General

Mage

I/l vs F/p

I've seen how strong F/ps can be unfunded, and am tempted to use that job advancement coin to try out how an F/p is. I rarely play my I/L anymore, so I won't regret the change too much, but my question is is it worth it to change? I'm only 135 right now on my I/L. Anyone have pros and cons about I/L vs F/p? If i enjoy FP i may go back to my mage

Keep in mind the changes coming within the coming year please. Haven't looked too much into it though

June 23, 2015

13 Comments • Newest first

Ecarina

Maybe it's because my first main was my F/P but I loved training her and found my i/L to be almost unplayable. I don't know what it was about her but I could not stand training on my i/L, it was just so boring. I think maybe it was the fact that you can't tell what CL's attack range is from the skill. When you use Paralyze, a trail of fire shoots out so you can see how far it goes and adjust your playstyle accordingly. For i/L you can just sort of guess how close you have to be in order to hit monsters and I always seemed to be too far away. Also the delay on Frozen Orb was annoying and I thought the i/L hypers were really boring. I still think i/L skills are really pretty; I love Blizzard and Frozen Orb's animations, I just couldn't stand the class.

Reply June 25, 2015
Bluebell

i/l is cool and has great combination. So has f/p. But imo i hate delays.
I/L Hypers are best. And i like blue so..

Reply June 25, 2015
BaconMmm

Start as F/P finish as I/L

Reply June 25, 2015
zilliro

[quote=TheBestCB]nice troll[/quote]

Don't let the clothes fool you. At some point I thought that if I'm gonna sell out and play an I/L, I might as well look the part. And then I created the most obviously tacky outfit I could in order to wear ironically.

Reply June 24, 2015
TheBestCB

[quote=zilliro]Definitely F/P.

I never really liked I/L. A friend pressured me into it when I was younger, I invested in it because he was invested in the game, and I stuck with it over the years because it's easier to commit to what I already have than it is to start over. To this day it's one of the worst decisions I've ever made, in gaming and in life. Regret is forever.[/quote]

nice troll

Reply June 24, 2015
zilliro

Definitely F/P.

I never really liked I/L. A friend pressured me into it when I was younger, I invested in it because he was invested in the game, and I stuck with it over the years because it's easier to commit to what I already have than it is to start over. To this day it's one of the worst decisions I've ever made, in gaming and in life. Regret is forever.

Reply June 24, 2015
hongfung

I've played all 3 mages and my personal order of favorites is
1.Bishop
2. I/L
3. F/P
I personally like I/L better than F/P because of it's faster mobbing and bossing. The delay for ME is just too long imo.

Reply June 24, 2015
battleox288

[quote=TheBestCB]Can I ask, why do you not want to stay with mechanics?[/quote]

I am staying with mechanic. I just want another character to jump on when I'm bored

Reply June 24, 2015
TheBestCB

Can I ask, why do you not want to stay with mechanics?

Reply June 24, 2015
Graystoke

The high damage comes at level 155 when the cd for mist eruption is removed.

Reply June 23, 2015
iDrinks

surprisingly I liked bossing on my I/L better it was way smoother than my f/p and faster I feel like. The two classes are both good bossers and good mobbers so really pick which colors you like better and also keep in mind the different bossing strategies

Reply June 23, 2015
antisora99

well here are your pros and cons when compared to i/l

F/P Pros:
-very high damage at low range (thanks to ME)
-Hyper skill isnt as useless as I/l hyper skill
-Flaming Aura is pretty dam amazing on weak mobs
-DOT stacking
-Viral Slime can cover flat maps for you, if the mobs are weak enough
-only takes 600k range to cap with ME
-Promoting Mixtapes is a lot easier

F/P Cons
-You lose 25% critical chance because of CL adds 25%
-Paralyze is MUCH weaker than CL, but ME out damages CL for a long time
-I/L is a lot easier to control compared to F/P, but learning the control shouldn't take too long
-I/L hyper is bad and chilling step triggers DR
-Less teleport range
-Out damages F/P at 1m range
-Promoting mixtapes is a paradox as a I/L

Reply June 23, 2015
leopard16

fp are really strong against bosses, especially if you're not that funded

Reply June 23, 2015