General

Mechanic

New Mechanic Revamp

http://orangemushroom.net/2014/10/22/kmst-ver-1-2-515-resistance-update/

Seems like not too much changed, at least at a first glance. Homing missles probably replacing our basic attack while in tank? Hopefully videos are out soon

October 22, 2014

9 Comments • Newest first

KniteX0

[quote=ItzATrapp]"Summon and board the <Metal Armor: Tank>. The skill key can be used to board the armor, and pressed again to get off. Using the skill key while boarding <Metal Armor: Human> will transform the Metal Armor. (required skill: level 10 Metal Armor: Human) (max level: 1)
Level 1: consumes 10 MP every 5 seconds. 100% damage, your basic attacks consume 20 MP and [b]all attacks are critical hits.[/b]"

You could say they combined siege mode and tank mode, but it just has lower attack% now. I don't know if all attacks are critical hits applies only to normal attack or all attacks[/quote]

Nope, slow attack rate, isnt doing crits, and only hits 3 times - https://www.youtube.com/watch?v=F68L7VtDDMQ#t=49s

Reply October 27, 2014
ItzATrapp

[quote=KniteX0]Yeah sadly (like the healing robot that was never fixed for mechs, even in this kmst update) but at least the "new siege" is a lot stronger than our current one, even if it doesn't do 100% crit.
Also, % boss doesn't affect summon damage, so those other 3 summons won't be as helpful as you might thing for bossing.[/quote]

"Summon and board the <Metal Armor: Tank>. The skill key can be used to board the armor, and pressed again to get off. Using the skill key while boarding <Metal Armor: Human> will transform the Metal Armor. (required skill: level 10 Metal Armor: Human) (max level: 1)
Level 1: consumes 10 MP every 5 seconds. 100% damage, your basic attacks consume 20 MP and [b]all attacks are critical hits.[/b]"

You could say they combined siege mode and tank mode, but it just has lower attack% now. I don't know if all attacks are critical hits applies only to normal attack or all attacks

Reply October 27, 2014
gatotsuwolf

Sigh... You know, I'm just gonna say it.
At Stater Bros there's a difference you can tell, an American tradition to serve your family well.

Reply October 26, 2014
KniteX0

[quote=Momijii]where is it that Mechs are supposed to be a stance changing class? with multiple stances for different effects? i don't quite recall ever seeing that. perhaps initially when there were three stances (prototype, tank, siege), however that went away when they made siege unlimited anyways.

mechs have a [i]long[/i] way to go. i doubt that mechs will ever get fixed before MapleStory closes.[/quote]

Yeah sadly (like the healing robot that was never fixed for mechs, even in this kmst update) but at least the "new siege" is a lot stronger than our current one, even if it doesn't do 100% crit.
Also, % boss doesn't affect summon damage, so those other 3 summons won't be as helpful as you might thing for bossing.

Reply October 26, 2014 - edited
Momijii

[quote=GreatBolshy]so to fix sieges problem they nerf the class and make mechs tank useless? that's a contradiction to the entire idea of the class[/quote]
where is it that Mechs are supposed to be a stance changing class? with multiple stances for different effects? i don't quite recall ever seeing that. perhaps initially when there were three stances (prototype, tank, siege), however that went away when they made siege unlimited anyways.

mechs have a [i]long[/i] way to go. i doubt that mechs will ever get fixed before MapleStory closes.

Reply October 25, 2014 - edited
GreatBolshy

[quote=Momijii]because it sucks and the only way to make it unsuck is to make the Mech able to move which is a direct contradiction to what siege is supposed to be[/quote]so to fix sieges problem they nerf the class and make mechs tank useless? that's a contradiction to the entire idea of the class

Reply October 25, 2014 - edited
Momijii

[quote=GreatBolshy]i really don't understand why they'd get rid of siege.[/quote]
because it sucks and the only way to make it unsuck is to make the Mech able to move which is a direct contradiction to what siege is supposed to be

Reply October 25, 2014 - edited
GreatBolshy

i really don't understand why they'd get rid of siege. that's the attack that everyone got hyped up for when mechs were released. anyone have any idea if that's gonna increase or decrease dps with siege gone and a new main atk being used?

Reply October 25, 2014 - edited
SilverFoxR

Actually, it looks like the piercing shell replaces the laser, but either way.

Honestly, this is a pretty good revamp. It solves my two biggest complaints about the class:
1) Way too many skills to set to the keyboard.
2) Way too squishy for a guy riding in a robot suit.

Shame we lose Siege Mode, but it's also nice to see that tank and human modes are useful in 4th job. It'll help with mobility at least.

Reply October 23, 2014 - edited