Kmst 1.2.14 Hyper System
Google Translate. Deal with it. But yea, do levels actually mean more now?
Hyper-stat system has been added.
- 140 levels can be obtained from the hyper-stat point you want to use points earned
*****You can enhance the hyper-Stat.
- Stats are stats that can rise to hyper below.
STR: 15 ~ 150 (up to level 10)
DEX: 15 ~ 150 (up to level 10)
INT: 15 ~ 150 (up to level 10)
LUK: 15 ~ 150 (up to level 10)
HP: 2% ~ 20% (up to level 10)
MP: 2% ~ 20% (up to level 10)
Daemon Force: 10-50 (up to level 5)
Speed: 4-20 (up to level 5)
Jeompeuryeok: 2-10 (up to level 5)
Critical activated: 1-15% (max level 10)
Critical least: 1-10% (up to level 10)
Maximum critical: 1-15% (up to level 10)
ERA ignore: 3-30% (max level 10)
Damage: 3-30% (up to level 10)
Boss Damage: 3-35% (max level 10)
All attributes resistance: 4-20% (up to level 5)
State or resistance: 1-15% (up to level 10)
Stance: 2-10% (up to level 5)
- Hyper-Stat points are to be paid upon level up to level 10 units of more than 140 levels will increase.
To obtain a three-point to 140 levels and 10 levels increased by one point in the unit.
- In proportion to the level of each stat stat points hyperlink to raise the stat level increases.
- Hyper stats can be reset to consume 10 million methods.
[b]Rujinfujin Translation of Goolge Translate (may be wrong):[/b]
You get three points at level 140 and 1 point every 10 levels after that. All Old Passive Hypers have been removed and replaced with the above options.
16 Comments • Newest first
@nhan1st:
[quote=bluebomber24][quote=twopointonefour]Thanks for botching my username /quote]
You're Welcome.[/quote]
Sorry for being nit-picky.
@bluebomber24: Then again if it does work the way I suggested then you'd get points up to level 240 and no more.
[quote=twopointonefour]Thanks for botching my username /quote]
Your Welcome.
You should be able to do quests and get points for this junk instead of the same leveling and not being able to get anything good out of it.
[quote=eeekks]if you post the google translation, you can always post the original too lol. I can't make sense of half of this, but I can read korean[/quote]
http://www.southperry.net/showthread.php?t=77258&p=1300445&viewfull=1#post1300445
if you post the google translation, you can always post the original too lol. I can't make sense of half of this, but I can read korean
[quote=bluebomber24]Again my translation may not be right.
Per @twopoitonefour:
It has weird translation, it may be that you put a point into one of the stats and every 10 levels it increases by 1. So you get to pick 3 and every 10 levels they increase by 1.[/quote]
Thanks for botching my username and yeah it's just another way to read the translation.
Again my translation may not be right.
Per @twopoitonefour:
It has weird translation, it may be that you put a point into one of the stats and every 10 levels it increases by 1. So you get to pick 3 and every 10 levels they increase by 1.
@hyperfire7 This. That means we can only max out 1 of them which is dumb and get another to 4.
L>Korean source, and wow that means you only get 14 points to use even if you're Lv250.
They need to either lower the max level for each hyper ability or increase the amount of points given.
Weird... diablo had this system when it came out. little behind nexon....
What only 1 sp per 10 levels? I thought they said they wanted us to feel the growth everytime we level up.
yolo going for 30% Dmg cause im a Hayato and i need it.
"Jeompeuryeok" just means jump
Dayum, incentive to lvl I guess <3
more boss, ignore,crit is all i needed to see