
Level 72: Avenger +2 [6] , Flash Jump +1 [1]
Level 73: Avenger +3 [9]
Level 74: Avenger +3 [12]
Level 75: Avenger +3 [15]
Level 76: Avenger +3 [18]
Level 77: Avenger +2 [20][b]Max[/b] , Shadow Partner +1 [1]
Level 78: Shadow Partner +3 [4]
Level 79: Shadow Partner +3 [7]
Level 80: Shadow Partner +3 [10]
Level 81: Shadow Partner +3 [13]
Level 82: Shadow Partner +3 [16]
Level 83: Shadow Partner +3 [19]
Level 84: Shadow Partner +1 [20][b]Max[/b] , Flash Jump +2 [3]
Level 85: Flash Jump +3 [6]
Level 86: Flash Jump +3 [9]
Level 87: Flash Jump +3 [12]
Level 88: Flash Jump +3 [15]
Level 89: Flash Jump +3 [18]
Level 90: Flash Jump +2 [20][b]Max[/b] , Alchemist +1 [1]
Level 91: Alchemist +3 [4]
Level 92: Alchemist +3 [7]
Level 93: Alchemist +3 [10]
Level 94: Alchemist +3 [13]
Level 95: Alchemist +3 [16]
Level 96: Alchemist +3 [19]
Level 97: Alchemist +1 [20][b]Max[/b] , Drain +2 [13]
Level 98: Drain +3 [16]
Level 99: Drain +3 [19]
Level 100: Drain +1 [20][b]Max[/b] , Dark Flare +2 [2]
Level 101: Dark Flare +3 [5]
Level 102: Dark Flare +3 [8]
Level 103: Dark Flare +3 [11]
Level 104: Dark Flare +3 [14]
Level 105: Dark Flare +3 [17]
Level 106: Dark Flare +3 [20][b]Max[/b]
Level 107: Meso Up +3 [3]
Level 108: Meso Up +3 [6]
Level 109: Meso Up +3 [9]
Level 110: Meso Up +3 [12]
Level 111: Meso Up +3 [15]
Level 112: Meso Up +3 [18]
Level 113: Meso Up +2 [20][b]Max[/b] , Shadow Web +1 [1]
Level 114: Shadow Web +3 [4]
Level 115: Shadow Web +3 [7]
Level 116: Shadow Web +3 [10]
Level 117: Shadow Web +3 [13]
Level 118: Shadow Web +3 [16]
Level 119: Shadow Web +3 [19]
Level 120: Shadow Web +1 [20][b]Max[/b] , Shadow Mesos +2 [2]
[b]In the end[/b]
Alchemist: [b]MAX[/b]
Meso Up: [b]MAX[/b]
Shadow Partner: [b]MAX[/b]
Shadow Web: [b]MAX[/b]
Shadow Meso: 2
Avenger: [b]MAX[/b]
Flash Jump: [b]MAX[/b]
Dark Flare: [b]MAX[/b]

[header]Fourth Job(Night Lord) : 120-200[/header]

Wow, you've made it to 4th job. I'm so proud of you. It seems like only yesterday you were reading up on my Rogue skill list... Anyways, let's dive right into the skills. You'll receive all the skills you need in 4th job. Unlike Pre-BB you will not need to do the quests to gain these skills. There are two types of Builds for 4th job. The [b]Training[/b] and [b]Bossing[/b] builds. I'll cover both.

[b]Skill Build #1: (Training)[/b]

Level 120: Triple Throw +1 [1] , Shadow Stars +1 [1] , Venomous Star +1 [1]
Level 121: Triple Throw +3 [4]
Level 122: Triple Throw +3 [7]
Level 123: Triple Throw +3 [10]
Level 124: Triple Throw +3 [13]
Level 125: Triple Throw +3 [16]
Level 126: Triple Throw +3 [19]
Level 127: Triple Throw +1 [20] , Venomous Star +2 [3]
Level 128: Venomous Star +3 [6]
Level 129: Venomous Star +3 [9]
Level 130: Venomous Star +1 [10] , Shadow Stars +2 [3]
Level 131: Shadow Stars +2 [5] , Venomous Star +1 [11]
Level 132: Venomous Star +3 [14]
Level 133: Venomous Star +3 [17]
Level 134: Venomous Star +3 [20]
Level 135: Venomous Star +3 [23] [b]OR[/b] if you can't get the skill book go into Expert Throwing Star Handling +3 [3]

Depending on your funding you can Max Triple Throw asap by buying the skill book. If you do max TT at 30, max MW too. Then continue with Venom, Shadow Shifter, Expert Throwing Star Handling and Shadow Stars in that exact order.
If you can't max TT at 30, don't go for max MW too. Continue with Venom, Shadow Shifter, Expert Throwing Star Handling and Shadow Stars.
[b]Skill Build #2: (Bossing)[/b]

Level 120: Triple Throw +1 [1] , Shadow Stars +1 [1] , Venomous Star +1 [1]
Level 121: Triple Throw +3 [4]
Level 122: Triple Throw +3 [7]
Level 123: Triple Throw +3 [10]
Level 124: Triple Throw +3 [13]
Level 125: Triple Throw +3 [16]
Level 126: Triple Throw +3 [19]
Level 127: Triple Throw +1 [20] , Shadow Stars +2 [3]
Level 128: Shadow Stars +2 [5] , Shadow Shifter +1 [1]
Level 129: Shadow Shifter +3 [4]
Level 130: Shadow Shifter +3 [7]
Level 131: Shadow Shifter +3 [10]
Level 132: Shadow Shifter +3 [13] [b]OR[/b] if you can't get SS 20 go into Venomous Star +3 [4]
Level 133: Shadow Shifter +3 [16] [b]OR[/b] if you can't get SS 20 go into Venomous Star +3 [7]
Level 134: Shadow Shifter +3 [19] [b]OR[/b] if you can't get SS 20 go into Venomous Star +3 [10]
Level 135: Shadow Shifter +3 [22] [b]OR[/b] if you can't get SS 20 go into Venomous Star +3 [13]

Once again, depending on funding you can max TT asap by buying the skill book. If you do max TT at 30, max Shadow Shifter next followed by Expert Throwing Star Handling and lastly Shadow Stars. Then, start saving money for MW 20/30 to finishing your bossing build. Start adding points into Venom and then experiment with other skills following that.
[b]Skill Build #3: (Bossing)[/b] Credits to @Dodging .
Level 120: Triple Throw +1 [1] , Shadow Stars+1 [1] , Venomous Star +1 [1]
Level 121: Shadow Shifter +1 [1] , Triple Throw +2 [3]
Level 122: Triple Throw +3 [5]
Level 123: Triple Throw +3 [8]
Level 124: Triple Throw +3 [12]
Level 125: Triple Throw +3 [15]
Level 126: Triple Throw +3 [18]
Level 127: Triple Throw +2 [20] , Maple Warrior +1 [1]
Level 128: Maple Warrior +3 [4]
Level 129: Maple Warrior +3 [7]
Level 130: Maple Warrior +3 [10]
Level 131: Maple Warrior +3 [13]
Level 132: Maple Warrior +3 [16]
Level 133: Maple Warrior +3 [19]
Level 134: Shadow Stars +3 [4]
Level 135: Shadow Stars +1 [5] , Expert Throwing Star Handling +2 [7]
[b]Extra Notes from Dodging[/b]
[quote=Dodging] Get 1 point in shadow shifter early on (lv121), 16% avoid rate is pretty high.
Venom is not very useful, and it's almost pointless in a training build. When training you almost always kill the monster fast enough before venom can have any worthwhile effect. On a bossing build, the extra damage is minimal unless you spend a whole 30 SP in it (with a 10k range it hits 14k extra damage/second, a 10k range will already do 200k/second). 30 SP at such a low level is much better spent getting 45% avoid or getting higher MW.

My build went/will go:
First, 1 Triple Throw, 1 Shadow Stars, 1 Venomous Stars.
Then, 1 Shadow Shifter, Max Triple Throw.
Then, 19 Maple Warrior.
Then, 4 Shadow Stars, 10 Expert Throwing Star Handling.
Then, Max Shadow Shifter.
Then, Max Venomous Star.
Lastly, Max Shadow Stars.

For a sometimes-training + usually-bossing NL who generally isnt in a party with MW. NL builds can be pretty much anything though, so put SP wherever you see fit.[/quote]

~NOTE~I only went to Lvl 135 on both Training and Bossing skill builds because 4th job is all about preferences. You may enjoy using one skill over another so experiment with all the skills and find a build that works for you. If you don't find one that suits you best, I recommend the Training build because most Maplers can't get into Boss runs at a fairly low level.~NOTE~

[header]Conclusion.[/header]

Well, there you have it everyone. There are the skill builds from when you start being a Thief all the way to last job advancement. I'll be keeping up with this guide and answering as many questions as I can. If you notice any mistakes I've made, please, point them out and I'll fix them asap.

Everyone, don't forget to [url=http://www.basilmarket.com/submit/ticket]submit a ticket[/url] under the 'I have a suggestion' box. Tell them about this thread so it can be stickied!

December 11, 2010

101 Comments • Newest first

ZazizBlitz

This guide is irrevelant as of Renegades Patch

Reply July 4, 2012
anisbro007

@vocaLzit : That's good that now you're maxing ETSH. After you're done with that I'd focus on either Shadow Stars or Shadow Shifter. And after you max either of those, go ahead and max the other.

Likewise, if you have the money for MW 20/30 then I'd say get it to 20/30 first before you start on Shadow Shifter/Stars.

Reply August 30, 2011
anisbro007

@vocaLzit : First off I'd like to apologize for not getting back to you until now. Likewise, MW 20 is perfectly fine for solo training and then (usually) when you are in a high leveled party someone should have MW 30.

What all have you maxed currently? So I know which ones you've gotten out of the way.

Reply August 30, 2011
Reacher41

Oh, misread it, thanks a bunch!

Reply August 2, 2011
anisbro007

@Reacher41 : Alchemist yes, is a Passive Skill. It increases the pot duration. In example; If you used an Onyx Apple (10 minutes of +100 W.Att) and had max Alchemist it the Onyx Apple would then last 15 minutes instead of only 10.

Reply August 2, 2011
Reacher41

I know this is kind of going to sound like a noob question, but is Alchemist somehow a passive skill? I read in the skill stats that there's a duration, and i tried using the skill or putting it in a hotkey, but it wouldn't work. Any idea why if it's not a passive skill?

Reply August 1, 2011
anisbro007

@shinsasori : Anything I can do to help! If you have anymore questions just feel free to pm me.

Reply July 22, 2011
anisbro007

@shinsasori : Go ahead and max Drain. Shadow Web and Shadow Meso are both useless skills and don't even need to be maxed... Just finish maxing drain and then dump points into Web or Meso. It doesn't matter which one honestly. They have no effect on your training.

Reply July 20, 2011
anisbro007

@DexedOutz : Just like what Mrman551 said, it's a star that reflects damage back to the monster/boss when you get hit. It works for all six members of parties as well. When I get 1/1'd at Pap it'll hit back a 72,xxx hit back on Pap. It's very good. Especially if you're at Zakum/CWK/HT with a party of Warriors that get hit all the time. f3

Reply March 20, 2011
anisbro007

@Mrman551 : Personally, in my own experience Shadow Web has saved me countless times. It's that quick, "Hurry and stop all monsters for a second before I die" skill. It's a quick Shadow Web then Potion. Also, if you need to rebuff and there's a lot of monsters around just use Web on them so you can buff safely.

Reply March 19, 2011
anisbro007

@DeadInside : ETSH is far from a useless skill as it gives you an all-critical attack. Which immensely boosts your overall damage output.

Reply March 13, 2011
anisbro007

@kmakevin : Goodness that was hard to follow. But, if that worked for you then it's all good.

EDIT: The thread was made into a guide! [url=http://www.basilmarket.com/show/guide/359]<3[/url]

Reply February 10, 2011 - edited
kmakevin

for anyone dat wants something diffrent from his hermit build I did
1SP then 2 SP 1 avenger until avenger was 5 den I started putting 1 in each SP,avenger,fj after SP is maxed start doing 1 avenger, 1 fj, 1 alchemist but every other lvl do 2 avenger, 1 fj when avenger is maxed do 2 jf 1 alchemist then 2 alchemist 1 fj till fj is maxed asoon as you max fj
put 2 in alchemist 1 in meso up till alchemist is maxed then put 2 in meso up 1 in darkflare (just to have darkflare if you like to kill some weak bosses everyonce ina while) then put all 3 in meso up till maxed, then max darkflare, after dat I maxed my drain (sence I use it more den I would use shadow web or shadow meso so yea) max drain then put in 2 in shadow web 1 in shadow meso then just max shadow web I guess.. you don't really need does much so it don't matter

Reply February 10, 2011 - edited
Subtly

@anisbro007: eh, i suppose. it doesn't apply to me anyways, as i've maxed both already.

Reply February 9, 2011 - edited
anisbro007

@Subtly : As far as I'm aware of, no one has maxed Meso Up in place of Alchemist. It's just one of those things that is widely unheard of.

Reply February 9, 2011 - edited
Subtly

@anisbro007: i suppose. some people prefer actually maxing it before alchemist for some reason..

Reply February 8, 2011 - edited
anisbro007

@kmakevin : So far I've found TT30 from Rextons(Failed too..) and MW20 from Red Dragon Turtles. Both have an extremely rare drop rate. I'll ask around for other ones. Also, the build you have is fine. Personally, I replaced the Venom with Shifter because 16% chance of auto-avoid is amazing.

@Subtly : I don't know what you're trying to say because Meso Up is maxed in all of the 3rd job skill builds listed. If you're talking about the guy who was missing SP due to BB patch then the reason I said it isn't "needed" is because it doesn't have to be used to train. You don't absolutely need it unlike Avenger/Alchemist/Flash Jump/etc.

Reply February 8, 2011 - edited
Subtly

meso up is a super under-appreciated skill. especially if you have a pet, you gain meso from each training session which is especially important if you aren't very funded. that said, i think maxing meso up is more crucial than going back to max 1st/2nd job skills.

Reply February 8, 2011 - edited
kmakevin

where can you find
TT20, TT30, SS20, SS30, SC20 ,SC30, Venom20, Venom30, and MW20?
also is starting off 1TT, 1SS, 1Venom good?

Reply February 8, 2011 - edited
anisbro007

@Mrman551 : I got my hair from Mu Lung Exp. hair. It took a total of one try to get. However, I see less and less people with this hair so it may not be around anymore. Ask around Basil and Maple to see if you can still get it before you go waste $25 trying to get it.

Reply February 8, 2011 - edited
anisbro007

@Mrman551 : If you have the proper funding, you can go ahead and max TripleThrow 30 asap. Now, TripleThrow 30 in Windia is easily sold for 300m(I don't know about Khaini prices). If you have enough for two(And some money left over), just incase one fails at the 50% work/fail ratio, then go ahead and get it.

Also, Furies are beautiful, I won't lie. But using Ilbis/Hwabis will be just as good. Like I said earlier in this post, if you have the funding for at least 15 Furies get them. If you don't have enough funding for 15+, then just get a lot of Ilbis/Hwabis and focus on upgrading your claw/helm/top/bottom/shoes/etc.

If you would like more help feel free to PM me. How much funding you have and the average price of TT 30/Furies in Khaini would help me, help you.

Reply February 2, 2011 - edited
anisbro007

@Miirag3 : Trying to do so. No luck so far. Thanks for the support!

@shinsasori : All potions/attack potions work with Alchemist. At level 90 I started using Barb Elixers from NLC. They heal 1,500 Hp normally but, with max Alchemist they heal 2,250 Hp. I don't know how big your Use Inventory is but I've expanded mine all the way and I carry about 600 Barbs at a time.

Reply January 28, 2011 - edited
Miirag3

Good build! Should be in the guides section of Basil so i can access it more conveniently LOL.

Reply January 25, 2011 - edited
anisbro007

@shinsasori : There's a lot of things that ETSH does.

First: ETSH increases damage for Lucky Seven, Drain, Avenger and Shadow Meso.
Second: ETSH gives you a chance to recharge one throwing star each time you throw a star(with any attack). But only one. Yeah, one star...
Third: When ETSH is activated your next attack will be all critical attacks(which is amazing). I don't know what percentage that it actives but it's amazing at Lvl 4 for me right now.

Also, I said that you shouldn't save points for Triple Throw 30 UNLESS you can get a Mastery Book to work right away. If you say the points for TT 30 you'll be missing out on plenty of other amazing skills(like ETSH/Shifter/Etc.).

Reply January 24, 2011 - edited
anisbro007

[quote=Xbl1tz3rX]The points that are being saved are for TT for whenever he gets a TT30 book to work. Which build would suit him best with his opinion given?[/quote]

The thing is, you still shouldn't save points for TT 30 UNLESS you have enough money to max it at that point. Assuming he can get a TT 30 to work I'd suggest one of the bossing builds but it's all about prefrances. Maybe he'll like things I haven't suggested.

Reply January 19, 2011 - edited
Xbl1tz3rX

[quote=anisbro007]Personally, saving the SP after you level up for ETSH isn't smart. Just at the points as you get it. If you save the points then it puts you at a disadvantage to a Night Lord who has raised ETSH at the proper levels. However, you first need 5 SC before you can raise any ETSH. Also, switching on and off between two skills isn't recommended that much in my opinion. Focus on one skill at a time, I suggest Shadow Shifter first.[/quote]

The points that are being saved are for TT for whenever he gets a TT30 book to work. Which build would suit him best with his opinion given?

Reply January 19, 2011 - edited
anisbro007

[quote=Xbl1tz3rX]My bro is gonna be a NL soon and he's wondering if this is a good build:

Level 120: TT +1, SC +1, SS +1
Level 121: TT +2, Venom +1
Level 122: TT +3
Level 123: TT +3
Level 124: TT +3
Level 125: TT +3
Level 126: TT +3
Level 127: TT +2, Save 1 SP
Level 128: Save 3 SP
Level 129: Save 3 SP
Level 130: Save 3 SP
Level 131: SC +2, SS +1
Level 132: SC +1, SS +2
Level 133: SC +2, SS +1
Level 134: SC +1, SS +2
Level 135: SC +2, SS +1
Level 136+: Continue flip-flopping.
After they're both maxed: Max Expert Star, then work on venom.[/quote]

Personally, saving the SP after you level up for ETSH isn't smart. Just at the points as you get it. If you save the points then it puts you at a disadvantage to a Night Lord who has raised ETSH at the proper levels. However, you first need 5 SC before you can raise any ETSH. Also, switching on and off between two skills isn't recommended that much in my opinion. Focus on one skill at a time, I suggest Shadow Shifter first.

Reply January 18, 2011 - edited
Xbl1tz3rX

My bro is gonna be a NL soon and he's wondering if this is a good build:

Level 120: TT +1, SC +1, SS +1
Level 121: TT +2, Venom +1
Level 122: TT +3
Level 123: TT +3
Level 124: TT +3
Level 125: TT +3
Level 126: TT +3
Level 127: TT +2, Save 1 SP
Level 128: Save 3 SP
Level 129: Save 3 SP
Level 130: Save 3 SP
Level 131: SC +2, SS +1
Level 132: SC +1, SS +2
Level 133: SC +2, SS +1
Level 134: SC +1, SS +2
Level 135: SC +2, SS +1
Level 136+: Continue flip-flopping.
After they're both maxed: Max Expert Star, then work on venom.

Reply January 18, 2011 - edited
anisbro007

@bombinator : It was in the Sin/Hermit/Night Lord section until a mod moved it to the Post-BB stuff. So, take it up with the mods.

Reply January 14, 2011 - edited
bombinator

I think this guide should really be in the sin/hermit/nl section rather than this one

Reply January 14, 2011 - edited
anisbro007

@jpanaligan & @kekerz : You're welcome!

@shinsasori : I'd still go with the Shadow Partner -> Avenger path. It's just my opinion even if you're unfunded. Buying 100 summoning rocks(Which is about my training session) is only about 700k in Windia. I'm not sure about Bera prices because I haven't had the chance to check it out there lately. As you start getting to a higher level, you'll gain more money and it'll be easier to get rocks.

@pixiestixie : I'm glad I could help!

Reply January 14, 2011 - edited
anisbro007

@BurninDavyn : To answer your first question(As far as I known of), no there isn't a set number of SP you need in 3rd job skills. I'll ask around from my guild and buddies to try to find out however. Also, from the way you have it planned out, it looks like you'd be just fine. Sure Meso up is a decent skill to have but it isn't really needed. It looks like a fairly decent build and as long as it works for you, that's perfectly fine. Good luck!

Reply January 3, 2011 - edited
anisbro007

@Defiled : Disorder? Last time I check, Disorder doesn't work on Bosses. The only time I think I've seen it work on a "boss" is when people use it on a CRog. But for Bosses like, Zakum and HornTail, there's no need for it.

Reply January 2, 2011 - edited
Defiled

does disorder work on bosses?

Reply January 2, 2011 - edited
anisbro007

@MyMagePwns : I personally don't know about that for ETSH. I haven't had a good chance to level my Night Lord lately. But when I do, I'll be sure to tell you what I see from it.

@SilverStrato : Thank you, I was just about to post that when I saw you had already posted it. f3

Reply December 31, 2010 - edited
SilverStrato

[quote=ViolinFTW]In 3rd job its way better to max avenger now.. no questions... its extremely strong, and you'll be training on lots of mobs. So why make it difficult and use SP?
If you will have that pitiful build, at least make it "Non-recommended".[/quote]

If at 71 +3 Avenger (4)

- L7 170% x2
- Avenger 286% x 4 mobs

If at 71 +3 SP (1 Avenger, 3 SP)

- L7 197% x 2 (54% increase)
- Avenger 317% x 4 mobs (43% increase)

SOOOOOOOOOOOOOOOOOOO. You tell me.

Reply December 31, 2010 - edited
MyMagePwns

[quote=ViolinFTW]In 3rd job its way better to max avenger now.. no questions... its extremely strong, and you'll be training on lots of mobs. So why make it difficult and use SP?
If you will have that pitiful build, at least make it "Non-recommended".[/quote]

Maxing SP first is MUCH better. The extra damage works on not only avenger (making lvl 1 avenger+SP stronger than maxed avenger), but it also works on lucky 7 too. I think having more damage for 4 monsters is far superior to dealing less damage to 6 monsters, considering 6 monster mobs don't come by as often.

I have a question for ETTH... It says the effect doesn't apply with shadow stars, but is that only for the use up stars part? Meaning do you still recharge an extra star when it activates? And also, specially if you don't recharge extra stars, does the 20% extra crit chance still work with shadow stars?

Reply December 31, 2010 - edited
anisbro007

@junhek : What I meant from that description is that you'll get Booster to 6, which is for a minute, and then later on in the build you'll max it later. Maxing Booster right away isn't really needed from my experiences.

Reply December 30, 2010 - edited
anisbro007

@ViolinFTW : Some people, who have the money, would rather use the SP even still. It's not a "pitiful" build it's just a different build. Different builds work for different people.

Reply December 30, 2010 - edited
anisbro007

@TheSamNaim : You're welcome. (:

@kamkevin : You can buy the skill book from the Free Market. Windian prices for it are about 30-40m. Personally, I would just go on a run because it cost me 5m for my TT 10.

To all: Guide updated as of 7:47 PM CST.

Reply December 30, 2010 - edited
kmakevin

is there anyway to get TT without zak? I haven't done the zak pre quests

Reply December 29, 2010 - edited
anisbro007

@Herklinos : As far as I'm aware, the only skill that you need from Zakum is TT 10. The rest of the skills are instantly given to you at your job advancement.

Reply December 28, 2010 - edited
anisbro007

@TheSamNaim : Yes, you need to actually get the skill before you can raise it. You can get TT 10 from Zak and then after you use it (100% chance to work) you can start putting points into it, until level 10. Then, you need the TT 20 skill book. After you get that to work (70% chance to work) you can raise TT up to level 20. Then after that you can get TT 30 (50% chance to work) and use that. Finish by maxing TT.

Reply December 28, 2010 - edited
anisbro007

@Fatalx : I'm not 100% sure yet but it will give you an all critical hit which, is very beneficial.

Reply December 27, 2010 - edited
Fatalx

Does EHTS boost TT? The description doesn't have TT in it, so I'm not sure.

Reply December 27, 2010 - edited
anisbro007

@kmakevin : Alright, I'll try that out and see how it looks for a while. Thanks for the suggestion. Thanks for the feedback too. (:

@TheSamNaim : Personally, from experience, Ven. Star isn't that good of a skill at first because by the time it takes effect, you would have already killed the monster. So putting the points into Ven. Star instead of say, Shifter which is a 45% chance of avoid all the time is fairly illogical to me.

@jinoho : I know I already replied to your mail but I'll reply back here too for other people. It's worth putting the 5 points into SC because then you can start on EHTS, which needs SC at Lvl 5 to begin.

To all: I'll have up a new 3rd Job skill build I received today and I'll be taking advice from @kmakevin to add the "(Max)" when skills reach their final level.

Reply December 27, 2010 - edited
orangeking11

[quote=samnaim]So why do people buy TT 10 if you get it anyways?[/quote]

Books like TT that come from Zakum are still not "free." Only skill books from quests like Ninja Ambush are given in addition to the ones you normally get at your advance. xD

Reply December 27, 2010 - edited
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