General

Current state of Maple and suggestions/changes youd like

Hey guys,
just wanted to open a discussion thread since maple is on a decline at the moment (sure people have work/school etc but it is generally getting a little quieter), what would people like to see change in maple, to bring new/old people back with a nice incentive and bring the game out of the rut it is in at the moment.

For example i'd like to see newer training maps for higher levels, 200+ mobs, with higher hp/exp and a little more dynamic to them where it's not a one hit boring grind fest, some higher level content would definitely be beneficial... because the recycling of old maps is pretty boring, especially when they nerfed the mixed golems map and reintroduced SH, which is why a lot of people reverted to afk training.

Hackers are also a massive issue and the main reason why the fm in a lot of servers are getting quieter by the day.

Everyones opinions are their own, so please be a little open minded instead of slating each other...

October 18, 2014

28 Comments • Newest first

Expressnless

A lot of good suggestions, i'm going to try and keep this thread as active as possible so more people can see the post etc.

Reply October 19, 2014
kinosira

Make leveling harder and bring party zone exp back so it encourages people to do a party more.
Merge the servers
Lower the dmg cap(Prob 20~30m)
Kill all bots
Make chaos difficulty on some bosses. Having only two end game bosses(CRA and Magnus) is too boring for end game contents.

Reply October 19, 2014
Cloudshadowv

@Masinko: The coin shops are nice every now and then, but come on. They get really boring sometimes.

Reply October 19, 2014
Sammi

Back again, I just wanted to say I really like threads like these, because everyone has such good ideas sometimes.

Only problem is Nexon would never take our suggestions, or act upon them. It's so upsetting. This game still has a lot of improvements and such to be a great game.

Reply October 18, 2014
iEatDodo

@Axnslicer: Like I said, people will disagree, but to make sense of it, any level 200+ was made to be an extension. A challenge, if you will, of the original 200. So there's a good reason why they take that long. It's to give those players that were 200 a reason to actually play again. To combat your first statement, when I said "seconds" I didn't mean literally. Although it seems these days it is very much so possible to take down a boss in seconds. I guess what I'm actually trying to say is, what happened to the feeling of having, practically needing, to join together to defeat something and have the people beside you actually act like a community and have respect for drops and things of the like? I forget his name, but the guy in windia that organized the sale of HT pendants. It took quite a while for people to bind together and figure out how to defeat it. But when they did it, it was a form of socialization. It created community. I suppose that may still hold true for end game, high level bosses, but think about it. How many people who start playing this game will get to 200+ and spend mass amounts of time getting the most godly of equips just to participate in these bosses? Slim to none. Personally, I blame potential on items for a lot of current issues. Its a good system, but it really creates Grand Canyons in between those who are unfunded and funded.

Reply October 18, 2014
SeeminglyExists

Make leveling not so easy
Common words; never really did feel that achieved about hitting 100 (or any major level point in general). I like that I can job advance but personally, 120 was the right spot for me. Also, why are mesos so easy to make now? People can do that Gollux thing and be richer than most. I used to go into that MTS before it got removed and buy gacha chairs and sell em to feel rich; now that its gone and gacha isn't worth it, Gollux is the way to go. The FM is almost dead on populated servers and it shucks.

Why can't maplestory go back to being a game where you can be proud of what you achieved again? I feel like everything is being given to me in a blink

Reply October 18, 2014 - edited
gunwoopak

Make another patch like RED

Reply October 18, 2014 - edited
dataforce

I know that a lot of people don't like the idea of new classes, but I think there should be more classes that can attack from their mounts, like Wild Hunters.
It might be the number of Fire Emblem: Awakening videos I've watched over the past few weeks, but I would love to play as a character like a Spearman, except on something like a horse.

Reply October 18, 2014 - edited
CRUSlFIED

I think we should get some better events, The ones now are alright but there not that good either. Im sure EVERYONE is dieing for a new event shop, and some Unique pot events. I also want maplestory to introduce Legendary potential scrolls! maybe 30% chance with a 100% chance of Boom when failed ( it is legendary potential afterall)
I think its too much to ask for Legendary potential scrolls but who knows

Reply October 18, 2014 - edited
Axnslicer

[quote=iEatDodo]And bosses that can't be solo'd in a matter of seconds but instead have to be skillfully killed by party members.
[/quote]

You just described the high end bosses. I mean, not that many of them require a huge amount of skill outside of Magnus, but you definitely can't solo any of them in seconds, and you need to be competent with your class.

[quote=iEatDodo]
And maybe as a side note, make training a liiitttllee harder again? I'm sure people will disagree with that but back when Crimsonwood Keep PQ was the thing and MoN (Mark of Naricain for those not around back then) was what everyone wanted, it was an accomplishment to be 4th job. [/quote]

It takes like 80 hours to level at 230, I don't want it to get any harder.

Reply October 18, 2014 - edited
FriedClams

I want them to create high level PQs with great exp and not like Kenta which is just a grind but one where people have to work together and learn what to do. I made a lot of friends through PQs. They need to get rid of the untradeable equip craze or at the very least make them movable within the account for free. I would like all non-party buffs to become passive skills. I am tired of rebuffing every 2 minutes and spending 30 seconds getting all the buffs up which gives me 1 and a half minutes of actual playing before I rebuff. I want events that make us interact with each other not just do mini games where no one talks or is allowed to talk. They need to stop with these attendance events where most of the days we either get nothing or junk rewards.

Don't forget the day after Halloween all Halloween candy at your local store will be 50% off!

Reply October 18, 2014 - edited
Masinko

[quote=Cloudshadowv]That's funny, I was about to say different. Nexon needs to create better events, instead of recycling the same formula. Coin shops, holding an item for 30mins for exp, the same old stuff every time.[/quote]

I think coin shops are great, as it hurts no one, but I hate the methods they've been using for getting coins.

OT: Make better rewards in the PQ shop, so people actually do Cross-World PQ and regular PQs.

Reply October 18, 2014 - edited
Expressnless

[quote=AntiSenpai]@Expressnless: I did not say that simply playing the game made people scrubs, most people when they leave fr good tend to give their stuff away. So why would they want to come back to grind out crap for new gear. So please, don't say whatever I say is stupid, as you said we're not here to talk crap to others. If possible word your things right as to not offend others who simply came her to put in what was on their mind.

Now, i ask you this: Why do you always put these threads on here when you continually get the same answer?
People leave, who are you to try to make them come back?
When I quit this game for good, I never want to even think about it again. Maybe you should consider changing worlds if you're lacking people to talk to?
When I get on, I do the daily things, profession, attendance, ring things, put up my store, bosses, then I log off.
I agree there should be more things to do... but with there not being many people to do them with it'd be the same thing as now.[/quote]

Lol this thing is this is a discussion post and what you said had nothing in the slightest to do with a discussion, what i was getting at is that people always leave and tend to come back, regardless of giving stuff away... You said why would they want to come back like a scrub, so maybe you should word your things a little differently, thanks. The thread was created as a discussion, i have no issues in my world but i am open to hearing people's opinions as after all this is a forum and that is what they're used for, i'm not here to whine about how things are awful bla bla, this is a place for people to voice their opinions in a proper manner and what they'd like to see implemented to make their playing experiences better, if you don't care about that then that's fine, but you've not really brought anything of worth into this post.. except for that attitude of "if i don't care about the game why should others."

Reply October 18, 2014 - edited
AntiSenpai

@Expressnless: I did not say that simply playing the game made people scrubs, most people when they leave fr good tend to give their stuff away. So why would they want to come back to grind out crap for new gear. So please, don't say whatever I say is stupid, as you said we're not here to talk crap to others. If possible word your things right as to not offend others who simply came her to put in what was on their mind.

Now, i ask you this: Why do you always put these threads on here when you continually get the same answer?
People leave, who are you to try to make them come back?
When I quit this game for good, I never want to even think about it again. Maybe you should consider changing worlds if you're lacking people to talk to?
When I get on, I do the daily things, profession, attendance, ring things, put up my store, bosses, then I log off.
I agree there should be more things to do... but with there not being many people to do them with it'd be the same thing as now.

Reply October 18, 2014 - edited
Eecohch

Make boats the primary mode of transportation between continents instead of all of those short cuts (ie Pantheon) to promote social activities.

Party based training system

Removal of flash jump variants from many classes (I mean, the maps are already really small)

Reply October 18, 2014 - edited
Sammi

- Cheaper CS prices. $4 to make my equip tradeable once? Ok Nexon. Most of the late game items are either PSOK or completely untradeable.

- Create a better system that encourages party play (bossing, training, etc...), but also make it so people can't exploit or abuse it.

- Get rid of botters. 'Nuff said. They're ruining the game.

EDIT: But in reality, GMS is at the mercy of KMS. I don't even know if GMS cares, they say they do but there's little results for a multi-million gaming company.

Reply October 18, 2014 - edited
Expressnless

[quote=AntiSenpai]Man, people just moved on. It's not events, maps or new things that'll make people who left come back, it's if they have friends who talk them into coming back and to help them get funded. Who the hell wants to come back to a game they quit for their own real life things and be a scrub.[/quote]

Not really sure how playing maple makes people scrubs lol... so a bit of a stupid thing to say since people over the years have quit and always come back... that's how the game has been since the day it was released and will continue until its demise.

Reply October 18, 2014 - edited
Blackinup

@ClowdShadowv Well It's also a way for people to get funded. Do you not remember the RED event or the 9th Anniversary or even the Summer Time Event...

Reply October 18, 2014 - edited
AntiSenpai

Man, people just moved on. It's not events, maps or new things that'll make people who left come back, it's if they have friends who talk them into coming back and to help them get funded. Who the hell wants to come back to a game they quit for their own real life things and be a scrub.

Reply October 18, 2014 - edited
iEatDodo

I want to see more party-based training again. Maybe even throw in different ways to train. Grinding is kind of cut and dry and not really unique. EVERY game does it (at least the ones I've played), you constantly kill one thing over and over again until eventually you move on to kill something..constantly..over and over again. Old orbis pq will forever be my favorite. And bosses that can't be solo'd in a matter of seconds but instead have to be skillfully killed by party members. I want FoG back. I liked the old layout of Victoria island. We, as a community, will want a whole lot of things. However, basically what I think will fix a lot of the game though is incorporating basic tasks again that force players to interact with each other. And maybe as a side note, make training a liiitttllee harder again? I'm sure people will disagree with that but back when Crimsonwood Keep PQ was the thing and MoN (Mark of Naricain for those not around back then) was what everyone wanted, it was an accomplishment to be 4th job. I logged on and felt like I put in work to be where I was. A 140 paladin, working towards being a stonetooth user, that could hang with the best solely out of hard work and not buying nx or anything. I'll avoid the current issue of rich vs. poor damage just for the sake of still wanting to live in the moment of remembrance. But my second point is, the character you see is currently a level 177 Bowmaster. I made him less than a month ago. That was UNHEARD of before unless you were a hacker. It took no real interaction with people, and absolutely no effort. If I do Mr. Lees everyday and basic bosses such as zak, hilla, ht, etc., I still get about a level a day at 170+ in less than 2 hours of play time. I feel like its just a boring grind race to the top now. I think I'll end my small rant now. But my point is, bring back the little things that force people to talk to each other. We need community and a sense of accomplishment, not "let's see who can do the most damage and solo everything in the least amount of time"...although I feel like nexon is supporting the latter immensely for the sole purpose of revenue.

EDIT: I'd like to add a small addition to the mini rant and say that nexon needs to stop releasing new classes so got daym much and work on the older ones. Especially adventurers. And instead, focus on content like others have said.

Reply October 18, 2014 - edited
Cloudshadowv

[quote=Blackinup]another coin shop event[/quote]

That's funny, I was about to say different. Nexon needs to create better events, instead of recycling the same formula. Coin shops, holding an item for 30mins for exp, the same old stuff every time.

Reply October 18, 2014 - edited
Blackinup

another coin shop event

Reply October 18, 2014 - edited
Feeling

Definitely more high-leveled content. Maple has always been somewhat lacking this, as a lot of new content tends to focus on low-leveled players.
Better training areas, more bosses, higher quest variety, and just more incentive to do things at a high level.

Reply October 18, 2014 - edited
marioluigi52

Monster Carnival /end thread

Reply October 18, 2014 - edited
VoidWreck

During end-game, there isn't really much variety for leveling up other than bossing and SH. So I agree with you on the newer training maps idea.

Reply October 18, 2014 - edited
tkirsch

I would like them to bring back HHG1. The game would be perfect then.

Reply October 18, 2014 - edited
Nolen

If it is overhauled to become like Terraria 3

Reply October 18, 2014 - edited