General

Nightlord

I have no complaints to our Hyper Changes

Significant damage boost to Quad throw and Shadesplit. Our mobbing has improved by a lot. Four seasons or death star box range and being able to jump attack with it makes me very HAPPY. I feel like a Night Lord again. Cheers!

April 3, 2013

14 Comments • Newest first

TripleBladez

[quote=taimega2007]Our range formula is the same as bandits. That's why str effects our range. Str is worth the exact same as dex in that formula, both are worth 1/4 of luck. The range increase won't be much but it's something I guess.[/quote]

Nope. I didn't see a range increase at all for STR when I tried via resetting. Only LUK and DEX.

Reply April 4, 2013
PressF13

My Funkaneer went from 23k clean to 28k
Also cut my dojo time by like 10 minutes lol

Reply April 4, 2013
TripleBladez

@kiue: STR isn't really a big boost, but I guess it would improve your range by exactly 50 points. DEX on the other hand gave me a 5xx boost to my range, which was quite a surprise in my opinion.

@Lonestar05: Yeah. I had trouble soloing Hard Mode Occupy/Attack a lot. It took a while until I got the hang of dodging those ohko signals. I still die post-Hyper Skills too, but my kill time decreased heavily now.

Reply April 4, 2013
kiue

You guys do know that adding STR on a thief also increases range right? I tried adding STR to a NW to test something and it raised my range

Reply April 4, 2013
TripleBladez

@battleon456, @Lonestar05: Probably Aswan. It'd be beneficial for clearing mobs in Hard/Hell Mode I'd assume. I never could solo Hell Mode, lol.

Kenta PQ is another for the waiting stage. I can't think of anything else at the moment, but for the majority that isn't funded, it could be useful during training or bossing with a lot of summons.

Reply April 4, 2013
battleon456

[quote=TripleBladez]Check @bombinator, and his calculations regarding that. [url=http://i.imgur.com/wECyggK.jpg]http://i.imgur.com/wECyggK.jpg[/url]

I would still prefer 20% Total Damage than 2 extra mobs.[/quote]

From what I have seen, getting Shade split to hit 6 mobs is a problem, The box range is very limited, where would you have to hit 8 mobs at once?

Reply April 4, 2013
TripleBladez

[quote=WouterVr]Now please start the debate on the shadow split hypers... 20% damage increase or 2 extra mobs.[/quote]

Check @bombinator, and his calculations regarding that. [url=http://i.imgur.com/wECyggK.jpg]http://i.imgur.com/wECyggK.jpg[/url]

I would still prefer 20% Total Damage than 2 extra mobs.

Reply April 4, 2013
Newbane

That awk moment when a mm can hit 1.8m damage x 10 with a 35k range.

Reply April 3, 2013
TripleBladez

[quote=kingkong888]Thought we only requires Luk..[/quote]

I'm pretty sure the majority would do LUK, HP, Critical, Defense, Magic Defense. The last one can go to DEX or MP. DEX gives a slight boost to your range (mainly minimum). If you don't care about defense, you could substitute both for DEX and MP.

Reply April 3, 2013
MeMagicalPie

I got... nothing
just equally crappy mobbing

Reply April 3, 2013
FalzSky

[quote=kingkong888]@AngleEstoth:

Why dex though?[/quote]

Dex for the massive increase in damage. MapleStory is a numbers game more than anything and every little bit counts.

Reply April 3, 2013
AngleEstoth

@kingkong888: because dex gives you extra damage, which I value more than the other stats you can get.

Reply April 3, 2013
AngleEstoth

[quote=kingkong888]i can't wait to be 170 .. by the way guys what are your hyperskills stats ? obviously for active skills are all those 3.. for passive i will definitely put 3 in quad for sure, i figure the other two later. For stat buff, i already placed in on +50 Luk, the remaining 5 i plan on putting it in +HP/MP ,defence and Crit? what about you guys?[/quote]

Crit/hp/mp/dex/luk
for the passive ones I did 3 quad throw ones and the extra hit and 20% damage on shade splitter.

Reply April 3, 2013
AngleEstoth

oh my god I love death star so much, it's low cd and hits like a million times a;sldfjas;lkjf;lkjsdaklf;jas <3 <3 <3 <3

Reply April 3, 2013