General

Bowmaster

Platters Uptime on Kmst

So I took a look at the new changes on Orange Mushroom. Link for those interested: http://orangemushroom.net/2015/06/18/kmst-ver-1-2-012-character-balancing-pt-3-developers-note-reboot-update-introduction-4/

I heard about a reduction in the cooldown for the platter installation and here is what I read:

Arrow Platter Arrow Platter: installed turret's duration has been decreased from 15 seconds to 10 seconds, installed turret's cooldown has been decreased from 30 seconds to 15 seconds.

What the hell Nexon... 10 seconds of uptime? Do you know how interruptive that is in a boss fight? The cooldown of 5 seconds could be negated with some potentials or inner abilities. I haven't done the math on it, but installing turret would be a waste of time. The time it would take to position it and get it locked correctly would to an extent negate any added dps it provided. They might as well just remove it at this point and increase the activation on magic arrow in our quiver. They did give us a decent damage boost but I would much prefer they give us less damage % and leave turret the hell alone.

June 19, 2015

16 Comments • Newest first

bluebomber24

I am stikl doubtful Turret-AFA is triggering when both the player and the turret is attacking the same target. But now we know that it should be in GMS.

That said this was a move that was smart and a nerf BMs can accept. Have a cool down on turret and a loss of of 5.5555 or higher hit/s or have complete control of turret and only lose 5.8333 hit/s. Everyone would choose the latter. Good job Nexon...good job.

Reply June 23, 2015 - edited
twopointonefour

Good news! They apparently removed the Cooldown on Turret completely. However... it no longer triggers AFA.

Reply June 23, 2015 - edited
bmspwn1495

still looking for pre big bang se, I think it gave more % max crit damage i forgot can someone clarify what it gave at max level before big bang lol?

Reply June 22, 2015 - edited
LordofSky

[quote=twopointonefour]@LordofSky : Armor break always procs when the cooldown is finished (1 second between), it deals 100% not 400%.[/quote]

I think you misunderstood, the occurrence rate happens twice as often. It was in 10% proc stacks at 10 max stacks, now it's 20% at 5 max stacks, with 400% final damage.

Hence hitting 50mils on CVellum at 800k range.

Edit: Didn't see 12's notes.

Reply June 21, 2015 - edited
twopointonefour

@LordofSky : Armor break always procs when the cooldown is finished (1 second between), it deals 100% not 400%.

Reply June 21, 2015 - edited
LordofSky

On the bright side:

Split hurricane went from 234%(468%) w/ hyper damage to 257.4%(514.8%)

Also armor break occures twice as often, and does 400% final damage. Poison arrow does 220% DoT, more with Gust, and inferno if you have time to use those, stacks up pretty high for DoT.
Drain arrow needed to be nerfed, we were invincible, but at least we still recover health.
Wound shot got an extra 2 lines, woopdey do, still useless against everything except arkarium and empress. Stream got a buff though, so with the hyper it's even better.
But the best thing is, is that blaster doesn't trigger DR, which ensures that most all bm's can boss without anxiety.
Also, if I'm not mistaken, everyone's range will go up an extra 20% with 30 more weapon attack added to their damage.

We could be worse off for sure, Hurricane could have a burn out CD after using it for 15 seconds.
They could also have nerfed reckless hunt into a buff with CD rather than a switch on/off passive.

Reply June 21, 2015 - edited
EckoLeader

[quote=twopointonefour]Just think about hellux. You have to jump down every 15 seconds to replace turret now. It causes so much annoyance, this also nerfs the way I train, I generally leave turret on a platform and go kill off the floor but now it's super annoying to do this.

It's all to probably combat phantoms using turret.[/quote]

But if the Turret changes are to combat overuse by Phantoms couldn't Nexon just restrict the use of it instead of nerfing the class it comes from? I mean how hard would it be to move the skill to the "Can't copy list?"

Reply June 20, 2015 - edited
iEatDodo

Even more incentive for me to just hit my goal of having my first level 200 as a BM and quit it to move on to another class....Nexon is doing too much to us right now. They should focus on much more broken classes. I agree, Leave us alone!

Reply June 20, 2015 - edited
twopointonefour

[quote=okaythen]@twopointonefour
I think phantoms are the reason why they're reluctant on buffing some of the adventurers.[/quote]

Well they gave them a buffed Mille Aiguilles probably so they don't use stolen skills so much.. then again they changed final cut so it's pointless to steal unless you boss often. I still saw a kmst phantom using turret on chaos vellum.

Reply June 20, 2015 - edited
bluebomber24

[quote=okaythen]I think phantoms are the reason why they're reluctant on buffing some of the adventurers.[/quote]

I think its more because they are trying to reinvent the world of Maple (i.e. Reboot). Most classes have cooldowns on some of their good skills now. Also, its hard to make 5th job when 4th job already allows the potential to take down most bosses.

That's why I am somewhat okay with it. If everybody suffers, ill take what i can and hope that's it. If you slightly buff me in the process, im going to take it and run, yelling "no take backs!"

Reply June 20, 2015 - edited
okaythen

@twopointonefour
I think phantoms are the reason why they're reluctant on buffing some of the adventurers.

Reply June 20, 2015 - edited
MeMagicalPie

this is probably just going to make me not use platter at all

Reply June 19, 2015 - edited
AssMuppet

[quote=bluebomber24]Yes, Turret is bit more annoying now. But the other stuff such as better Advanced Quiver far makes up for it. If you want my honest opinion, BMs are getting unusually amazing treatment in these Kmsts compared to other classes.[/quote]

Don't get me wrong it's nice that we aren't getting nerfed to bits, but we have had problems with being relatively weak even with high hps for awhile now. The %damage for reckless hunting was very nice and split hurricane was a great addition. Turret gave us a lot of help with out mediocre mobbing though and really didn't need any kind of nerf. I've grown fond of it. I didn't enjoy it when it was our main attacking skill, but when it became part of my utility belt it became an invaluable asset.

Reply June 19, 2015 - edited
bluebomber24

Yes, Turret is bit more annoying now. But the other stuff such as better Advanced Quiver far makes up for it. If you want my honest opinion, BMs are getting unusually amazing treatment in these Kmsts compared to other classes.

Reply June 19, 2015 - edited
twopointonefour

Just think about hellux. You have to jump down every 15 seconds to replace turret now. It causes so much annoyance, this also nerfs the way I train, I generally leave turret on a platform and go kill off the floor but now it's super annoying to do this.

It's all to probably combat phantoms using turret.

Reply June 19, 2015 - edited
ArchM0onL

you need it to dojo, don't you?

Reply June 19, 2015 - edited