General

Mechanic

Mechanics got buffed

Mechanics got a pretty nice buff today in KMST. o.o

Mechanic Dash Mechanic Dash: this skill can now be used while in Missile Tank or Hovering Mode
Metal Armor Heavy Machine Gun Metal Armor: Heavy Machine Gun: damage has been increased from 120% to 240%
Metal Armor Missile Tank Metal Armor: Missile Tank: damage has been increased from 120% to 250%
Metal Armor Heavy Machine Gun (1) Missile Tank: Heavy Machine Gun: damage has been increased from 130% to 250%

January 9, 2014

41 Comments • Newest first

DjFunky

[quote=Kazzooey]a complete RED-style overhaul to the Mechanic class. [/quote]

Hoping for this so bad

Reply January 14, 2014
Kazzooey

[quote=TheAwakenOne]it is still a tank,when u read the skills its written TANK mode,then u have to guess that u will be slower then usually for more power.They gave u this dash skill,hovering craft,portals.What else u need to be mobile?can u really imagine a mechanic with flash jump?or a mechanic in a tank mode with haste?it doesnt fit with the playstyle.

when u were weak i could agree with you that you need more power and damage.then you got your boost and still complainning?ur damage is now 2X wtf...My main is a ds and we only got a +20% damage boost(only on our main skill) but do u see me complainning?

The only thing(well maybe 2 because i dont like mechanic hypers either except the hover thing) is that mechanic have a low HP and low DEF,it doesnt make sense to me either so i can agree with all of you on this.Its totally unfair.I would make mech hp really op like the pally.

Other than that,i dont see why ur still complainning,the dmg boost is insane,mechanic will shine again soon im sure.cuz its been two updates where u got revamped,and actually some huge boosts.[/quote]

You should probably just keep quiet as you most likely have not funded or even attempted the harder bosses. Our problems aren't so big outside of these bosses for areas such as training and whatnot, but once you attempt a boss like CRA/Easy Magnus/Hard Hilla/Arkarium pretty much ANY endgame boss, you'll understand why Mechs are the worst class in the game and DESPERATELY needs fixes. Mobility isn't **** if you have the biggest hitbox in the game. It's so big that you have just baaaaareeellly any space to hide under Magnus when her lasers, that's speaking if you can even drag your mech's fatass over there in time which you wont. That's just a very small, small example of why our class sucks.

We either need MAAAAASSSIIIVVVEEE defense buffs (70-80% %hp attack reduction with paladin's 250% Defense 20k Defense cap) or a complete RED-style overhaul to the Mechanic class. Shoot, even with the massive defense buff we would still need fixes!

Reply January 13, 2014
GreatBolshy

[quote=TheAwakenOne]it is still a tank,when u read the skills its written TANK mode,then u have to guess that u will be slower then usually for more power.They gave u this dash skill,hovering craft,portals.What else u need to be mobile?can u really imagine a mechanic with flash jump?or a mechanic in a tank mode with haste?it doesnt fit with the playstyle.

when u were weak i could agree with you that you need more power and damage.then you got your boost and still complainning?ur damage is now 2X wtf...My main is a ds and we only got a +20% damage boost(only on our main skill) but do u see me complainning?

The only thing(well maybe 2 because i dont like mechanic hypers either except the hover thing) is that mechanic have a low HP and low DEF,it doesnt make sense to me either so i can agree with all of you on this.Its totally unfair.I would make mech hp really op like the pally.

Other than that,i dont see why ur still complainning,the dmg boost is insane,mechanic will shine again soon im sure.cuz its been two updates where u got revamped,and actually some huge boosts.[/quote]there's tanks that can go well over 50mph. no one is able to run that fast, not nearly that fast. they're just as slow as someone that's normally walking. the mobility issues while bossing are ridiculous. all of the newer bosses are impossible for mechs due to no mobility. the damage doesn't even matter because we get killed before we can even make use of the damage from not being able to move well.

Reply January 13, 2014
TheAwakenOne

[quote=GreatBolshy]youre trying to add realism to... maplestory? also believe it or not, tanks can go extremely fast now. if you wanted realism focus on every job that has flashjump. i don't see people jumping up in the air and getting a boost in midair to jump 15-20 meters.[/quote]

it is still a tank,when u read the skills its written TANK mode,then u have to guess that u will be slower then usually for more power.They gave u this dash skill,hovering craft,portals.What else u need to be mobile?can u really imagine a mechanic with flash jump?or a mechanic in a tank mode with haste?it doesnt fit with the playstyle.

when u were weak i could agree with you that you need more power and damage.then you got your boost and still complainning?ur damage is now 2X wtf...My main is a ds and we only got a +20% damage boost(only on our main skill) but do u see me complainning?

The only thing(well maybe 2 because i dont like mechanic hypers either except the hover thing) is that mechanic have a low HP and low DEF,it doesnt make sense to me either so i can agree with all of you on this.Its totally unfair.I would make mech hp really op like the pally.

Other than that,i dont see why ur still complainning,the dmg boost is insane,mechanic will shine again soon im sure.cuz its been two updates where u got revamped,and actually some huge boosts.

Reply January 12, 2014
GreatBolshy

[quote=TheAwakenOne]@AckarRed:

its a fu***n TANK man why is this supposed to be mobile?They even did u a favor for making mechanic mobile in 3rd job because a tank should move reeaaaally slow.so be happy of how he is.

I agree however on the low hp.they fu**ed up this one...but u can still boost ur hp with items.

everything else is perfect.And if u dont like the mobility just change the class straight up.[/quote]
youre trying to add realism to... maplestory? also believe it or not, tanks can go extremely fast now. if you wanted realism focus on every job that has flashjump. i don't see people jumping up in the air and getting a boost in midair to jump 15-20 meters.

Reply January 12, 2014
TheAwakenOne

@AckarRed:

its a fu***n TANK man why is this supposed to be mobile?They even did u a favor for making mechanic mobile in 3rd job because a tank should move reeaaaally slow.so be happy of how he is.

I agree however on the low hp.they fu**ed up this one...but u can still boost ur hp with items.

everything else is perfect.And if u dont like the mobility just change the class straight up.

Reply January 11, 2014
AckarRed

[quote=Kazzooey]Saving grace? Sure if we wish to put ourselves out of our misery. It's suicide to use that in a boss run. It's going to get fixed anyways.[/quote]

I'd figure this would fix the mobility issue.

Reply January 11, 2014
Kazzooey

[quote=AckarRed]This might be your saving grace.
http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=9&no=46949[/quote]

Saving grace? Sure if we wish to put ourselves out of our misery. It's suicide to use that in a boss run. It's going to get fixed anyways.

Reply January 11, 2014
Momijii

[quote=Takeback3r]Yeah but they aren't anywhere near as populated as archers even with fly changes.[/quote]
Resistance is just unpopular for whatever reason.

Reply January 11, 2014
AckarRed

This might be your saving grace.
http://www.insoya.com/bbs/zboard.php?id=ucc&divpage=9&no=46949

Reply January 11, 2014
Takeback3r

[quote=Momijii]Okay yeah true. But Wild Hunters aren't nearly as gimped as Mechanics.[/quote]

Yeah but they aren't anywhere near as populated as archers even with fly changes.

Reply January 10, 2014
TripleBladez

[quote=Momijii]I think the people in the Combat Step and Mechanic Dash videos are jump dashing. In both videos there are a couple of times where the dashes were normal distance. Either way, I'm pretty sure both are "fixed" now anyways.[/quote]

Yeah, the jump dashing is like propelling off an edge, but the distance is pretty insane. I wouldn't mind if they kept it, but it's obviously going to be fixed when it reaches kMS.

Reply January 10, 2014
Momijii

[quote=Takeback3r]Who really cares about non-battle mage resistance after RED anyway...[/quote]
Okay yeah true. But Wild Hunters aren't nearly as gimped as Mechanics.

Reply January 10, 2014 - edited
Takeback3r

[quote=Momijii]At the end of the day, what Mechs really need is to just be remade like Explorers were during RED.[/quote]

Who really cares about non-battle mage resistance after RED anyway...

Reply January 10, 2014 - edited
Momijii

[quote=TripleBladez]I'm not sure if it was nerfed, but Aran's Combat Step debuted in kMST 1.2.495, and a minor patch was released a day after (1.2.496). It's supposed to resemble Combat Step, but Combat Step did have a speed increase to its momentum when using the skill prior to these patches that Mech Dash didn't receive.

Anyway, the horizontal range doesn't seem intended at all when you consider that Combat Step and Mech Dash are totally reliant on friction. It makes more sense that they were trying to turn the skill into a mini FJ, but forgot about the friction rules, and the distance that it travels when being propelled off an edge.

If you remember, there was a kMST video of the CS revamp (that DB's and CS's are still waiting for) which displayed all these crazy hovering maneuvers with Cannon Jump, FJ, and Blast Back in which you could have insane mobility and hang time. That got removed in the official version, and you couldn't use them together. I just think the horizontal range will be reduced when it hits the official version.[/quote]
I think the people in the Combat Step and Mechanic Dash videos are jump dashing. In both videos there are a couple of times where the dashes were normal distance. Either way, I'm pretty sure both are "fixed" now anyways.

At the end of the day, what Mechs really need is to just be remade like Explorers were during RED.

Reply January 10, 2014 - edited
TripleBladez

@mousepound: I'm not sure if it was nerfed, but Aran's Combat Step debuted in kMST 1.2.495, and a minor patch was released a day after (1.2.496). It's supposed to resemble Combat Step, but Combat Step did have a speed increase to its momentum when using the skill prior to these patches that Mech Dash didn't receive.

Anyway, the horizontal range doesn't seem intended at all when you consider that Combat Step and Mech Dash are totally reliant on friction. It makes more sense that they were trying to turn the skill into a mini FJ, but forgot about the friction rules, and the distance that it travels when being propelled off an edge.

If you remember, there was a kMST video of the CS revamp (that DB's and CS's are still waiting for) which displayed all these crazy hovering maneuvers with Cannon Jump, FJ, and Blast Back in which you could have insane mobility and hang time. That got removed in the official version, and you couldn't use them together. I just think the horizontal range will be reduced when it hits the official version.

Reply January 10, 2014 - edited
mousepound

@TripleBladez Judging from the video title KMST 1.2.496 which is also the most recent KMST version, I don't think they actually nerfed Aran's Combat step either, unless somebody has actually confirmed it. Aren't the skill mechanics for Mechanic dash derived from Aran's Combat Step anyways?

Reply January 10, 2014 - edited
TripleBladez

Similar to Aran's, but I believe they nerfed Aran's Step now. Mech Dash will likely get a similar nerf when it reaches the official version.

Reply January 10, 2014 - edited
mousepound

Looks like Aran's Rocket Step Reached Mechs too

Reply January 10, 2014 - edited
iowncloud

[quote=AsdaRollback][url=http://www.youtube.com/watch?v=ZBXn6U2cf3A]Slightly better mobilty[/url][/quote]

Now THAT looks fun to use , though it might a hassle during bossing.

Reply January 10, 2014 - edited
AsdaRollback

[url=http://www.youtube.com/watch?v=ZBXn6U2cf3A]Slightly better mobilty[/url]

Reply January 10, 2014 - edited
azureduran

We need a massive defense boost and we need it NOW!

Reply January 10, 2014 - edited
Kazzooey

[quote=SilentLeaf55]Even after I played my CoreSigher, I'm still waiting before I fully decide to choose between continuing either him or my Mechanic. This patch will determine the outcome as it goes...[/quote]

Yea that's EXACTLY where I'm at. I made a corsair a few days ago and I'm kinda liking it, though not as much as my Mech. I just couldn't stand to let all those beautiful equips set on such a useless character. I don't have the heart to sell all of the equips I worked so hard to get, so I just made a sair to make use of it. I still have some untradeables I need to psok first, such as my lovely 17% Dex Decent AB empress hat, before my mech gets wiped clean of equips.

Fingers crossed this revamp actually does us justice. I'm gonna be heartbroken if it's another shaft

Reply January 10, 2014 - edited
SilentLeaf55

Even after I played my CoreSigher, I'm still waiting before I fully decide to choose between continuing either him or my Mechanic. This patch will determine the outcome as it goes...

We got somewhat better mobility, but that's only one of our many problems. In addition to the stuff already mentioned on this topic, like no-cooldown Overclock, (%HP)damage reduction, faster transformations, and Siege Hypers, I think there should also be a Satellite skill revamp.
Move Satellite from 3rd Job to 2nd Job, then revamp the summons (except stuff like Bots and Tots, Rock and Shock, and Portals, but they'll have to cast faster) to become buffs that the Satellites give; the party effects would stay, but it should effect party members in an area around the Mechanic.
Might be similar to a BaM's auras, but WHs took our Distortion Bomb as a 4th Job version. Then, replace the SelfDestruct Hypers with something more useful, and make Satellite Safety block more fatal attacks (like %HP attacks) before cooling down.

Although it might not be what you had in mind, it's worth a thought. Having the summon effects incorporated into Satellites as buffs would help so you won't really be a sitting duck setting up stuff like the Amplifier and then having to stay close to it for maximum damage. Passive HP healing from Healing Satellite would also help too.

Reply January 10, 2014 - edited
AckarRed

[quote=TheAwakenOne]You complain too much about the mechanics,if you dont like the job,just change it.

I was a mechanic back in the days and when i saw the revamp and the damage boost i was really happy for you guys.

I think it was what you guys needed[/quote]

If you haven't played Mechs thouroughly, you wouldn't understand why they complain. You really think they really need more damage and not more defense or mobility?

Reply January 10, 2014 - edited
Takeback3r

[quote=TheAwakenOne]You complain too much about the mechanics,if you dont like the job,just change it.[/quote]

99.128411% of people already have. Guess why.

Reply January 10, 2014 - edited
TheAwakenOne

You complain too much about the mechanics,if you dont like the job,just change it.

I was a mechanic back in the days and when i saw the revamp and the damage boost i was really happy for you guys.

I think it was what you guys needed

Reply January 10, 2014 - edited
Kazzooey

@mousepound Hmmmm. Well only time will tell I guess. Fingers crossed that mechs don't get stomped in the face like they usually do.

Reply January 10, 2014 - edited
mousepound

@Kazzooey: They've done the buff then revamp thing in the past before, like with Cannoneer during RED. The only thing that makes me think that they would do this though is that there are probably multiple people working on balancing classes, with one's decisions going into the class early on and then some other person's ideas going into the revamp that follows shortly after. Besides, why would they close off Resistance creation for an upcoming revamp when they didn't do so for that class before? The last class to have creation close off before a revamp was the Cygnus Knights and Adventurers and look how they turned out (Minus BW and NW).

Reply January 10, 2014 - edited
TripleBladez

The damage increase is very welcoming, but Mech's still lack the HP or Damage Reduction of a true tank. I think they need better mobility than Mech Dash, but if you give them FJ, they'll be another copycat of every other class that has it. As a NL, that's kind of depressing. Still, it's hard at newer and mobile bosses to move around, and evade % HP attacks without some good movement. The summons also need to be re-worked because trying to set them all up at Gollux or even Magnus can be infuriating.

Reply January 9, 2014 - edited
shadownite

Our mechs passive hyper skills needs to be reworked too. Seriously the choices for hyper points to spend on shock n rock and then explosion damage for when amplifier expires. I think our class is the only one that doesn't have any passive boost to our main bossing skill siege mode.

Reply January 9, 2014 - edited
Kazzooey

[quote=mousepound]I Recall that Nexon Korea stated that they were closing Aran and the Resistance character creation when the patch hits the live server, so we've probably only seen the first part of this revamp. It looks more like a sudden buff to every possible lower than average DPS class than it does as a revamp. I also noticed that dash is finally usable in hover mode, and that the basis for dash, Aran's Combat step was also buffed to be usable in air for unforeseen mobility. While I do appreciate that siege in tank and hover gets its damage raised from an effective 150% to 280% per bullet, I feel that Nexon is not done with revamping Mechanics. Aren't WildHunters and Battle Mages supposed to be buffed too later on?[/quote]

That's a good point. But I get the feeling it's not going to be a big RED-like overhaul. Probably one or two new skills like FLY. Nexon hates us so. Also I don't understand why they would buff us and then do another revamp soon after? Never heard of such a thing.

Reply January 9, 2014 - edited
mousepound

I Recall that Nexon Korea stated that they were closing Aran and the Resistance character creation when the patch hits the live server, so we've probably only seen the first part of this revamp. It looks more like a sudden buff to every possible lower than average DPS class than it does as a revamp. I also noticed that dash is finally usable in hover mode, and that the basis for dash, Aran's Combat step was also buffed to be usable in air for unforeseen mobility. While I do appreciate that siege in tank and hover gets its damage raised from an effective 150% to 280% per bullet, I feel that Nexon is not done with revamping Mechanics. Aren't WildHunters and Battle Mages supposed to be buffed too later on?

Reply January 9, 2014 - edited
Kazzooey

As nice as it is to see a siege mode buff, I'm still not happy.

-I mean I still will not be able to kill easy magnus (250k range)
-Cannot kill CRA either (with parties I mean)
-Still need to take 40 years to buff and switch modes
-Overclock still has it's stupid cooldown
-Still not high enough defense
-Summons are still manual and take ridiculous amounts of time to put up in bosses, rendering them almost entirely useless and weak

Unfortunately all these cons still outweigh the buffs of this patch. Sure the damage is much nicer and whatnot but they still haven't even fixed the damn class yet. Mechanics have been broken for a long time. We did need a buff, but we MORE SO needed a complete overhaul. This was nothing but a cheap buff to two skills they spent 3 mins coding in. I mean sure we probably have nice 1v1 again but look at what they did to the rest of the game? They superbuffed them to extremes so that we are now average at best again with no real tradeoff for being completely broken. Freakin Nexon man...

Reply January 9, 2014 - edited
mvietp09

[quote=dr4g0ns1ay3r]it would be nice if they did something about the dmg taken.

Its a freaking tank. It suppose to have high def =/[/quote]

I love mechs, but they're made of plastic.

Reply January 9, 2014 - edited
SilentLeaf55

The damage and mobility buffs are great, but where is our no-cooldown or undispellable Overclock (even on death), and defense boost?

Reply January 9, 2014 - edited
DawnEmperor

[quote]
I don't think there is another class in Maple that needs this many different commands that can't simply macro them together... or at least make them more streamlined...[/quote]
I know what you mean, I think the closest to this are BaMs, you need a different key for Dark Aura, Yellow Aura, Blue Aura, TP Mastery, Finishing Blow, Sweeping Staff, Party Shield (USELESS AGAINST NEW BOSSES D, Twister Spin, 3fulled macro'd skills, Teleport, Chains, Dark Genesis (hahahahahahahhahaha <-- hahahhaha.) and other crap but just omg. When I die against gollux I just get Dark Aura and Booster cause holy crap to many buffs.

Reply January 9, 2014 - edited
SilverFoxR

I agree with the damage issue... a guy riding a robot should not be this squishy. Luckily, I got some HP and defense boosts thanks to char cards, so it helps him.

But my other major complaint about Mechanics (that does not seem to have been addressed) is how needlessly complex their controls are. By this, I mean the sheer number of skills they have.

Looking at my mechanic, I'd need a key for my accelerator, healing bot, teleporters and rock n shock (I don't even have bots n tots yet). I need a key to transform into Laser Tank Mode, Siege Mode (for bosses) and an attack for each (Metal Fist for un-transformed, Laser Blast for Laser Tank and Attack for Siege Mode). We have 3 non-toggle buffs (but they can't be macroed) and if we want to have our Drill Arms for rushing... not to mention we still have our Rocket Jump for vertical mobility! And I still have skills I haven't put points into at 4th job that will need keys too!

I don't think there is another class in Maple that needs this many different commands that can't simply macro them together... or at least make them more streamlined...

Reply January 9, 2014 - edited
SlyOne

[quote=dr4g0ns1ay3r]it would be nice if they did something about the dmg taken.

Its a freaking tank. It suppose to have high def =/[/quote]

Oh my goodness. I know right? I feel the same way xD

Reply January 9, 2014 - edited
dr4g0ns1ay3r

it would be nice if they did something about the dmg taken.

Its a freaking tank. It suppose to have high def =/

Reply January 9, 2014 - edited
GreatBolshy

...
YEAHHHHH
finally a mech update that doesn't suck. siege damage is nearly doubled

Reply January 9, 2014 - edited