I have no complaints to our Hyper Changes
Significant damage boost to Quad throw and Shadesplit. Our mobbing has improved by a lot. Four seasons or death star box range and being able to jump attack with it makes me very HAPPY. I feel like a Night Lord again. Cheers!
April 3, 2013
14 Comments • Newest first
[quote=taimega2007]Our range formula is the same as bandits. That's why str effects our range. Str is worth the exact same as dex in that formula, both are worth 1/4 of luck. The range increase won't be much but it's something I guess.[/quote]
Nope. I didn't see a range increase at all for STR when I tried via resetting. Only LUK and DEX.
My Funkaneer went from 23k clean to 28k
Also cut my dojo time by like 10 minutes lol
@kiue: STR isn't really a big boost, but I guess it would improve your range by exactly 50 points. DEX on the other hand gave me a 5xx boost to my range, which was quite a surprise in my opinion.
@Lonestar05: Yeah. I had trouble soloing Hard Mode Occupy/Attack a lot. It took a while until I got the hang of dodging those ohko signals. I still die post-Hyper Skills too, but my kill time decreased heavily now.
You guys do know that adding STR on a thief also increases range right? I tried adding STR to a NW to test something and it raised my range
@battleon456, @Lonestar05: Probably Aswan. It'd be beneficial for clearing mobs in Hard/Hell Mode I'd assume. I never could solo Hell Mode, lol.
Kenta PQ is another for the waiting stage. I can't think of anything else at the moment, but for the majority that isn't funded, it could be useful during training or bossing with a lot of summons.
[quote=TripleBladez]Check @bombinator, and his calculations regarding that. [url=http://i.imgur.com/wECyggK.jpg]http://i.imgur.com/wECyggK.jpg[/url]
I would still prefer 20% Total Damage than 2 extra mobs.[/quote]
From what I have seen, getting Shade split to hit 6 mobs is a problem, The box range is very limited, where would you have to hit 8 mobs at once?
[quote=WouterVr]Now please start the debate on the shadow split hypers... 20% damage increase or 2 extra mobs.[/quote]
Check @bombinator, and his calculations regarding that. [url=http://i.imgur.com/wECyggK.jpg]http://i.imgur.com/wECyggK.jpg[/url]
I would still prefer 20% Total Damage than 2 extra mobs.
That awk moment when a mm can hit 1.8m damage x 10 with a 35k range.
[quote=kingkong888]Thought we only requires Luk..[/quote]
I'm pretty sure the majority would do LUK, HP, Critical, Defense, Magic Defense. The last one can go to DEX or MP. DEX gives a slight boost to your range (mainly minimum). If you don't care about defense, you could substitute both for DEX and MP.
I got... nothing
just equally crappy mobbing
[quote=kingkong888]@AngleEstoth:
Why dex though?[/quote]
Dex for the massive increase in damage. MapleStory is a numbers game more than anything and every little bit counts.
@kingkong888: because dex gives you extra damage, which I value more than the other stats you can get.
[quote=kingkong888]i can't wait to be 170 .. by the way guys what are your hyperskills stats ? obviously for active skills are all those 3.. for passive i will definitely put 3 in quad for sure, i figure the other two later. For stat buff, i already placed in on +50 Luk, the remaining 5 i plan on putting it in +HP/MP ,defence and Crit? what about you guys?[/quote]
Crit/hp/mp/dex/luk
for the passive ones I did 3 quad throw ones and the extra hit and 20% damage on shade splitter.
oh my god I love death star so much, it's low cd and hits like a million times a;sldfjas;lkjf;lkjsdaklf;jas <3 <3 <3 <3