dablunt

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General Mercedes

Issues comboing with skills So I recently made a Mercedes and reached 3rd job, and I'm having a nightmare of a time trying to combo these skills. I had enough trouble linking Rising Rush with that 2nd job attack. From what I can see, it looks like the skills have a very precise window of opportunity to be used. For instance, I cant use Barrage until after the full animation of Rising Rush is complete. It also doesn't help when the mob is thrown into the air, Barrage is used and its i-frame ends, then you get hit by the mob and unable to use Leap Tornado. How the heck am I suppose to combo Rising > Barrage> Leap > Gust and so on ? :~( It looks like so much fun if I could do it right :~(

General Demonavenger

How does Star Force work for Da? So I've been playing my old DA again and I'm about to start funding it a little, but I dont fully understand how the new Star Force enhancments work on DA. I get that its a certain amount of HP from 1-30 and 31+ stars but iv been hearing a few different things, so: 1) Do we actually have the 40 star limit if not some other limit? 2) Does it matter whether the equips I enhance are lv 100 or lv 150+? In terms of gains from the Star Foce skill itself? 3) Would it be worth it to scroll RA gear (Hat, Top, and Bottom) and Lionhear gear (Cape and Shoes) with 70% HP and enhance to 8 stars? Thanks for the help guys

General Cygnusknightdawnwarrior

How Lunar Stance funtions so im having a bit of a confusion with my Dw. Maxed Lunar stance says that my damage is reduced to 55%, so does that mean if i had a max range of 10,000 which of the following would be correct? - i would do 55% of my RANGE ie) i would hit 5,500 damage (from my max range 10,000) X many times :~( -i would be doing 55% of a [b]skills % damage[/b] ie) skill does 200% normally but with Lunar stance on it would do 110% :D -my [b]skills damage would be reduced by 55%[/b] ie) skill does 200% normaly but with lunar stance on it would do 90% :/ Thanks for the help <3

General

How Elemental Resistance works so from what I can gather, high level bosses have 2 types of defence, normal (which requires PDR) and some % elemental resistance. I get that explorer mages, evans, lumis, and palidins (and other classes I may have missed missed) can ignore % elemental resistance but iv seen alot of classes out side of that list hitting cap on bosses like CRA and gollux. So my quesstion is, how is that possible ? I can see that my phantom has like 40% ele resistance but how much would my damage be reduced ? Can you by pass ele resistance with mass PDR or are my non pally/ ele resisting mages doomed to have nerfed damage at bosses like those? :~(

General Mage

Question about Magic Amplify so i recently went back to my 145 F/P mage and i started testing out the skills when i noticed something. When using maxed Paralyze i was doing alot less damage then i should. with maxed magic amp does it add 50% M.att (seems very unlikely) or adds 50% more damage to my skills? cuz with maxed para it should be 261 * 1.5 = 391.5. my maxed range fully buffed and stacked AA is 27k and using elemental decrease im still hitting a cap of 67k non-crits but shouldn't i be doing closer to 100k's non-crits? (testing this on weak mobs) Basically, does Magic Amplify add m.att or just increase skill damage by 50% cuz its not working for me <=(

General

The comparison of these 2 sorry if this thread isnt general enough but For a Wind archer, how many hits per/second is song of heaven with maxed trifling winds 3 and how would it compare to maxed Snipe? I am curious since i have an emp cape and 6% dex temp gear and im wondering what char would benefit most between my Marksman or my Wind archer. Things to consider, For MM: - current lv 151 max HP almost 15k - owns Emp hat, overall, gloves, shoes, and xbow (clean) - Range fully buffed with links 22k ~ 28k - great mobbing with pierce - mobile with iframes due to hook - agressive resistance works wonders at DIPQ - currently at 98% crit rate with out any crit rings ( only from phantom, BT, SE, and MM card buffs) - find the class fun but i wish pi

General Paladin

Question about blast damage So i have maxed blast (lvs 32) and it says it does 411% damage, with maxed void element ( or another skill) it says it increases blasts damage by 210%. Once i have the blast buff on and the charge stacks my range is about 65k fully buffed but im confused with the amount of damage im doing with blast. With the above mentioned 411+210 is blast doing 621% damage meaning i should be hitting 400k or so per hit or am i doing something wrong ? o.o *Note* I am returning to my pally after about 7 months so please excuse my ignorance

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