Nexon hates F/Ps
More rebalancing coming.
And this
Archmage (F/P)'s Mist Eruption skill's performance is very high. The DoT's durations will be decreased in order to raise the difficulty of stacking DoTs, helping to reduce overall performance.
You can't make this up.
September 1, 2015
29 Comments • Newest first
Casting duration is reduced and some skills have their attack duration increased, so we may be one of the best classes in the game if we pay attention to the Hyper Stats and the Transfer Hammer. Damage system included.
I was already getting tired of being F/P after 4 years... But my staff is too good and expensive.
Time to move on to Battle Mage.
Well it looks like the only perks for making a mage is being taken away... I mean we pretty much have the lowest weapon multiplier out of all classes, slow attack, no flash jump... The only upside
was that we could bypass the dmg being cut in half against the end game bosses like Cra. Rip mages.....
[quote=rokani]Since you get 10% element ignore from a trait you can end up with 20% element ignore in total, meaning your damage would be 90% of its current value. Its not all that bad of a trade really.
Also yes final damage +50% is at the very end and only stacks with other final damage + sources.
This should arive to GMS in about 6-7 months.[/quote]
probably like 3-4month cause it looks like fix of first part of Reboot update, sometimes gms just do 1 update with finaly results instead of double update
Its not final yet, still only in test server, it'll be on 24th on official servers.
Since you get 10% element ignore from a trait you can end up with 20% element ignore in total, meaning your damage would be 90% of its current value. Its not all that bad of a trade really.
Also yes final damage +50% is at the very end and only stacks with other final damage + sources.
This should arive to GMS in about 6-7 months.
EDIT: Actually you only get 5% Element Ignore from traits so your damage would be 86.25% of your current damage, sorry about that.
when is this going to happen?
[quote=lllllllllllllil]Look everyone its one of the 1% F/P who is happy about the new changes because of the indirect buff to paralyze and end-game buff to ME doing 560m over the usual 450m.
While everyone is complaining.... Avi looks at us from the top and laughs
@duriel123: What does it mean by 50% increase to final damage in elemental reset? Is that a 50% increase to range?[/quote]
Finnaly im the one that laughing, after all that hard work i deserve it =D
Based on what @rachelll said, it should be a true 50% increase in damage that is separate from all multipliers. I'm not sure if it will show up in your range, but you can basically take your damage and times it by 1.5.
[quote=avihai133]we will have chance to actualy cap paralyze on mobs , and well nerf isnt too bad, also dot duration "decrease" but dmg increased so its good imo, just will take a bit to get used to lower times[/quote]
Look everyone its one of the 1% F/P who is happy about the new changes because of the indirect buff to paralyze and end-game buff to ME doing 560m over the usual 450m.
While everyone is complaining.... Avi looks at us from the top and laughs
@duriel123: What does it mean by 50% increase to final damage in elemental reset? Is that a 50% increase to range?
[quote=silverfoxr]Classes are being tweaked in order to balance them. I/Ls are not quite on the level of F/Ps, so they're getting some bonuses, while you're getting some nerfs. Welcome to Maplestory.[/quote]
Bonuses generally don't consist of reducing overall DPS (if you don't cap) by 20%... and then another 17.5% after that.
[quote=duriel123]If it is actually a true 50% damage increase, the nerf wont be so bad.
I assume the 10% ignore means that we now hit 55% of our original damage on endgame bosses, 1.5*0.55 = 0.825, which means a 17.5% nerf.[/quote]
we will have chance to actualy cap paralyze on mobs , and well nerf isnt too bad, also dot duration "decrease" but dmg increased so its good imo, just will take a bit to get used to lower times
@rachelll: wow thx for the explanation
If it is actually a true 50% damage increase, the nerf wont be so bad.
I assume the 10% ignore means that we now hit 55% of our original damage on endgame bosses, 1.5*0.55 = 0.825, which means a 17.5% nerf.
@jerry5000: This multiplies your damage by 1.5x after all the other calculations...So if you hit 10mil now, you hit 15mil after (on regular mobs)
@rachelll: what does that mean? is it like the cross chain skill makes ur dmg 1.5x?
[quote=jerry5000]ok den thats just horrible, 50% total dmg is garbage[/quote]
Oh crap....it's neither. Instead of ignore elemental resist, they're getting a 50% overall damage increase.....that's insane.
"Elemental Reset: elemental property reduction has been decreased from 100% to 10%, now has a new passive effect that increases final damage by 50%"
http://orangemushroom.net/2015/09/02/kmst-ver-1-2-019-more-job-balancing/
[quote=rachelll]I think it's 50% total damage and not magic attack[/quote]
ok den thats just horrible, 50% total dmg is garbage
[quote=jerry5000]ill give u a summary abt f/p, all dot dmg increased while dot duration decrease.
elemental ignore 100% -> 10% elemental ignore +50%m.att(apply to all mages)
mist eruption cap 50m->70m
you will find it soon.
id say mage alreayd does 1/2 dmg compared to other class this nerf isnt necesary at all.[/quote]
I think it's 50% total damage and not magic attack
[quote=duriel123]Alright I'm complaining.[/quote]
ill give u a summary abt f/p, all dot dmg increased while dot duration decrease.
elemental ignore 100% -> 10% elemental ignore +50%m.att(apply to all mages)
mist eruption cap 50m->70m
you will find it soon.
id say mage alreayd does 1/2 dmg compared to other class this nerf isnt necesary at all.
[quote=mousepound]Elemental resistance reduction skill adjustments
Depending on the content, there were extreme differences between jobs, so elemental resistance reduction skills will be adjusted.
Jobs with elemental resistance reduction skills will instead have their final damage increased so that the large disparity between overall job performance is removed.
Same source.[/quote]
Alright I'm complaining.
5th Job better be good
[quote=sighanide]rip in spaghetti
where did you find this?[/quote]
[url=http://orangemushroom.net/2015/09/01/maplestory-september-update-job-balancing-star-star/]Here ya go[/url]
[quote=mousepound]Elemental resistance reduction skill adjustments
Depending on the content, there were extreme differences between jobs, so elemental resistance reduction skills will be adjusted.
Jobs with elemental resistance reduction skills will instead have their final damage increased so that the large disparity between overall job performance is removed.
Same source.[/quote]
rip in spaghetti
where did you find this?
Elemental Ignore for Cygnus Knights was already removed in the first patch of Reboot, which was 2-3 months ago.
I don't think they're removing ele reset for explorer mages, just cygnus knights
Classes are being tweaked in order to balance them. I/Ls are not quite on the level of F/Ps, so they're getting some bonuses, while you're getting some nerfs. Welcome to Maplestory.
they already added back the cooldown to mist eruption, wtf is the point of this >.<
[quote=duriel123]As long as we have elemental reset, I won't complain.[/quote]
Elemental resistance reduction skill adjustments
Depending on the content, there were extreme differences between jobs, so elemental resistance reduction skills will be adjusted.
Jobs with elemental resistance reduction skills will instead have their final damage increased so that the large disparity between overall job performance is removed.
Same source.
As long as we have elemental reset, I won't complain.