General

Kmst update notes google translation

Before I go on, I must say I am VERY excited and pleased with nexon. Evans are finally getting more lines

[url=http://maplestoryt.nexon.com/MapleStory/Page/GnxPopup.aspx?URL=News%2fUpdateBoard]Raw korean notes[/url]

Google Translation:
[url=http://pastebin.com/PCkxSKY3]Used pastebin because basil had so many problems with words in it... t.t[/url]

Edit: Kudos to @SillyBats: for translating individual classes for people

June 4, 2015

95 Comments • Newest first

justsofly

@Erag0n1: Illusion definitely hasn't changed lols. Faster? then yes otherwise no but that's pretty much with all attack skills. I'm pretty sure all the animations have remained the same since pre-bb. Completely new skills don't count (Onyx Will, Onyx Shroud). If Illusion did change, then what was the change exactly?

EDIT: I decided to look more into Illusion because you seem to be convinced it changed, so I looked at previous videos and in pre/post-bb (when illusion was still slow), the beginning animation showed Mir creating 3 other clones and each clone did 1 hit in Illusion. The current animation is technically still the same, you just don't see it anymore because our speed has increased a lot since then.

And what I mean by change is a completely new animation that has little resemblance to the old version.

Reply June 8, 2015 - edited
iEvanMaster

[quote=JuniorMage]I heard a rumor F/P were getting Myst Eruption's hyper skill go from -100% cooldown to -50% cooldown, which would be quite devastating[/quote]
Unfortunately, that rumor is true.They do get minor buffs in other areas though, but overall, it's a nerf unless you're hitting above 35m with Paralyze.
[quote=aomg]can you please translate the demon slayer ones thanks pleaseplease[/quote]
[url=http://orangemushroom.net/2015/06/04/kmst-ver-1-2-010-character-balancing/#more-12466]All the changes have been translated at orangemushroom, for easier reading.[/url]

Reply June 6, 2015 - edited
aomg

[quote=SillyBats]No worries!

As to the Dual blades, they seem to have been overlooked and skipped Not sure if that's good or bad, but hey at least you guys didn't end up like Zeros[/quote]

can you please translate the demon slayer ones thanks pleaseplease

Reply June 6, 2015 - edited
Erag0n1

[quote=justsofly]
Wait what? Evan's have had the same animation for every skill since they came out lol.[/quote]

Nope lol. I know for sure illusion changed. Idr what else did

Reply June 5, 2015 - edited
MirBur

[quote=Erag0n1]Before I go on, I must say I am VERY excited and pleased with nexon. Evans are finally getting more lines

[url=http://maplestoryt.nexon.com/MapleStory/Page/GnxPopup.aspx?URL=News%2fUpdateBoard]Raw korean notes[/url]

Google Translation:
[url=http://pastebin.com/PCkxSKY3]Used pastebin because basil had so many problems with words in it... t.t[/url]

Edit: Kudos to @SillyBats: for translating individual classes for people[/quote]

Only illusion gets more lines though? Not really that awesome

Reply June 5, 2015 - edited
JuniorMage

I heard a rumor F/P were getting Myst Eruption's hyper skill go from -100% cooldown to -50% cooldown, which would be quite devastating o.o

Reply June 5, 2015 - edited
justsofly

[quote=GoldenHedgy]What's funny that they cut the delays on the animations and not update them... at least update Maple Warrior [/quote]

Oh yea...I completely forgot about the fact that our MW still has the old animation lmao.

[quote=OnetonMien]Nexon never fails to disappoint. Buccs are the only class with useless skills and outdated skill animations.[/quote]

Wait what? Evan's have had the same animation for every skill since they came out lol.

Reply June 5, 2015 - edited
saipanda

mechanic nerf

Reply June 4, 2015 - edited
GoldenHedgy

[quote=Lecarde]To be fair, Evan was in serious need of having their animations shortened, by a lot. Its pretty significant combined with the buff to illusion, even if it isn't what Evans really needed[/quote]

What's funny that they cut the delays on the animations and not update them... at least update Maple Warrior

Reply June 4, 2015 - edited
Revenants

Thanks Nexon, for further nerfing BaMs... how nice...

Reply June 4, 2015 - edited
Erag0n1

[quote=justsofly]Althought I'm glad they FINALLY added more lines to illusion, I'm not exactly satisfied with what they did to Evan. The rest is just really animation delay reduction.[/quote]

[quote=XVi3tX]WORDS CANNOT EXPRESSED MORE LINES ON ILLUSION <3 <3 <3[/quote]

I K R?@#
It took them far too long to notice how far behind evans were. It's a shame that they didn't do much else, but tbh I'll gladly settle on this and shorter delays

Reply June 4, 2015 - edited
Lecarde

[quote=justsofly]Althought I'm glad they FINALLY added more lines to illusion, I'm not exactly satisfied with what they did to Evan. The rest is just really animation delay reduction.[/quote]

To be fair, Evan was in serious need of having their animations shortened, by a lot. Its pretty significant combined with the buff to illusion, even if it isn't what Evans really needed

Reply June 4, 2015 - edited
justsofly

Althought I'm glad they FINALLY added more lines to illusion, I'm not exactly satisfied with what they did to Evan. The rest is just really animation delay reduction.

Reply June 4, 2015 - edited
XVi3tX

WORDS CANNOT EXPRESSED MORE LINES ON ILLUSION <3 <3 <3

Reply June 4, 2015 - edited
singsangsong

[quote=OnetonMien]Nexon never fails to disappoint. Buccs are the only class with useless skills and outdated skill animations.[/quote]
There will be more patches every week (Thursdays). You can expect the classes that hasn't been mentioned in today's patch to appear on later patches.

Reply June 4, 2015 - edited
OnetonMien

[quote=buccneer20]so no buff for buccs?[/quote]

Nexon never fails to disappoint. Buccs are the only class with useless skills and outdated skill animations.

Reply June 4, 2015 - edited
buccneer20

so no buff for buccs?

Reply June 4, 2015 - edited
BlazeMaple

[quote=SadVirgin]M-Maybe all these nerfs are just so that 5th job will make more sense...[/quote]
I'm scared...

...Hug me.

Reply June 4, 2015 - edited
SillyBats

[quote=yearn]@SillyBats. Thanks was mainly confused by the removed elemental but true site still elemental haha.
this means they still ignoring the main problem with dw...
Thanks for translating qt[/quote]

No worries!

As to the Dual blades, they seem to have been overlooked and skipped Not sure if that's good or bad, but hey at least you guys didn't end up like Zeros

Reply June 4, 2015 - edited
SadVirgin

M-Maybe all these nerfs are just so that 5th job will make more sense...

Reply June 4, 2015 - edited
yearn

@SillyBats. Thanks was mainly confused by the removed elemental but true site still elemental haha.
this means they still ignoring the main problem with dw...
Thanks for translating qt

Reply June 4, 2015 - edited
SillyBats

[quote=yearn]Im confused af by the pastebin translation for dawn warriors, could you modern english it pls <3[/quote]
I was meant to be done But since you used <3 ... Here I go

Elemental Expert: The elemental ignore now gives attack/magic attack

True Sight: Elemental Ignore has been removed. With True Sight- Enhance, you are still able to ignore their elemental defense

Soul Penetration: Cooldown has been increased

Solunar Time: Cast delay has been removed

Soul Forge: Duration has been decreased

Cross the Styx: You can now move and jump while charging, however, if you use a skill whilst charging, Styx will cancel its charge. The number of attacks has been increased, and cooldown has been decreased

TLR

Elemental ignore removed, added attack/magic attack. Buffed cross the styx. In the end, not as badly affected by the patch as some other Cygnus Knights

Reply June 4, 2015 - edited
Stimlexa

Can someone translate the Dual Blade section?

Sorry, I shouldn't make up a class like that. I'll see myself out.

Reply June 4, 2015 - edited
yearn

[quote=SillyBats]Are you being sarcastic, or was there a buff to corsairs that I missed?[/quote]

Im confused af by the pastebin translation for dawn warriors, could you modern english it pls <3

Reply June 4, 2015 - edited
SillyBats

[quote=insanes]Im loving that corsair buff [/quote]

Are you being sarcastic, or was there a buff to corsairs that I missed?

Reply June 4, 2015 - edited
BlazeMaple

F/P please? I've been looking for a reason to jump to Xenon because I have much more fun on it.

Reply June 4, 2015 - edited
insanes

Im loving that corsair buff

Reply June 4, 2015 - edited
SillyBats

[quote=WhyUNoFun]Can't tell if Evan is getting a buff or a nerf[/quote]

Evans are getting a mini buff. All of their skills have reduced skill delay, while Illusion gets more lines BUT less damage. We will have to wait and see how many lines they add and how much % they take off

Reply June 4, 2015 - edited
WhyUNoFun

Can't tell if Evan is getting a buff or a nerf

Reply June 4, 2015 - edited
moelesterson

[quote=GlobalKorean]Kaiser

[Blaze On]: Cast delay has been reduced.
[Stone Dragon]: Attacking the enemy during the reflection state will be left unharmed.
[Inferno Breath]: During reflection state sustain no damage even if the enemy attacks
[Grand Armor]: Cast delay has been reduced.
[Prominence]: Cooldown has been reduced.[/quote]

Thanks.^^
I was more curious what they mean by: "Kaiser is a profession with no big problems on balance, except for some special weapons as leverage. Therefore
It was used to modify the uncomfortable elements of skill, will re-examine the data, depending on the subsequent play when it comes to the special weapons."

I just didnt know if i was reading it right cause it sounds like theyre going to mess with how a kaiser uses a ryude sword

Reply June 4, 2015 - edited
Khubb

Here I was scouting for %str items for my zero I was gonna make..

Reply June 4, 2015 - edited
GlobalKorean

[quote=moelesterson]im wondering what the kaiser comment means? are they actually nerfing the ryude sword and buffing kaiser?[/quote]

Kaiser

[Blaze On]: Cast delay has been reduced.
[Stone Dragon]: Attacking the enemy during the reflection state will be left unharmed.
[Inferno Breath]: During reflection state sustain no damage even if the enemy attacks
[Grand Armor]: Cast delay has been reduced.
[Prominence]: Cooldown has been reduced.

Reply June 4, 2015 - edited
darkchaso69

[quote=GlobalKorean]Zero (im not 100% with the skill names as i'm sure KMS has different names to GMS. Would translate it but I dont play a zero so i dont quite know)

[Time distortion]: Cooldown has been increased
[Rewind time]: Cooldown has been increased
[Shadow Lane]: Cooldown has been reduced
[Attitude Mastery]: Increase attack power and defense ignore ratio has been reduced.
[Flash Assaulter]: Damage has been reduced.
[Spin Cutter]: Damage has been reduced.
[Advanced Spin cutter]: Damage has been reduced.
[Rolling Curve]: Damage has been reduced.
[Advanced Rolling Curve]: Damage has been reduced.
[Wind cutter]: Damage has been reduced.
[Wind Strike]: Damage has been reduced.
[Storm Break]: Damage has been reduced.
[Advanced Storm Break]: Damage has been reduced.
[Sword Mastery]: Normal Attacking/Boss Attacking enemy targets may receive less than the maximum output
[Front slash]: Damage has been reduced.
[Throwing weapons]: Damage has been reduced.
[Advanced throwing weapons]: Damage has been reduced.
[Turning Drive: Damage has been reduced.
[Wind wheel]: Damage has been reduced.
[Advanced Wind wheel]: Damage has been reduced.
[GB crash]: Damage has been reduced.
[Jumping Crash]: Damage has been reduced.
[Earth Break]: Damage has been reduced.
[Advanced Earth Break]: Damage has been reduced.
[Critical bind]: The duration has been reduced.

So RIP..[/quote]

Good, now the bandwagoners can GTO out of Zero

Reply June 4, 2015 - edited
SadVirgin

[quote=SillyBats]Oh my god I'm so sorry D: Didn't see your post.. Kudos to Global for taking over And yes... RIP Zero[/quote]

No problem, I was being greedy asking for 3 at once anyway. Thank you so much for translating.

Reply June 4, 2015 - edited
SillyBats

[quote=SadVirgin]Zero, Phantom and NW seems interesting to hear about.[/quote]

Oh my god I'm so sorry D: Didn't see your post.. Kudos to Global for taking over And yes... RIP Zero

Reply June 4, 2015 - edited
GlobalKorean

[quote=SadVirgin]I'm dying. Summary of Zero please?[/quote]

Zero (im not 100% with the skill names as i'm sure KMS has different names to GMS. Would translate it but I dont play a zero so i dont quite know)

[Time distortion]: Cooldown has been increased
[Rewind time]: Cooldown has been increased
[Shadow Lane]: Cooldown has been reduced
[Attitude Mastery]: Increase attack power and defense ignore ratio has been reduced.
[Flash Assaulter]: Damage has been reduced.
[Spin Cutter]: Damage has been reduced.
[Advanced Spin cutter]: Damage has been reduced.
[Rolling Curve]: Damage has been reduced.
[Advanced Rolling Curve]: Damage has been reduced.
[Wind cutter]: Damage has been reduced.
[Wind Strike]: Damage has been reduced.
[Storm Break]: Damage has been reduced.
[Advanced Storm Break]: Damage has been reduced.
[Sword Mastery]: Normal Attacking/Boss Attacking enemy targets may receive less than the maximum output
[Front slash]: Damage has been reduced.
[Throwing weapons]: Damage has been reduced.
[Advanced throwing weapons]: Damage has been reduced.
[Turning Drive: Damage has been reduced.
[Wind wheel]: Damage has been reduced.
[Advanced Wind wheel]: Damage has been reduced.
[GB crash]: Damage has been reduced.
[Jumping Crash]: Damage has been reduced.
[Earth Break]: Damage has been reduced.
[Advanced Earth Break]: Damage has been reduced.
[Critical bind]: The duration has been reduced.

So RIP..

Reply June 4, 2015 - edited
nahpets

Judging by these changes I will make a Bishop and a Phantom instead of Zero

Reply June 4, 2015 - edited
moelesterson

im wondering what the kaiser comment means? are they actually nerfing the ryude sword and buffing kaiser?

Reply June 4, 2015 - edited
SadVirgin

[quote=GlobalKorean]Good job~ Give yourself a pat on the back!
I cringed so hard when i scrolled down to see Aran's and Zero's update notes...[/quote]

I'm dying. Summary of Zero please?

Reply June 4, 2015 - edited
SillyBats

[quote=GlobalKorean]Good job~ Give yourself a pat on the back!
I cringed so hard when i scrolled down to see Aran's and Zero's update notes...[/quote]

Yep Its literally "Damage has been decreased" on 90% of their skills.. This should dampen the hype around the re-release of Zero in the upcoming summer

Reply June 4, 2015 - edited
GlobalKorean

[quote=SillyBats]I'm all out of juice o.o If people request more, you go for it haha [/quote]

Good job~ Give yourself a pat on the back!
I cringed so hard when i scrolled down to see Aran's and Zero's update notes...

@Klytta: and to answer you question instead of my tired friend, there werent any update notes regarding any of the explorer classes (other than the mages)

Reply June 4, 2015 - edited
natty2

[quote=SillyBats]Wind Archer
The Cygnus knights had a passive Elemental ignore, which placed them in a better position than others at bossing. Since Wind archers don't have as high % damage as other Cygnus knights (lmao) we added Boss % to make them more efficient at bosses
Elemental Expert- The elemental ignore has been changed to increase in Attack and Magic Attack (Rip)
Element: Storm- Increase in duration
Bow Expert- Boss % has been added
Monsoon- Cooldown has been reduced

Bishops
Magic Guard- duration has been lowered
Magic booster- increase in duration, skill animation is now shorter
Invincible- duration and animation has been lowered
Heal- Cooldown has been increased, for each party member healed, the cooldown will be reduced
Dispel- Cooldown has been increased, for each member affected, the cooldown will be reduced
Holy Symbol- Duration has been increased, animation has been shortened (The amount of bonus exp is listed on the skill)
Divine Protection- Animation has been lowered
Genesis- Skill delay has been shortened
Resurrection- After resurrection, you are now invulnerable for a period of time
Vengeance of Angel- After use, you can now use beginner spells and Epic Adventure. Monster's elemental resistance will also be lowered[/quote]

Thank you. You are the man.
I love you.
If you ever come to Broa, you can have whatever item you want.

Reply June 4, 2015 - edited
SillyBats

[quote=GlobalKorean]Good luck! Need some help?[/quote]

I'm all out of juice o.o If people request more, you go for it haha

Arans
Double, Triple Swing: After use, the next attack will deal additional damage. Skill delay has been reduced
Combo Ability: Increase in passive stance rate. However, removed the ability to gain more passive stance while having more combo stacks.
Combo Smash: Uses less combos, skill delay has been shortened
Combo Fenrir: Uses less combos, skill delay has been shortened
Final Charge: Skill delay has been shortened
Body Pressure: Increase in duration
Combo Drain: Now gains MaxHP instead of HP. Duration has been reduced
Snow Charge: Now deals additional damage to monsters who are slowed. This also works against bosses, although the damage will be cut down by 50% compared to monsters. Skill delay has been shortened
Full Swing- After swing 1, the damage of the next swing is increased. The range of all the swings have also been increased.
Advanced Combo Ability- Passive stance has been increased. Attack now scales passively, instead of relying on combos.
Combo Judgement- The number of attacks and range has been increased. Combo consumption, damage and skill delay has been lowered
Final Toss: After use, now you jump into the air
Combo Recharge: Skill delay has been shortened
Overswing: Now grants more damage to all the swings (Double, triple etc) Increases combo smash's damage
Boss Reverse Combo- Combo accumulation rate has been increased
Final Blow- Increase in attack lines, lowered the number of monsters hit
Combo Tempest- After use, now leaves monsters on 1hp. Now can only be used by command keys (instead of down arrow and something). Does not use combos when used in succession to the first Tempest.
Combo Barrier- Skill delay has been lowered
Beyonder- The number of attacks has been increased. The number of max monsters hit has been reduced. For every hit that is lower than the maximum number of hits, it deals increased damage. (Eg. If the skill can hit upto 6 times, and you only hit 1 monster, you will deal significantly more damage)

Reply June 4, 2015 - edited
Klytta

@SillyBats Anything mentioned about DB, nerf or buff? If you're not to busy.

Edit: Looked at the link. If that's the entire thing then guess DBs will continue on as is.

P.s. That NW nerf Ouch.

@GlobalKorean Wait.. DBs aren't explorer mages? Just kidding. Thanks.

Reply June 4, 2015 - edited
GlobalKorean

[quote=SillyBats]Nightwalkers
Elemental Expert: Now grants attack/magic attack instead of elemental ignore
Shadow Bat: Now heals MaxHP instead of HP
Rapid Evasion: Cooldown has been added
Element: Darkness: Skill delay has been lowered
Bat Communion: Additional Hp recovery has been removed
Bat Communion II: Additional Hp recovery has been removed
Bat Communion III: Additional Hp recovery has been removed
Radical Darkness: MaxHP increase has been removed. Defense and elemental ignore has been reduced.
Darkness Ascension: Cooldown is not affected by when you first cast it
Shadow Servant: Max damage is now ratioed by your own damage (range)
Shadow Stitch: Duration, cooldown and the shadow movespeed have all been increased. For every monster affected, the duration of the bind increases.
Quintuple Throw: Damage has been reduced
Quintuple Throw- Critical Rate: Critical rate has been reduced
Shadow Illusion- The max damage cap will now be ratioed to your attack (Just like shadow servant) Cooldown and skill delay has been lowered
Dominion- Now does not turn the background grey, cooldown has been reduced

I guess I'll finish off with Arans.. Since its the longest[/quote]

Good luck! Need some help?

Reply June 4, 2015 - edited
hangwithhung

[quote=motionblurr]Oh tbh I never even realized nether slice hit 12 enemies XD
but yeah hopefully it doesn't hurt training too much.[/quote]

I'm feeling a little unsure about this revamp... thought they were going to address the fact that we have the largest stat denominator of any other class's formula (which is somewhat justified as we do gain HP like crazy). I'm starting to wonder if this changes how we increase stat values in DAs. It's already really difficult to balance between WA and HP but now with all these changes, I don't know what way we'll end up having to swing. It does seem that we may receive some benefits from every HP point over the 500k cap but... how much it will benefit is unclear and it might not even be worth reaching that far just to get the bonuses. Poop :[

Reply June 4, 2015 - edited
Jaffah

[url=http://www.basilmarket.com/forum/2881568/1/kmst_1_2_10___Mercedes_Changes.html]mercedes is fully translated here[/url]

Reply June 4, 2015 - edited
Jack

@AshleyAttacked: 90% of the game is childish and simple. There were very few selling points about shade for me. I have always loved Arans, and DA's have interested me as well. I have never quite understood how to fund them though. Not too many videos on YouTube either to reference off. Ah well.

Reply June 4, 2015 - edited
SillyBats

Nightwalkers
Elemental Expert: Now grants attack/magic attack instead of elemental ignore
Shadow Bat: Now heals MaxHP instead of HP
Rapid Evasion: Cooldown has been added
Element: Darkness: Skill delay has been lowered
Bat Communion: Additional Hp recovery has been removed
Bat Communion II: Additional Hp recovery has been removed
Bat Communion III: Additional Hp recovery has been removed
Radical Darkness: MaxHP increase has been removed. Defense and elemental ignore has been reduced.
Darkness Ascension: Cooldown is not affected by when you first cast it
Shadow Servant: Max damage is now ratioed by your own damage (range)
Shadow Stitch: Duration, cooldown and the shadow movespeed have all been increased. For every monster affected, the duration of the bind increases.
Quintuple Throw: Damage has been reduced
Quintuple Throw- Critical Rate: Critical rate has been reduced
Shadow Illusion- The max damage cap will now be ratioed to your attack (Just like shadow servant) Cooldown and skill delay has been lowered
Dominion- Now does not turn the background grey, cooldown has been reduced

I guess I'll finish off with Arans.. Since its the longest

Reply June 4, 2015 - edited
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