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Xenon

Xenon Hits/Second

So how many hits per seconds do Xenons actually hit these days after the snipe buff?

August 22, 2015

15 Comments • Newest first

Axnslicer

[quote=xdoutcast]Does this include the runes of swiftness which I've heard can put you even further below 0? Obviously really situational but you can use it for say dojo or gollux[/quote]

Rune of swiftness, BT green/gold card, BaM aura, etc, none of them work.

Reply August 23, 2015
iEvanMaster

[quote=axnslicer]You're right that snipe is too slow, it must have been a typo. The in game testing result I'm getting is approximately 100 snipes/minute = 1.7 snipes per second => 600 ms delay after speed boosts => 930 ms skill delay, which matches with your numbers.[/quote]

Yeah, I thought it was 840ms at first too because of the tremendous boost to dps, but it appears not.

The 840ms was probably translated from KMST's update, where the video of the xenon hitting at Quad Throw speed with only booster came from.

Reply August 23, 2015
xDOutcast

[quote=axnslicer]Tried, it doesn't. No matter how many speed boosts you stack, you stop getting faster at 0.
[/quote]
Does this include the runes of swiftness which I've heard can put you even further below 0? Obviously really situational but you can use it for say dojo or gollux

Reply August 23, 2015
Axnslicer

[quote=ievanmaster]I'm 99.99% sure it's not 840ms, unless somebody can prove me wrong.[/quote]

You're right that snipe is too slow, it must have been a typo. The in game testing result I'm getting is approximately 100 snipes/minute = 1.7 snipes per second => 600 ms delay after speed boosts => 930 ms skill delay, which matches with your numbers.

Reply August 23, 2015 - edited
iEvanMaster

[quote=dreadia]So it's not 840?[/quote]

I'm 99.99% sure it's not 840ms, unless somebody can prove me wrong.

Reply August 23, 2015 - edited
Dreadia

So it's not 840?

Reply August 23, 2015 - edited
iEvanMaster

@dreadia Triangulation isn't taken into account, its dpm contribution is pretty much insignificant when using Snipe, most of the time, it takes at least 10 snipes for it to activate even once.

@axnslicer I believe Snipe's base delay is 930ms for Xenons currently in GMS, is it not? I think the 840ms was just a typo by Nexon on the Patch notes.

It doesn't add up ingame when testing # of attacks per minute, Snipe's too slow for it to be 840ms.

Reply August 23, 2015 - edited
Axnslicer

[quote=dreadia]@axnslicer: Does it ever go below 0?[/quote]

Tried, it doesn't. No matter how many speed boosts you stack, you stop getting faster at 0.

[quote=duriel123]Is that formula universal?[/quote]

I believe so, excepting hurricane style attacks, though it's not my specialty. I only ever looked up the formula with regards to the classes I play.

Reply August 22, 2015 - edited
duriel123

[quote=axnslicer]
skill delay * (10+ att speed)/16 = boosted skill delay
[/quote]
Is that formula universal?

Reply August 22, 2015 - edited
Axnslicer

[quote=dreadia]Thank you for all the info. Just wondering, where does the 10/16 come from?[/quote]

It's part of the skill delay formula.

skill delay * (10+ att speed)/16 = boosted skill delay

Since we're talking about the fastest possible att speed 0, it simplifies to 10/16.

Reply August 22, 2015 - edited
Dreadia

[quote=axnslicer]840 ms delay, at fastest speed 0 comes out to

(10/16)*840 ms= 525 ms => 540 ms delay

Inverting gives us 1.85 Snipes/second

Snipe deals 6 full power lines and 6 lines at 70% power because of Manifest Projector. That adds up to 1.7*6 = 10.2 full power lines.

Therefore you deal 18.87 full power lines per second.

Triangulation is another half a line or so per second, Aegis has a cd of 1.5 seconds and fires 3 missles. However the missles are fairly weak, I would estimate they add approximately another half a line every second. Taken in combination, Snipe+Aegis+Triangulation+Hypogram brings Xenon's effective hps up to 20 full power (primary snipe) attacks/second, which is roughly 1 B dps if you're just barely capping.

Of course you can continue to increase Hypogram and Aegis damage, but the returns are rather minimal. It takes roughly 5 M clean range to cap, which results in 10-20 M Aegis/Hypogram lines. Doubling your range by upgrading an additional 5 M will only result in an approximate 50 M additional damage per second.[/quote]

Thank you for all the info. Just wondering, where does the 10/16 come from?

Reply August 22, 2015 - edited
Axnslicer

840 ms delay, at fastest speed 0 comes out to

(10/16)*840 ms= 525 ms => 540 ms delay

Inverting gives us 1.85 Snipes/second

Snipe deals 6 full power lines and 6 lines at 70% power because of Manifest Projector. That adds up to 1.7*6 = 10.2 full power lines.

Therefore you deal 18.87 full power lines per second.

Triangulation is another half a line or so per second, Aegis has a cd of 1.5 seconds and fires 3 missles. However the missles are fairly weak, I would estimate they add approximately another half a line every second. Taken in combination, Snipe+Aegis+Triangulation+Hypogram brings Xenon's effective hps up to around 20 full power (primary snipe) attacks/second, which is roughly 1 B dps if you're just barely capping.

Of course you can continue to increase Hypogram and Aegis damage, but the returns are rather minimal. It takes roughly 5 M clean range to cap Snipe on CVel, which results in 10-20 M Aegis/Hypogram lines. Doubling your range by upgrading to 10 M will only result in an approximate 50 M additional damage per second. It's much better to just stop upgrading when you cap snipe.

Reply August 22, 2015 - edited
Dreadia

[quote=ievanmaster]14.1667 hits/sec for attack speed (2), 15.45 hits/sec for (1) and 17 hits/sec for (0).

This is as of right now in GMS, not taking into account the additional 30ms delay decrease in KMS Reboot.

Xenon's max potential didn't really change, it's just easier to reach that limit now with Snipe rather than having to fund further to cap on Beam Dance.[/quote]

Does this take Triangulation and Aegis into account?

Reply August 22, 2015 - edited
iEvanMaster

14.1667 hits/sec for attack speed (2), 15.45 hits/sec for (1) and 17 hits/sec for (0).

This is as of right now in GMS, not taking into account the additional 30ms delay decrease in KMS Reboot.

Xenon's max potential didn't really change, it's just easier to reach that limit now with Snipe rather than having to fund further to cap on Beam Dance.

Reply August 22, 2015 - edited